Skip to Content
 

A convention playtest session

7 replies [Last post]
IngredientX
IngredientX's picture
Offline
Joined: 07/26/2008

As you guys may have guessed from another thread in this forum, I'm starting to get involved with the convention scene. I first started going to game cons in the hopes of finding playtesters for my games (back when I was convinced I could make an easy five-figures a year selling my own games without breaking a sweat - HAH!). Now I'm in it only because I love games, and I especially love to teach games.

Anyway, I was thinking that as one of the slots in the boardgame division of our con, I could run a playtest session. Every once in awhile, we get people who GM their own homebrew variant of games; but this would be slightly different, as it would be more of a "playtest" setup than a "prototype" display. In other words, we'd be offering criticism of others' games, rather than showing everyone what we made. The idea being that perhaps local game designers can meet and start to network.

The way it would probably work is that since it would be a four-hour time slot, I could guarantee the first four people to sign up an hour each. Maybe I'd start the session by making sure everyone was familiar with a workshop environment (expect criticism of your game; be sure to have skin thick enough to handle potentially tough dialogue; you don't have to implement everything that is suggested; when offering criticism, be tactful, or you may be ignored), and then I'd step aside and let the others take over.

If you went to a con and saw this in the program, would you sign up? Do you have any suggestions?

Deviant
Offline
Joined: 12/31/1969
A convention playtest session

I'd go if it were close enough (say, in the southern U.S.)

It sounds like a good idea, but four hours is on the short end. My unofficial rule of driving is that if it takes less time to do than it takes to drive there and back, it's not worth doing. There may be some exceptions (weddings, funerals, appointments) but by and large this is a stable rule. Who lives two hours away from north Georgia?

IngredientX
IngredientX's picture
Offline
Joined: 07/26/2008
A convention playtest session

Deviant wrote:
I'd go if it were close enough (say, in the southern U.S.)

It sounds like a good idea, but four hours is on the short end. My unofficial rule of driving is that if it takes less time to do than it takes to drive there and back, it's not worth doing. There may be some exceptions (weddings, funerals, appointments) but by and large this is a stable rule. Who lives two hours away from north Georgia?

This being a convention, I'm counting on the fact that the participants will be spending the rest of the weekend doing other stuff... role-playing, LARPing, fragging each other on the LAN, buying plush Cthulus, and of course, playing board games. :)

IngredientX
IngredientX's picture
Offline
Joined: 07/26/2008
A convention playtest session

All right, it's all set to go.

I'll be hosting a Prototype Game Workshop at UberCon in Secaucus, New Jersey, on Saturday Feb 28, 12:00 pm.

Information about the event is here.

Information about UberCon is here.

If anyone can make it, I'd love to see you there!

Anonymous
Ubercon

Hi there,

I'll be attending the Ubercon and I have signed up for your workshop. I'm curious if showing up on time is important, or will you be allowing late comers? I want to check out 'How to Create Living Characters in RPG' from 10AM-noon. I doubt I will stay the whole time though.

I'd much rather attend your event, so if you'll be addressing everyone as whole I'll be there at 10AM. If you're doing it one on one I'll be late (but I will be there).

thanks-

IngredientX
IngredientX's picture
Offline
Joined: 07/26/2008
Re: Ubercon

Xanthrite wrote:
Hi there,

I'll be attending the Ubercon and I have signed up for your workshop. I'm curious if showing up on time is important, or will you be allowing late comers? I want to check out 'How to Create Living Characters in RPG' from 10AM-noon. I doubt I will stay the whole time though.

I'd much rather attend your event, so if you'll be addressing everyone as whole I'll be there at 10AM. If you're doing it one on one I'll be late (but I will be there).

thanks-

If you show up at 10:00, then you should be able to somehow get your game on the table. We'll probably wind up dividing into groups of up to four people each, so that as many games can be workshopped as possible.

If you come late, I'll try to squeeze you in, but I can't make any guarantees.

It's difficult, I realize, because at a convention, there's usually a few points where you want to be three places at once. But I really want to encourage people to come on time, because part of the idea of the workshop environment is not only to receive feedback, but to give feedback.

I'm looking forward to trying your game!

IngredientX
IngredientX's picture
Offline
Joined: 07/26/2008
So how did it go?

It was a success! We had four people (plus a latecomer), including myself. There were eight pre-registrants, but I'm learning to disregard those...

The games ranged from a first-time-played prototype whose cards were cut out as the rules were explained, to a couple of very solidly-made prototypes (with my game falling somewhere in between :) ).

I gave the participants the address of this forum, and I took their e-mail addresses... which I prompty lost. :oops: John and Don, let me know if you found this place! I want to get in touch with you again...

I'll probably run this again at our next convention in October. Here's looking forward to it!

Anonymous
A convention playtest session

I didn't read this thread soon enough, but it sounds like a winner of an idea X-man. I'd try that at some other cons as well... and build your noteriety a bit.

"Free advertising is always the best kind."

...and this form of self-promotion is about as free as it gets :-)

Syndicate content


forum | by Dr. Radut