| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Turn Timer |
2
|
0 |
by Cicero 12/05/2012 - 23:00 |
by MarkKreitler 12/06/2012 - 02:09 |
|
| Balancing special powers by weakening them |
13
|
0 |
by larienna 11/30/2012 - 09:42 |
by questccg 12/05/2012 - 18:58 |
|
| Water Movement / Flooding |
6
|
0 |
by Soulmate 10/22/2012 - 04:25 |
by JustActCasual 12/03/2012 - 13:18 |
|
| CHALLENGE: How To Draw Hidden Starting Hands |
14
|
0 |
by AnEvenWeirderMove 11/29/2012 - 19:15 |
by Alumidon 12/02/2012 - 19:44 |
|
| Combat Mechanic Question |
17
|
0 |
by jasongreeno 10/11/2012 - 09:06 |
by Ratmilk 11/30/2012 - 19:02 |
|
| tornado storm chasing game follow up |
6
|
0 |
by NewbieDesigner 11/27/2012 - 11:23 |
by NewbieDesigner 11/30/2012 - 12:46 |
|
| Sovereign Chess: Modern War as Modern Art |
0
|
0 |
by PiGuy 11/28/2012 - 23:30 |
n/a | |
| Special Abilities |
13
|
0 |
by questccg 11/27/2012 - 20:29 |
by questccg 11/28/2012 - 20:37 |
|
| Tracking effects over time. |
4
|
0 |
by Desprez 11/27/2012 - 17:00 |
by MarkKreitler 11/28/2012 - 06:45 |
|
| Manufacturing Game Profit Tracking |
5
|
0 |
by Alumidon 11/25/2012 - 20:59 |
by truekid games 11/27/2012 - 10:56 |
|
| Mechanics for mind games |
12
|
0 |
by CCGer 10/24/2012 - 09:30 |
by JustActCasual 11/22/2012 - 04:12 |
|
| Going First: The Pie Rule |
5
|
0 |
by PiGuy 11/19/2012 - 03:43 |
by Izraphael 11/22/2012 - 02:59 |
|
| Too many dice? + Combat mechanic |
7
|
0 |
by Matt201 11/16/2012 - 00:07 |
by JustActCasual 11/21/2012 - 17:33 |
|
| Looking for Inspiration: Secrets! |
6
|
0 |
by zmobie 11/17/2012 - 16:28 |
by zmobie 11/21/2012 - 12:37 |
|
| Zombie Fort! (school project) Mechanics |
16
|
0 |
by skittlesloli 11/09/2012 - 17:31 |
by Orangebeard 11/19/2012 - 14:55 |
|
| Help me name my Graveyard for Shattered Empires |
13
|
0 |
by Shattered Empires 10/27/2012 - 16:25 |
by Shattered Empires 11/14/2012 - 21:42 |
|
| couple o' ideas for my card game |
4
|
0 |
by mindwarper10 10/25/2012 - 10:22 |
by mindwarper10 11/08/2012 - 15:09 |
|
| Card Melee combat - both duel and minion slaughter |
5
|
0 |
by dabuel 11/07/2012 - 20:49 |
by dabuel 11/08/2012 - 02:24 |
|
| Battle Mechanic - latter Han Dynasty |
0
|
0 |
by BubbleChucks 10/27/2012 - 14:47 |
n/a | |
| Looking for input for a special power area control game |
2
|
0 |
by kronik 10/25/2012 - 18:28 |
by kronik 10/27/2012 - 08:14 |
|
| need help for a tile-laying game |
3
|
0 |
by ofercohn 10/23/2012 - 17:59 |
by kos 10/26/2012 - 18:46 |
|
| Track and intercept tornado mechanic |
46
|
0 |
by NewbieDesigner 09/06/2012 - 08:56 |
by NewbieDesigner 10/15/2012 - 07:18 |
|
| Acceptable Success vs. Failure rates on dice rolls? |
1
|
0 |
by killerkilroy 10/08/2012 - 18:17 |
by Orangebeard 10/09/2012 - 15:11 |
|
| How-to implement Quests |
8
|
0 |
by questccg 09/30/2012 - 16:49 |
by questccg 10/02/2012 - 20:26 |
|
| A bit of help with end game conflict. |
2
|
0 |
by Patrick Robles 09/25/2012 - 09:39 |
by Patrick Robles 09/26/2012 - 09:09 |