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Your Goals As A Game Designer

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DSfan
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Joined: 12/31/1969

Hiya Guys,

Been thinking of some of my game designer goals lately, and what I'd like to do in the future.

First of all i'd love to get a game published, which I think is a goal for all of us. This for me though isn't a courage/good game issue (Storm Front is "good") I am more afraid of submitting a game and getting ripped of because of my age.

Second I'am trying to create a quick (less than 4 hours) and fun civilization game. A few themes I am thinking of using are Outer Space, a new-world era, or maybe an ancient Aztec, Inca, or Maya civilization. Do any of these this themes interest anybody?

Last but not least, I'd like to make a fun, simple, and quick game in general!

Enough about my goals. What are some of your guy's goals/dreams in game designing?

-Justin

gamemaker-KD
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Joined: 12/31/1969
Goals

To have a line of games out on the market and to feel that at any giving time there is someone enjoying one of my creatations. Hopefully some families well be spending some good times together playing a game I invented, My goal in short is to make people smile. Making a living from inventing game is another issue, that would be nice, but for now I just like to show everyone a good time the old fasion way. At the table.

comport9
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Joined: 12/31/1969
Your Goals As A Game Designer

To develop a game that runs the way I felt it should. :)

Anonymous
Your Goals As A Game Designer

Great topic! Good luck with your civ game, I hear there's a market for it!

I'd like to get past the hurdle of getting that first game published. Once I get that under my belt I think I will feel more confidant about getting more published going forward.

OrlandoPat
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Joined: 10/16/2008
Do I have to pick one?

Do I have to pick one goal?

My company's goal is to create more reasons for families and friends to spend time together. That sounds corny, but it's true. The more good reasons that people have to spend time together, the better. The idea is to have less people spending time with their family because "they have to" and more people spending time with their family because "they want to."

In my experience, games are the best way to do that. Sure, you can sit and watch TV together, but that's almost completely non-interactive. Same thing with books. Sitting and just talking is fine, but after a while that wears a little thin. If you have a tradition of activities that you share (games, kayaking, biking, whatever), you will build strong lasting bonds.

So, that's reason number one.

Reason number two?

To quote Indiana Jones: "Fortune and glory, shortstuff. Fortune and glory."

Note that shortstuff was the name of the person Indiana was talking to. I have no idea how tall you are.

- Patrick Matthews
Live Oak Games

Anonymous
Your Goals As A Game Designer

I only make games for me and my friends to play. So my goals is to simply make great games that we can play.

My current game (Which I have posted about somewhere) is looking hopeful, I just hope it plays good.

I'm not looking for a publisher or anything though, just to make fun/strategetic games.

Hedge-o-Matic
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Joined: 07/30/2008
Your Goals As A Game Designer

Wow. This is a deep topic! For me, I'd like to design a game that has some longevity. My current fascination is with abstract strategy games, and I think that this form has the best shot of real longevity, since the format isn't laden with cultural baggage to understand. I think that a single deep game, with a dedicated following, is a worthy game design goal. I wouldn't mind a game series such as GIPF, which I've been watching with interest to see how it's been recieved. The idea of a series of related games haas been of interest for me for a long time, and I was glad to see the GIPF project get good reviews as a concept. A similar family of games is a goal of mine, but obviously not using the GIPF format of connection, of course.

Another goal is to design a game system that gains popularity, ala Icehouse or Piecepack. I favor Icehouse over Piecepack in general, since I feel the piecepack is fiddly, but the Icehouse community has been cast adrift in recent years, with no effort to advance it by Looney Labs. A shame. An opportunity like that is a goal of many abstract designers, and it's painful to see the Icehouse potential squandered. I'd hope to do more.

Joe_Huber
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Joined: 12/31/1969
Re: Your Goals As A Game Designer

DSfan wrote:
First of all i'd love to get a game published, which I think is a goal for all of us.

Like at least one other person in this thread, this really isn't a goal for me, and never really has been. This isn't to say that being published is a bad goal; just that it's not really what drives me to design games. I'd far rather design a game with no comercial potential that I enjoy - or even just enjoy _designing_, even if the game isn't much - than to start designing games specifically to try to get them published.

