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Mechanics

For the discussion of how to create, balance, and implement mechanics.
TopicRepliessort iconViewsCreatedLast reply
Couple of Mechanics need a bit of work- Galactic Empire!
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104 by Matt201
12/29/2010 - 06:49
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hello friends
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68 by sharpo88
10/28/2010 - 18:05
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Dice Mechanic - Same throughout the game
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86 by Relexx
10/18/2010 - 20:30
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Shootlet for Four
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73 by rcjames14
10/16/2010 - 13:29
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TwoOrMore - A Sumof2 Variant
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74 by Steve
10/14/2010 - 22:03
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using the "War card game" mechanic for combat resolution
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79 by larienna
08/20/2010 - 22:22
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Less annoying Mind games
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107 by larienna
07/18/2010 - 08:09
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Paying For Puzzle Game Design Consultants
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84 by socialgamedev
03/03/2010 - 01:35
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Math/Scoring Help
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88 by Taavet
02/12/2010 - 19:03
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Battleground: Fantasy Warfare design
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162 by Mr.K
10/21/2009 - 15:47
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What do you think of my "Battle Resolution System v1.1,1.2,1.3"?
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120 by Arvin
10/09/2009 - 04:27
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Multiplying actions for a better realism
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123 by larienna
09/02/2009 - 18:04
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Mechanic of the Day: Turtling, 8.24.09
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105 by KrinkleChip
08/24/2009 - 09:13
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Mechanic of the Day: Bash The Leader, 8.21.09
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106 by KrinkleChip
08/21/2009 - 12:42
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Mechanic of the day: Wagering, 8.19.09
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137 by KrinkleChip
08/19/2009 - 15:16
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Mechanic of the Day is back!! Auctions, 8.18.09
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151 by KrinkleChip
08/18/2009 - 13:29
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Mechanics for a fighting card game
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312 by Smoking
07/06/2009 - 11:01
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Allow acting in a wresling game
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97 by larienna
04/08/2009 - 10:11
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Zen Flower Showdown (nontransitive dice)
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131 by fecundity
03/19/2009 - 21:37
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Cutting down the number of units (like in games of thrones)
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127 by larienna
01/19/2009 - 12:29
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Investigation(part 3) From deduction to info search
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127 by larienna
12/16/2008 - 13:14
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Combat system I am thinking about
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175 by larienna
09/23/2008 - 09:44
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Paperclip Sliders - thank you for the advice!
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204 by monica99
08/07/2008 - 19:24
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Custom Turn Structure
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242 by Tbone
10/09/2014 - 00:27
by X3M
10/09/2014 - 12:52
which way to go?
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257 by MarkD1733
09/19/2014 - 23:06
by X3M
09/20/2014 - 07:27
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