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Any designers interested in designing downloadable rulesets?

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Johan
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Joined: 10/05/2008
Re: An update

Hi Pat

Here are some comments.

Quote:
Assuming that I can work out the financials, there are basically two types of games that I think can work with:

1) Pdf downloads (customer orders and gets a pdf download, but not anything else)...
2) Short-run games that are inexpensive to produce....

I think that you can do both on the same games:
- For little more expensive games (say $10 games that require some components you can buy a game for $2-$3 to get the downloadable version or the "box" version for $10).
- Games that has been taken out of the market (you have manage to sell the 250 copies during a 4 year time-period and don’t want to print another round).
- Games that get version 2+. Download older versions can be bought for a fair price.

Quote:
2) Short-run games that are inexpensive to produce. I've talked with my printers and have come up with arrangements for being able to produce short-run games very cheaply. By "very cheaply", I mean I can get good quality color 8 x 10 boards for $2.00 each (printed to the edge). Games which require larger boards would basically have 2 (or more) of these that get tiled together. Likewise, I can arrange to have the "bits" (pawns, dice, etc.) produced cheaply. The key here is that games have to fit the form factor (board size, standard pawns, etc.). These games would not have boxes, and could be priced at $10 or less. The boards have to be printed in lots of 1,000, so if I get four designs (each with a single board), the min. print run for each would be 250.

When you start this, it would be nice to know the prices, the limits and what standard components.

Quote:
...These games would not have boxes...

And how will the games be delivered? Zipbags?

Quote:
1) Whose brand are the games sold under? If they're under the Live Oak Games brand, I'm going to have to exert a fair amount of quality control and also take ownership of the game (at least for a period of time). If they're not sold under the Live Oak Games brand... well, that's something I have to work out.

I believe that you should either create a new brand or run it under Live Oak Games. It is your baby and you are putting in the money (and most of the work) then you should have control over it.

Quote:
I still would be exercising some editorial control. For example, I won't be accepting any "adult" submissions. Please don't interpret this as me denigrating that business - it's just not the business I'm in.

OK. But it would be nice to know some sort of limits: Example:
Violence: Is it ok to attack each other, If so is it ok to kill each other and so on. The same thing about sex: Is mild references to sex acceptable, If so can we go one step further (as in the Steve Jackson Game: Chee Geek where you get points for "nuke").

Quote:
2) What about the CheapAss model? After going round and round on that, it just doesn't make sense for me. I don't want to be in the business of selling game bits.

One thing that you can say about the CheapAss model is that it works.

Quote:
3) Who does the artwork? This relates closely to item 1.

Take this case by case.

Quote:
4) Money, money, money... how can I make this work? That's my job, though, and that's what I'm working on now. If I can come up with a good model, then I won't even start.

I hope it is the other way around ;) .

God luck.

// Johan

OrlandoPat
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Joined: 10/16/2008
Some responses

Heh. Yeah, that should have been "If I can't come up with a good model then I won't even start."

Here are some other random answers...

Packaging: There are boxes that can be bought cheaply and in bulk. They are designed for mailing books. The 8x10 boards fit them perfectly. The games will be in the boxes, with little padded bags containing their components.

CheapAss: There's no arguing with their success, but I just don't want to be processing the sales of bags of pawns and dice. Unpleasant tasks arise during the course of any business venture - I don't like to start with any designed in.

Printing cards: Unfortunately, this has to be priced on a case-by-case basis. The printers will be able to print the cards, but I'm going to have to do some juggling so that multiple games will be printed at once to keep my prices down. What I'm trying to do is leverage the savings generated by printing multiple games at once. Instead of printing 1,000 to 5,000 copies of a single game to get a low price point, I'm arranging to have multiple games printed at the same time. For those who are curious: I'm trying to avoid doing any printing in-house. We may end up doing some instructions on the laser printers, but that's it. I can't compete with the cost or quality of what the printers can do in larger quantities.

- Pat

phpbbadmin
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Joined: 04/23/2013
Re: Some responses

OrlandoPat wrote:

CheapAss: There's no arguing with their success, but I just don't want to be processing the sales of bags of pawns and dice. Unpleasant tasks arise during the course of any business venture - I don't like to start with any designed in.

Pat,

I think this is still unclear. What exactly is your intepretation of Cheapass? I'm not sure what Cheapass has to do with selling bags of pawns and dice, and I think other people are unclear as to what you mean by this as well. I understand Cheapass sells these things, but I think it was more in response to people wanting to be able to buy them for their cheapass games. I guess everyone's idea of Cheap Ass' business model is up for intepretation here. Is it cheap components? (paper boards, rules, etc.) Is it no components (I.E. provide your own pawns, dice, etc)? Or is it sell components optionally. I think if you clarify your take on this people will understand better what you mean.

