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Looking for Help

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Anonymous

I am new so bare with the stupid questions.

I have several.....

1) Does anyone know of a cheaper way to have figurines (miniatures) for a medievil game period of archers, priests, fighters similiar to D&D but not as much money for each piece to do prototyping or small run????

The cheapest I was given and found was 3.00 a piece for diecast ones but I need 4 pieces of 5 different races for having a 4 player group game. This is too expensive to do it at these prices.

2) I have looked at the game and found we have 8 different decks of cards most decks are 25-50 cards depending on its purpose but was curious if this seems like too many since they are quite self explanatory???

The game I am working on has a quick play sytem in place to be done in an hour or so. It also has a quit after conquered the adventure or continously play with additions capable to be added such as the never ending series (Rocky movies)(Land Before Time)

This is my first game I am trying to do with my son. I have now found something we both like to do and put our minds well his mind and my penmanship to work as I have limited mind left. He's only 12.

jkopena
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Joined: 12/31/1969
Looking for Help

Do you mean for your own use/playtesting or for an actual small run?

If you're play testing, you should be able to find figures slightly cheaper than that. I use historicals a lot, which run like 8 bucks for 40 figures but they suit some of my games pretty well. Fantasy and such would be harder to find a lot cheaper.

If you're talking about having sculpts produced, it'll probably run you about 250 per inch of height (e.g. 25/28mm figures will be about that), unless you find someone who cuts you a break.

You could do your own resin casting if you want to produce a small run for your own use. There's some threads on here about that if you search. Die casting is pretty expensive for short runs, but there are companies that will do smaller runs in metal or resin. If you have figures and want to do a real short run, you could have molds made for ~ 150 and figures cast in metal at like .25 a pop.

Anonymous
Looking for Help

I realize the how to's for making them. I was curious if someone had a site or a supplier they would share for a discounted rate on a few generic ones all they have to be is of the era not necessarily the die cast or resin just not a regular plastic thimble or pawn.

At first I am just using the ones we have and a few we got at the dollar store and garage sale for our game and then make a couple for testing.

I was looking ahead when we go and try to do 100 or more for cost factors and keeping the cost of production on these down. As I said I am new so I dont know all the ins and outs of the industry as I am doing my first one now with him. It just seems very expensive for all the parts if I were to have to make a 100 of them. 2.00 each say times 20 for the game peces is 40. then the board and box and the 8 decks of cards.....This would not be feasible to do a 100 of them. Thats what his goal is to do thats why I use that number. I am only working with him to try to spend quality time and be able to do something together and have some fun as well creating something tangible to say we did that together.

Is there a cheap plastic card (playing cards) manufacturer which makes custom cards inexpensive?

And is 8 decks too many for one game???

zaiga
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Joined: 12/31/1969
Re: Looking for Help

leadingedge wrote:
2) I have looked at the game and found we have 8 different decks of cards most decks are 25-50 cards depending on its purpose but was curious if this seems like too many since they are quite self explanatory???

Without knowing much about your game, my first reaction is: yes, 8 different decks is too much. Not because of the actual quantity of cards - although that too might become a problem when you try to get this game published, especially when there are a lot of different cards - but because it hints at wanting to do too many things with the design and pushing it in too many directions. Often games are much better when they focus on two or three interlocking aspects, instead of doing a little bit of everything.

You might want to think about how you could combine several decks into one. Perhaps you use certain cards for magic spells, and other cards for combat. Maybe you could combine these two different aspects in one card, so that a player has to choose whether he wants to use it as a spell, or as a combat card. This way you can reduce the number of components and add an interesting decision at the same time! That's what I personally find the most interesting and challenging aspect of game design, trying to wring as much "game" as possible out of a tight package of components and rules.

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