| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Set collection mechanic advice |
17
|
0 |
by NewbieDesigner 01/20/2011 - 13:00 |
by NewbieDesigner 01/26/2011 - 19:28 |
|
| Semi-regular pentagons |
17
|
0 |
by mwhelehan 03/01/2010 - 09:54 |
by hoywolf 03/03/2010 - 13:02 |
|
| I need a semi-anonymous system that allows players to rat each other out |
17
|
0 |
by terrorbullgames 02/18/2010 - 07:00 |
by Pastor_Mora 02/20/2010 - 23:36 |
|
| Combat Cards and Leveling Up - opinions desired |
16
|
0 |
by PaulG 05/06/2013 - 19:15 |
by Stormyknight1976 05/13/2013 - 07:43 |
|
| RedScarf Tactics -- Game Rules, Looking for Feedback |
16
|
0 |
by Three 03/27/2013 - 21:58 |
by Three 04/12/2013 - 08:13 |
|
| Keeping information HIDDEN |
16
|
0 |
by questccg 03/21/2013 - 19:24 |
by questccg 03/24/2013 - 00:40 |
|
| Zombie Fort! (school project) Mechanics |
16
|
0 |
by skittlesloli 11/09/2012 - 17:31 |
by Orangebeard 11/19/2012 - 14:55 |
|
| 2d6 mechanic options |
16
|
0 |
by Relexx 09/14/2010 - 09:02 |
by Relexx 10/07/2010 - 20:46 |
|
| Help renaming stats |
16
|
0 |
by simons 01/09/2010 - 17:22 |
by joboscribe 01/17/2010 - 17:15 |
|
| Simultaneous Actions |
16
|
0 |
by kyle 01/14/2009 - 21:16 |
by JB 02/09/2009 - 23:34 |
|
| What other perfect-information stock market mechanisms are out there? |
16
|
0 |
by rayzg 08/14/2008 - 13:25 |
by clearclaw 08/18/2008 - 18:40 |
|
| Using Dice as Pawns |
15
|
0 |
by Grall Ritnos 05/01/2013 - 11:31 |
by Grall Ritnos 05/07/2013 - 12:24 |
|
| Squares vs. Hexs (and a dice/chance question) |
15
|
0 |
by Geikamir 10/20/2011 - 14:43 |
by Maaartin 10/24/2011 - 16:47 |
|
| Zomb... AI Movement Mechanic |
15
|
0 |
by SuperioR 05/10/2011 - 02:40 |
by SuperioR 06/12/2011 - 03:09 |
|
| Zomb... Traitor Mechanic |
15
|
0 |
by SuperioR 04/26/2011 - 14:18 |
by bonsaigames 05/03/2011 - 09:14 |
|
| Help. Need game mechanics for new TCG. |
15
|
0 |
by TheYuseiMeister 01/21/2011 - 16:36 |
by TheYuseiMeister 05/29/2013 - 14:28 |
|
| Boggle-type Random Map Generator |
15
|
0 |
by Black Canyon 02/09/2010 - 11:26 |
by funlerz gamez 03/12/2010 - 20:14 |
|
| Worker Placement with Conventional Turn Structure |
15
|
0 |
by schmanthony 02/08/2010 - 15:38 |
by richardtempura 02/13/2010 - 12:49 |
|
| Winning makes player too strong |
14
|
0 |
by asgloki 05/29/2013 - 22:05 |
by eviljohs 10 hours 8 min ago |
|
| Mercantile Mechanic For Pirate Game |
14
|
0 |
by RGaffney 05/15/2013 - 02:47 |
by Jethro 05/19/2013 - 07:34 |
|
| Stealth Mechanic |
14
|
0 |
by TwentyPercent 02/01/2013 - 09:02 |
by SinJinQLB 02/01/2013 - 19:25 |
|
| CHALLENGE: How To Draw Hidden Starting Hands |
14
|
0 |
by AnEvenWeirderMove 11/29/2012 - 19:15 |
by Alumidon 12/02/2012 - 19:44 |
|
| Movement Mechanic Needs Work |
14
|
0 |
by juggler5 09/24/2012 - 03:18 |
by juggler5 09/26/2012 - 01:57 |
|
| When is a round over? (The search for elegant mechanics) |
14
|
0 |
by gabrielcohn 05/18/2012 - 09:43 |
by gabrielcohn 08/09/2012 - 19:04 |
|
| In Need of a Simple Dice-Combat System |
14
|
0 |
by SlyBlu7 04/04/2012 - 14:39 |
by larienna 04/08/2012 - 10:18 |