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Anonymous

ok, I've been looking for something for a while now and I thought this would be good place to ask people. I'm looking for a game that I can make a charecter, build it's personality and abilities, you know, role play for a while. Then move up to a tactical level to have them command units, direct battles, oversee production and deployment, tactical stuff. Then build themselves a reputation, gather a nice band of followers, become a major power, move up to the strategy level.

But I want it to be relitively seemless in transition with the option to move up or down in detial using one coherent system. Oh and the system has to be simple, no pages of charts, one kind of die, minimal book keeping.

I don't just want it for battles either, I want politics, intrigue, espionage, ancient ruins or high technology, the works.

Oh and while i'm at it! I want it to have a mechanic so I can build my own followers, buy my land, upgrade my people and whatnot. So I can have a persistent clan of sorts.

Uhhh... anyone know where I can find a game like that? Anywhere, ever? Or am I just asking for too much?

TruMobius
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Joined: 12/31/1969
Epic Game

In all truth DnD allows you do to all that and more as long as you have a DM that is relatively good.

so there you go....DND is the answer to your prayers

Anonymous
I'm not so sure

I don't know, I've played D&D and with some fairly ambitious DMs. Don't get me wrong, a good DM can make build a world and make it sing. But there are two problems.

First, in my experience mind you, most DMs shy away from the higher levels of play like tactics and strategy on grand scale. There is a good reason for this. It tends to eat their life. I would contend that a good DM, that can actually pull off what i'm looking for, not only commits masive amounts of time to doing so, but also has built a custom system for managing it.

Second, the fact that you need a gifted DM to pull this off means that it's not systemized. The mechanics for handling the higher level either don't exist or don't work well enough to make the process systemizable.

A game that systemized a simple way of getting to the higher levels would be able to produce the same results a good DM can, only more reliably and with less time commited.

I agree that D&D has become a fine role playing system. But I can't see it as having systemized a good way to reach the tactical and strategic levels of play.

This isn't D&D's fault. I can think of a lot of games that do strategy incredibly well, same with tactics. D&D does Role Playing. No honor lost in that.

TruMobius
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Joined: 12/31/1969
Epic Game

I guess then the only thng for you to do then is to make your dream and if your looking for support in that endevor than this is the right place to start.

Anonymous
sigh

That would be a pretty big project. Maybe that's why I can't find anyhting like it. But really, is there nothing out there?

Anonymous
Epic Game

isnt D & D dead????

I was working on somethign similiar to what you have in mind execpt to compensate for the DM I made it time travel based thus each level on the board would be a different era with different weaponry and villians/monsters.

The game I am working on with it though is 4 boards and they are made of plastic which allow them to spin out each way as in stairs. This is 4 levels with a 4" spindle.

The levels allow for mishaps or a fallen comrade has to be retrieved as we dont leave no one behind philosophy. This is a heck of alot of cards though to try to eliminate the dice which is nice in one sense BUT then the "chance" factor of the game is reduced by removing the percentiles. Abilities and strengths and intellect is done similiar to D7D training but instead of rolls you purchase them through trade before moving to new levels thus eliminating the M60's going to the Ice Age board.

This is a big challenge and I am new so we have only worked on each level in basic format for a month or so in between other games.

I realize RPG is strong and believe it will always be BUT isnt D&D like having the first home computer???? Other games have taken over the market have they not? I am not that informed and only asking so all you die hards dont get your defenses up.

Shrike
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Joined: 08/26/2010
Epic Game

No shields up ^_^ , but D&D is definatelty NOT dead.

Anonymous
D&D Saving Role

Uhh, D&D almost died. At least by my reconing AD&D 2nd Edition was lagging in populartityfor a while. Things like White Wolf and less known systems were kind of eating it's market share. I think the D&D 3rd Edition has done something to change that. The system has been streamlined from what I see, a lot fo things improved. I know plenty of people who still play the old and the new. I'm not sure it will ever fully regain it's old position. But it has earned a place in gaming history.

As to your game, it sounds interesting. I get the impression it's more card based. I also assume that you have differnt decks for each level of play, or era. The characters would have to go through a minor conversion process but I still think it would be fun to play. Yet, it's still not quite what I'm looking for as set out in my first post. Admitedly, in a way, it does more than I wanted. For all my unreasonable demands I don't really require having high magic and high tech to switch between. It would be great fun but even my dreams have to draw the line somewhere. I would be content just staying in one kind of setting for a while. But have the ability to transfer, like between Warhammer and WarHammer 4000. Same system, differnt setting.Good luck on the game though. Sound like the board might be hard to fabricate but fun to play on.

larienna
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Joined: 07/28/2008
Epic Game

I strongly suggest "Heavy Gear".

It is not medieval fantasy, it is a sci-fi game, but the system is pretty portable and I have successfully coverted for a WW2 game. Still I have not converted the tactical game. There is no magic, but I think than another of their game called "tribe 8" which took place in a post apocalyptic world in Montreal had some magic in it with the same rule system they call "Silhouette".

Anyways, if you want to play sci-fi, the tactical game and the roleplaying game. meld perfectly.

If you want a simple strategic warfare resolution, gurps published in it`s "GURPS compendium 2" a warfare system portable to any system. To resume briefly the rules :

You set a different value to each unit type according to it`s strength. For example light infantry 3, cavalry 5. You multiply it by the number of people of this type. You can multiply or divide this number if the troops are better trained or not. When you have all your numbers ready you are ready to battle.

You add up the number of all your troops together, the opponent does the same. Then you check the odds and look at a table. I remember that a 2:1 odd gives you a +3 to your roll. You then add special tactical advantage modifyer ( ex: you have cavalry or archer and he does not have any ) and you add situation modifier ( ex: you are in a forteress, so you get a +8 ).

The you make your strategy contested roll with all the modifiers, the winners of the roll win the battle, and the difference between the target number determine the casualties.

What is nice of this system is that you can subdivide the battle as you want. For example, if you have 2 flank, you can make a roll for each flank or make a roll for the whole battle. There is also no need of hex map, and unit placement. Of course the strategy is poor, but you get straight to the point, who wins-who dies.

Unfortunately, AD&D is not dead. In fact, it is eating everybody. There are some good point, especially in France where there is just to much stupid system. But here, there is few non D20 system left. Even Legend of the 5 ring has gone d20. Now there is only White wolf, GURPS, Heavy Gear, and fortuately L5R has decided to come back with another system.

Anonymous
Interesting

Heavy gear huh? Interesting. I have heard of GURPS and your description of the battle system is also interesting though perhaps a little more complicated than I was dreaming. Still it leaves a lot less up to a person's tallent and a lot more to just plain good mechanics. Looks like it has some promise.

I think perhapse I will take my own stab at this. I think it would be hypocritical of me to complain there is no such game on the one hand and have no good ideas of my own. So I'll take an attempt at it. If I come up with anything, well, maybe I'll see about publishing it so everybody can enjoy and not have to complain constantly like I do.

larienna
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Joined: 07/28/2008
Epic Game

If you want to learn more about heavy gear, look at this web site

http://www.dp9.com/Products/HGRPGstart.htm

jord
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Joined: 12/31/1969
Epic Game

I'd second the recomendation of Heavy Gear, they did a good job making the rules blend for both RPG and tactical levels

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