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Game Design Contest

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OrlandoPat
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Joined: 10/16/2008

I'm finally coming up for air. Sorry I've been so quiet the past month or so, but it's been a busy holiday season here.

However, I wanted to give all the BGDF'ers first crack at a new game design contest that we're launching in January.

First prize is a $250 gift certificate to the game store of your choice.
Second prize is a $100 gift certificate.

All the top entries (i.e., everyone that produces a game that our testers think is "fun") will get their rule-set published on our web site.

Even if you're not interested in the certificate, give it a try for the exposure!

All the details can be found here:
http://siegestones.liveoakgames.com/contest.htm

- Pat

P.S. As always, I also appreciate any and all feedback you have to offer!

tjgames
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Joined: 12/31/1969
Game Design Contest

Question. What are the components of the game. From what I see there is the board, 7 towers, and 80 stones (4 colors 20 each)? I am intersted in giving the contest a try, but I need a complete list of parts of the game to do so. I also need a visit from my muse, but I guess that would be my problem.
Thanks
Looks like a fun contest.
Tim Schutz

Anonymous
Game Design Contest

tjgames wrote:
Question. What are the components of the game. From what I see there is the board, 7 towers, and 80 stones (4 colors 20 each)?

The board is 37 circles that could easily be substituted for a hexagon. There are actually 9 towers. Each tower has a male and female end. In the rules, it looks like the female end is up, but it means the base is smaller than its width. I think our group played the other way. You are exactly right about the stones.

The instructions for the original game are here: http://www.liveoakgames.com/siegestones/SiegeStones%20Instructions.pdf

The first time I played, we played it wrong. We played that each stone was only worth 6 minus the number of stones next to it, instead of number of towers next to it. This made for an interesting variation, but it may be broken, but it felt less predicatable.

OrlandoPat
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Joined: 10/16/2008
Components

That's right. The components are:

9 wooden towers.
20 stones in each of four different colors (red, green, blue, and yellow)
1 Wooden board with 37 circles arranged in a hex pattern.
and, of course, the box.

Regarding the towers... in the second edition there is no "male end" to the tower. One end, however, does have a slight ridge around it to make it easier to hold the stone. Nonetheless, it is still possible to stack the towers up to two towers tall. Stacking 3 is too unstable.

SiegeStones is one example of a game using these components (of course). The other is called "SiegeStones Charge!". It's at http://www.liveoakgames.com/siegestones/charge.htm

tjgames
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Joined: 12/31/1969
Game Design Contest

Quote:
That's right. The components are:

9 wooden towers.
20 stones in each of four different colors (red, green, blue, and yellow)
1 Wooden board with 37 circles arranged in a hex pattern.
and, of course, the box.

Thanks
I would also suggest you post the game contest as news. Use the "Submit News" link on the left hand side under the "System" header". I think it will draw more attention and the news posts tend to stay in the lime light longer then the forum posts. The forum posts only stay on the main page as long as they are popular (people respond) then you have to go search for them.

I also know some other places to announce your contest if you are interested.

Tim Schutz

OrlandoPat
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Joined: 10/16/2008
Thanks and yes!

Thanks. I hadn't noticed the "Submit News" button.

Absolutely I'm interested in more places to post! I'd hate to throw a contest and have no one show up... I'll be posting on boardgamegeek, of course, and submitting to the national gamer's guild, and all the various online game stores that I can think of. If you have any other places to submit, I'd love to hear about them.

I figured I'd start sending the news out next week. Games Magazine is including the contest in their issue that hits newsstands in January and I don't want to trump them.

Brykovian
Brykovian's picture
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Joined: 07/21/2008
Re: Thanks and yes!

OrlandoPat wrote:
I'll be posting on boardgamegeek, of course, and submitting to the national gamer's guild, and all the various online game stores that I can think of. If you have any other places to submit, I'd love to hear about them.

I figured I'd start sending the news out next week. Games Magazine is including the contest in their issue that hits newsstands in January and I don't want to trump them.

Seems like you're pretty well covered, Pat. I would've suggested the Spielfrieks Yahoo group, but I think that would simply over-lap with a lot of the other sources you're already using.

-Matt

tjgames
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Joined: 12/31/1969
Game Design Contest

Quote:
Absolutely I'm interested in more places to post!

Two more places I would post is:

http://games.groups.yahoo.com/group/BoardGameDesign/

http://groups-beta.google.com/group/rec.games.design?hl=en

Tim SChutz

Anonymous
Re: Components

OrlandoPat wrote:

1 Wooden board with 37 circles arranged in a hex pattern.

Is there a standard numbering system for the circles on the board? I have a game idea for your contest. It is an adaption of a game that I've already designed, but it requires recording specific coordinates. If you don't have a number system, I'll just use the oblique coordinate system - http://starempires.com/se4/oblique.html and include a description of the coordinate system in the rules.

OrlandoPat
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Joined: 10/16/2008
No numbering system on the board

No, there's no numbering system on the board, but you're right: it would be fairly easy to specify one.

tjgames
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Joined: 12/31/1969
Game Design Contest

Question

Can I use something that not included in the game like a simple piece of paper? The game I am working on will work with out it, but being able to hide your stones; behind a folded piece a paper acting as a screen; will make it easier. Also some other game designers might like to use a paper (and a pen) for scoring in their games.

PS. Thanks for doing this contest...I love the challenge.

Tim Schutz

OrlandoPat
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Joined: 10/16/2008
We're not quite that strict...

No... Every day items would be fine. Paper, pencil, etc. can all be expected to be had.

I can't count the number of games that have shipped with a scoring pad but no pencil, or even the number of card games that say "keep score on a piece of paper".

Now, if you said "go take a pair of dice from your monopoly game"... the testers would definitely mark off for that.

- Pat

tjgames
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Joined: 12/31/1969
Re: Thanks and yes!

OrlandoPat wrote:

I figured I'd start sending the news out next week. Games Magazine is including the contest in their issue that hits newsstands in January and I don't want to trump them.

I just recieved my copy of "Games" a few days ago and saw the article. Looks great... I hope it generates a lot of interest in the contest and your games.
Tim Schutz

OrlandoPat
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Joined: 10/16/2008
Thanks!

Thanks, Tim.

Funny story about that picture: John e-mailed me that they wanted a picture to run with the interview, but that they needed it the next day.

I wanted something a bit more professional than just one of us snapping away with the digital camera, so I went to one of those walk-in studios where they take your picture.

Turned out they specialized in kids - dozens and dozens of kids. There I am standing in line with my games, while all the other adults have a couple of toddlers with them.

When the guy starts to take my picture, he picks up a big pink feather stick and waves it above the camera: "Smile! Look at the giggle stick! Smile!".

I told him (as politely as I could) that I thought I might be able to manage a smile without the "giggle stick"...

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