Of course, at the rate I'm going this year I'll settle for designing another game period...

Joe

jwarrend
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Joined: 08/03/2008
Re: Your Goals As A Game Designer

Joe_Huber wrote:
DSfan wrote:
First of all i'd love to get a game published, which I think is a goal for all of us.

Like at least one other person in this thread, this really isn't a goal for me, and never really has been.

Perhaps a more productive way of expressing this particular sensibility would be to say "I want to design a game that's good enough to be publishable". I think this has an appropriate recognition of the longshot odds of getting a game published, an emphasis on the quality of the game itself (rather than the default assumption that we all seem to make that "of course designing a publication-worthy game will be no problem"), and a higher likelihood of satisfaction should one's game not get picked up. If you'll only be happy with publication, you're likely to be disappointed. But if you seek to make great games, if nothing else, you'll have a great game to play with family and friends.

I'd love to have a game get picked up someday, but I'd much rather design a great game that never got published than publish a lukewarm game.

-Jeff

nickdanger
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Joined: 12/31/1969
Re: Your Goals As A Game Designer

Hi Joe,

Quote:
Of course, at the rate I'm going this year I'll settle for designing another game period...

Uh-oh - what's the hang up? Not enough "spare" time or designer's block?

HRPuffenstuf
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Joined: 12/31/1969
My goals...possible freedom

After being kicked around in the computer industry the last couple of years ( two company buyouts, one department closure and (2) knifes in the back), I've been trying to decide what i want to be when I grow up. At age 35, I still have lots of time to decide. My current game making journey has only been going on for 1 year: however, I love games and use to make up fun ones in Boy Scouts. I think I'm creative which is why i'm going forward.

I'm caught in the paradox of wanting to make the million dollar game and be happy with a career that I control my own destiny. I'm in the middle stages of self publishing as I decided that I have a great idea and want to see it come out asap: however, I don't want to wait a long period of time shopping it around for possible licensing that may or may not happen. The questions I ask myself is whether I want to shop it around after I start selling it or plan on building a future game company one game at a time.

My focus is childrens non-educational games. I think the selection at Hasbro is stale and I intend to one day shake up the establishment. As I continue working on my business plan and outlets for sales and distribution, I'm sure my goals will become very clear. I do think owning my own company willwin out. To say you created something, would be that ego stroke that I sometimes need. The games I'm creating would be best played with families: however, I'm taking into account the three words that parents use quite often..."here, go play". My games need to be able to be played without adults as it's not always possible for everyone to sit down together (sad as that is)

HR Puffenstuf

Joe_Huber
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Joined: 12/31/1969
Re: Your Goals As A Game Designer

nickdanger wrote:
Hi Joe,

Quote:
Of course, at the rate I'm going this year I'll settle for designing another game period...

Uh-oh - what's the hang up? Not enough "spare" time or designer's block?

Not enough spare time - I have a backlog of ideas, but work has me going flat out. I started working on a co-design at the beginning of the year, but haven't started anything else, and have been playtesting far less than normal.

Joe

Anonymous
Goals goals goals

yeah, first post. Love being the new guy!

Well, goals, and what to do with them. The simple one is that I would like to publish a long series of tongue in cheek games and become rich. Now that i've sobered but I'd like to publish something. I've sold boad games over 7 years and what I would love to actually do is bring back family board game night. I have set up game nights at the shop i worked and ran roleplaying games on the weekend and did just about everything I could to get people together to have fun. Now it would be nice to do it with something I created.

I've lurked on the boards here for the last day or two and Just thought I would say that I have sold some of the games that i've seen on here. :) congrats to all.

austin

Anonymous
Your Goals As A Game Designer

My goals change as time passes. Currently, I would like to get a game to playtest stage, where I can have a few of my friends play it over a few sessions and get feedback. As I am a poor (POOR) graphic designer, I seem to get hung up at the board design stage, so this may be a long time in coming.

Once I get to this point, I will modify my goals and see where I am at the time. :wink:

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