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Suggestion: 24 hour cooperate challenge.

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Johan
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Hi

When I send my game to the last monthly challenge (the only one I participated in) It had taken 1.5 hours between I had read the rules for the challenge and my entry was ready (then I had to rewrite some part of the text since I had a word count on 820 words). (The game is up for its first test the 10th December).
A question pops up in my head: How long time does it take to create a good, tested playable game prototype? It should not take so long time for a designers team or...

Apart from Sedjtroll and Scurra work on All for One (I hope I did get the game name right this time) I have not seen any real cooperation in designing games. With the technology we have (with internet) it should not be impossible to sit anywhere in the world and design a game together.

So, I have a suggestion for a little bigger challenge:
- Each entry should be placed by a team. Each designer team should consist of 3 designers. All teams have to register in advance and it will only be the team name that is presented until the final decision.
- The challenge will be held during a weekend. It will be 24 hours between the challenge is presented to the entries should be ready.
- An entry is a completed with rules and a playable prototype. The prototype should be tested before it's presented (within those 24 hours).
- On top of the normal challenge limitations, if some standard limitations are added as (game time 30 min-1 hour, components: standard (and a list of standard components should be presented), maximum 10 papers (size A4 or letter) to print (the rules not included), number of players: 3-5) it would be possible to get the games tested as a part of the review.
- All entries are tested before the final decision.

For this I can use my test team (we can probably play 8-10 games twice during a test session (45 minutes/game + review, 8 players/session)). All games have also been review and prepared in advance by two players.

Anyone thinks that this could be a good/interesting idea or does it totally stinks.

// Johan

Nestalawe
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Joined: 08/07/2008
Suggestion: 24 hour cooperate challenge.

This would be a hell mission, but would be pretty cool ;)

I have done a few 24 hour and 48 hour film making competitions, which is similar - getting conditions on a Saturday morning, scripting then shooting then editing to hand in Monday morning, madness...

Are you suggesting each team would post the Testers (you and your group) a prototype? The tricky thing would be to make sure that no more work was done on the game before it was posted to you. You could do this by having each team email the rules (so that they can't be changed before posting) and taking digital photos of all the components, as a record to proove (how many o's does prove/roove have?) that they weren't changed after the deadline and before mailing.

seo
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Joined: 07/21/2008
Suggestion: 24 hour cooperate challenge.

I think it's a great idea, but I don't see me, personally, being able to participate, at least regularly. Most of my weekends are spent doing family stuff and catching up with client's work.

Matching teammembers' available time might become the main problem to implement this idea. The location of teammembers around the globe, under different time zones, might also make this problem worse.

But by all means I like the idea, and I would try to find a way to get a "free" weekend to take part in a team, if this actually takes place sometime.

Seo

Johan
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Joined: 10/05/2008
Suggestion: 24 hour cooperate challenge.

I was thinking more like a one time only thing.

// Johan

seo
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Joined: 07/21/2008
Suggestion: 24 hour cooperate challenge.

Johan wrote:
I was thinking more like a one time only thing.

// Johan

Then I'll do my best to see if I can take part. But at this stage of the year, with summer hollydays coming closer and closer, and every client going crazy trying to do in one month what they didn't in a whole year, it's going to be tough for me. :-(

zaiga
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Joined: 12/31/1969
Suggestion: 24 hour cooperate challenge.

seo wrote:
But at this stage of the year, with summer hollydays coming closer and closer

I must say, it took me a second or two to realize that it's now summer on the other side of the globe :)

seo
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Joined: 07/21/2008
Suggestion: 24 hour cooperate challenge.

zaiga wrote:
seo wrote:
But at this stage of the year, with summer hollydays coming closer and closer

I must say, it took me a second or two to realize that it's now summer on the other side of the globe :)

What's really crazy is that we're pretty Europan in our year end hollyday traditions, so we eat lots of nuts and glazed fruit and lamb or pig beside the christmas tree covered with fake snow, in a 40º Celsius christmas night in plain summer. Not the ideal light & fresh salad and fruit diet we should take. But hey, I love lamb. ;-)

Seo

Gogolski
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Joined: 07/28/2008
Suggestion: 24 hour cooperate challenge.

Johan wrote:

Quote:
So, I have a suggestion for a little bigger challenge:
- Each entry should be placed by a team...
I've been thinking about +/- the same thing when I wrote a post (the [EDIT] in the 7th post) that maybe I would call out for teaming up to get an entry in for this month's challenge.

I asked afterwards if anyone thought if that was a good idea, but nobody seemed interested (understandably => too busy with their own designs, of course...)

I think it's a great idea to have a designer-team-challenge, but I don't know if anyone will be able to do all the work.

Johan wrote:

Quote:
All teams have to register in advance...
The signing-up idea also looks interesting. Maybe it could be implemented for the normal GDS, to keep the number of entries down to have more voters. (I have been able to start reading the entries, but they have not received more than a quick glance from me, so I realy have no idea of the variety/quality of this months showdown. Of course I did not vote...) Something like 10 people can sign up (the first 10 to respond?? the next people will be folow-ups??), and if they do not get in a first draft entry after say 36 hours, they loose their place and a mail is sent to the first folow-ups.
=> Again, loads of work for the administrators, so maybe not a good idea...

Cheese!

Johan
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Joined: 10/05/2008
Suggestion: 24 hour cooperate challenge.

This is just a suggestion on a different way to create games.

Nestalawe wrote:
Are you suggesting each team would post the Testers (you and your group) a prototype? The tricky thing would be to make sure that no more work was done on the game before it was posted to you. You could do this by having each team email the rules (so that they can't be changed before posting) and taking digital photos of all the components, as a record to proove (how many o's does prove/roove have?) that they weren't changed after the deadline and before mailing.

My idea was that I was to create the prototypes from files. I create between 3-6 prototypes per month (in May I did 20 but that was...). All types of things as counters, game boards, cards, tales and so on is no problem, as long as we limit the number of components per game.

// Johan

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