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Video gaming becomes more interactive...

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Aerjen
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Joined: 08/28/2008

I'm just going along with a train of thought to see where it leads. Maybe you have some views on it...

Video gaming has becoming more interactive over the past years and innovated itself in ways of controlling device. For example take the DDRE (Dance Dance Revolution Extreme), which is in short a dancemat, which registers the way your feet move combined with a webcam(eyetoy), which registers the way your arms move (For a more detailed review click the following link: http://sony.gamerfeed.com/gf/previews/243/ ) this takes videogaming to a more interactive level, especially of course if you compete with other players. Also there's the Gametrak device, in which (again in short) wear a couple of gloves with strings attached to the, which register the way your arms/hands move. This way you can really fight in a fighting game or do something else like e.g. golf or tennis. (More ins and outs about this device are here: http://www.in2games.uk.com/testsite/index.php )

These things leave me wondering if this will also affect the board-gaming industries as well. I know, almost nobody prefers playing monopoly or another normal boardgame (excluding chess, reversi and the like) on the computer to playing in real live. Still, I wonder, would there be a way in which someone would be able to create something which would be a synergy exceding both seperate ways of gaming.

Anonymous
Video gaming becomes more interactive...

Cranium was interactive =)

I see what you're saying. The EyeToy was big thing this year even though you could easily cheat by not using your hands (or whatever body part it told you to use). If you go to an arcade that gets new machines every so often you may see either boxing or a police game in which you actually use your body to play. If you lean to the right the camera moves to the right, if you duck you can avoid fire, and if you get shot... well they forgot that part.

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