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Mechanics

For the discussion of how to create, balance, and implement mechanics.
TopicRepliesViewsCreatedsort iconLast reply
Combat System without dice
12
1269 by Tbone
10/03/2014 - 12:17
by Tbone
10/16/2014 - 13:42
Graphic representation of injury
3
513 by Jonsan
10/02/2014 - 11:18
by Zag24
10/02/2014 - 16:48
Cooperation incentives in game mechanics?
3
654 by JuKarasawa
10/01/2014 - 14:12
by JuKarasawa
10/07/2014 - 09:45
Bidding on Semi-Secret Items
9
820 by RyanRay
09/28/2014 - 16:03
by RyanRay
10/05/2014 - 11:57
Faction Quirks
2
894 by LunarGiantNeil
09/27/2014 - 13:38
by Some Random Dude
09/30/2014 - 19:57
Fast Draw
5
726 by Captain Clegg
09/26/2014 - 04:16
by Gabe
09/28/2014 - 15:23
Detection and spotting mechanics
15
947 by Experimental Designs
09/21/2014 - 04:23
by Experimental Designs
10/04/2014 - 15:10
which way to go?
1
522 by MarkD1733
09/19/2014 - 23:06
by X3M
09/20/2014 - 07:27
Dice-driven and Card-driven rewards
7
798 by MarkD1733
09/19/2014 - 19:30
by MarkD1733
09/24/2014 - 22:16
Battle Bash - how to make it more interesting?
7
620 by Squinshee
09/14/2014 - 11:13
by NomadArtisan
09/15/2014 - 11:40
Dodge vs Block mechanics for turn based combat system
[Page 1, 2]
46
2921 by devaloki
09/14/2014 - 01:29
by X3M
10/17/2014 - 01:43
How many battles?
4
595 by MarkD1733
09/13/2014 - 00:03
by MarkD1733
09/13/2014 - 09:31
Making a battle mechanic more balanced
15
895 by Toa Lewa
09/12/2014 - 19:34
by MarkD1733
09/16/2014 - 00:55
Economic mechanics...done before? if so where?
8
897 by MarkD1733
09/11/2014 - 23:37
by MarkD1733
09/14/2014 - 19:36
Suit Up! 2.0 playtest results, what to do?
0
407 by Squinshee
09/06/2014 - 21:37
n/a
The accuracy mechanic. Redo?
5
620 by X3M
09/04/2014 - 16:27
by X3M
09/06/2014 - 07:16
Time and actions abstraction in wargame turns -resources or tools to develop
0
352 by ndixon
09/03/2014 - 14:24
n/a
Dice Pool damage system, penetrating values
8
1181 by devaloki
09/02/2014 - 20:16
by schattentanz
09/12/2014 - 07:25
Magic: MP vs Castings system
15
1076 by devaloki
09/02/2014 - 20:10
by devaloki
09/16/2014 - 03:46
Building Game-Defining Mechanics
3
691 by GamesPrecipice
09/01/2014 - 12:37
by Masacroso
09/02/2014 - 18:40
Dice roll to determine speed of attack
11
797 by Squinshee
08/29/2014 - 11:37
by Squinshee
09/03/2014 - 20:33
which dice mechanic would you prefer?
15
1096 by MarkD1733
08/25/2014 - 23:23
by MarkD1733
09/03/2014 - 10:51
Simple dice combat
2
640 by Nukeshooter
08/21/2014 - 15:31
by The Chaz
08/21/2014 - 18:11
Simple mechanics, lots of information
16
1095 by Squinshee
08/20/2014 - 16:11
by Squinshee
08/24/2014 - 23:02
When is something too complex?
21
1798 by Experimental Designs
08/20/2014 - 02:48
by Archimedes42
10/20/2014 - 01:36
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by Dr. Radut