-Darke

OrlandoPat
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Joined: 10/16/2008
Clarity

Okay, here's the difference:

They do this: Sell B/W games with few or no "bits". People buy these games and then either use their own "bits" or also buy bits from them.

We'll do this: We sell complete games that include everything but the box. In fact, that might be a cool name for the site "everything but the box"... The idea is that the customer is not getting a "cheap" game, but is getting a quality game that simply lacks a box. Does that make more sense?

Why I don't want to do what they do:
1) They're already doing it. My business model has never been "find something that someone else is doing and do it also". I prefer the "create something new and exciting to offer people and offer it to them" approach. People (often) suggest that my approach is flawed, but I'm okay with that. As an old friend of mine used to say: if you don't stick to your guns, you may not like the guy that picks them up.

2) If you sell games without the bits, you're obligated to also sell the bits. I'm not set up to handle that sort of thing.

Zomulgustar
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Joined: 07/31/2008
Any designers interested in designing downloadable rulesets?

Not to metaphorically stand between you and your 2nd Amendment rights, but I personally find the 'new and exciting' element to be the opportunity you're providing indie designers, something CAG definitely doesn't offer. Whether the superficial aspects of the game/packaging happen to be similar to J.E's doesn't enter into it.

And I definitely don't see why providing bitless games obligates you to supply the bits yourself. Can't you simply direct people requesting them to CAG? (or his suppliers in the event he wouldn't appreciate the extra business)

markmist
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Joined: 12/31/1969
Re: Clarity

OrlandoPat wrote:
People (often) suggest that my approach is flawed, but I'm okay with that. As an old friend of mine used to say: if you don't stick to your guns, you may not like the guy that picks them up.

I am not familar with that saying, however I would think that if enough knowledgeable people tell you it is not a good idea, it would indeed not be a good idea. I personally can not see myself wanting to purchase a game without a box. Where are you supposed to keep the components after you open it? Part of the charm of a board or card game is the box and the cover art anyways.

Just thinking outside the box, (sorry I couldn't resist the pun), why not have 1 generic box with the title "Live Oak Games" on it (sold separately). It could be sectioned off into 4 sections, so that you could fit four games inside. If someone was to purchase 4 different Live Oak Games, you could even ship it to them in the box! This way if people want a box they can put their games in - they have one, but if they don't want one they have that choice too.

OrlandoPat
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Joined: 10/16/2008
Heh...

Live Oak Games has its own line of games that are sold through retailers. Check out the web site (http://www.liveoakgames.com) if you're interested in those. They have boxes, bits, artwork - even reviews. Everything the traditional buyer could want (and more!)

I appreciate the feedback about the new endeavor. In my opinion (for whatever that's worth) CAG has proved that people are actually interested in games without boxes.

If there becomes a demand for a "one size fits all" box, rest assured that we will print it up and offer it.

As for including the bits in a game - the silly thing is that they're not expensive at all. As long as we limit ourselves to "standard" pawns and dice, the things are so inexpensive as to not substantially increase the cost of a game. If we target the $10 price point (or $9.95), we can include them.

OrlandoPat
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Joined: 10/16/2008
Difficult Decision

Well, after looking at this whole project a zillion different ways, I'm going to have to put it on ice for a while.

The problem is not that I don't think it would be profitable - I do.

The problem is time. As those of you who have submitted games to me in the past few weeks have realized, I'm way behind on my playtesting. After looking at the project scheduling, it hit me that I simply am not going to be able to get this thing implemented before the holiday buying season kicks into high gear. This means that I can't piggyback it on our marketing efforts this year.

So, to sum up: thanks to everyone who helped out with this brainstorm. I still think it's a great idea, and I hope to be able to do it in the future. Not this year, though.

- Patrick Matthews
Live Oak Games
www.liveoakgames.com

P.S. If you sent me a game, please don't worry. I'll be e-mailing you in the next few days!

Anonymous
Any designers interested in designing downloadable rulesets?

ah well good luck when ever you do get it off the ground :)

dete
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Joined: 12/31/1969
Any designers interested in designing downloadable rulesets?

Hello, just another Q.

Does the 5 years thing apply even for a fully
download, print and cut, make it yourself board game?

Thanx in advance.

Azzarc
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Joined: 12/31/1969
Any designers interested in designing downloadable rulesets?

Dere

If you have a downloadable game ready to go, you might email me or check out my site.

Greg Moore

OrlandoPat
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Joined: 10/16/2008
Sorry I missed your post

Dete, sorry I missed your post before. I haven't been checking this thread. Most of what was in this thread was brainstorming. I had (what I still think is) a really great idea, and a way for new game designers to get some things published.

Unfortunately, I don't have the time to do it. It looks like Greg does, though. So check with him.

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