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Mechanics

For the discussion of how to create, balance, and implement mechanics.
TopicRepliesViewsCreatedsort iconLast reply
Starting a game with no communication?
6
532 by CEN7272
12/10/2014 - 14:59
by CEN7272
12/10/2014 - 22:00
D7 and D11 ?
10
664 by X3M
12/08/2014 - 02:56
by DrFro
12/09/2014 - 12:14
Card-buying requirement mechanics
9
1177 by stepir
12/02/2014 - 18:02
by questccg
01/03/2015 - 20:53
Tile movement mechanics ?
3
644 by mongoosedog
11/30/2014 - 12:39
by mongoosedog
12/01/2014 - 16:27
Help with Hidden Information
18
1051 by questccg
11/20/2014 - 22:28
by MarkD1733
01/18/2015 - 21:34
Gnomitech - Deceive your fellow gnome inventors!
5
666 by RyanRay
11/14/2014 - 14:21
by Beggarking
11/18/2014 - 09:43
Deckbuilding card removal mechanic advice
4
711 by dameonunleashed
11/14/2014 - 12:46
by JewellGames
11/16/2014 - 05:20
Card Draw/Resource Management
5
1231 by johnnyworms
11/14/2014 - 02:53
by MarkD1733
01/18/2015 - 17:00
Throwing dice to overcome a defense threshold rock paper scissors-style
4
747 by Garwyx
11/13/2014 - 10:45
by X3M
11/14/2014 - 14:53
board effect cards for spaaaace
6
802 by mongoosedog
11/08/2014 - 09:26
by mongoosedog
11/09/2014 - 09:44
My battle system (Help needed)
17
1303 by Canyoncl
11/07/2014 - 10:02
by X3M
12/10/2014 - 07:20
Deck builder 4X
3
776 by Mzum
11/04/2014 - 00:34
by larienna
11/05/2014 - 10:17
best way to break simultaneous bid tie
14
938 by NewbieDesigner
11/03/2014 - 10:45
by Beggarking
11/05/2014 - 23:13
Differences between combat types
12
1645 by Garwyx
10/31/2014 - 05:25
by Garwyx
12/01/2014 - 14:18
Finished Course Ruler, Clockwork Armada
4
668 by Game_Fleet
10/28/2014 - 17:04
by Game_Fleet
11/11/2014 - 09:39
Point based win conditions
6
621 by mongoosedog
10/28/2014 - 08:45
by mongoosedog
10/29/2014 - 07:56
Piece Capture mechanic
1
492 by MarkP1981
10/26/2014 - 22:37
by RyanRay
10/26/2014 - 23:00
Games Designers should all play.
5
844 by rpghost
10/23/2014 - 14:30
by Word Nerd
10/26/2014 - 11:50
Strategy in a racing game - quantitative cards mechanic
0
571 by T hardy
10/17/2014 - 03:26
n/a
Combining Action-based turns and resource/deadline management
2
660 by JuKarasawa
10/14/2014 - 08:58
by JuKarasawa
10/15/2014 - 08:11
Minor Combat System?
5
737 by el Traveem
10/12/2014 - 15:18
by Jarec
10/15/2014 - 10:35
End game triggers/problems
10
860 by Carl G
10/11/2014 - 01:37
by Beggarking
10/13/2014 - 23:28
Custom Turn Structure
1
554 by Tbone
10/09/2014 - 00:27
by X3M
10/09/2014 - 12:52
Simple, RPS-like mechanic
16
973 by admiral142
10/07/2014 - 16:13
by admiral142
10/20/2014 - 16:56
A change in taking cover
11
1102 by X3M
10/06/2014 - 05:22
by X3M
10/27/2014 - 09:32
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by Dr. Radut