Is it a good idea to use a Monopoly style board for a non-Monopoly style game so that the players can set the goals instead of having a finish line? I've never made a board game before so I'm sorry if this is a stupid question.
~ boardgamefreak
Is it a good idea to use a Monopoly style board for a non-Monopoly style game so that the players can set the goals instead of having a finish line? I've never made a board game before so I'm sorry if this is a stupid question.
~ boardgamefreak
Is it a good idea to use a Monopoly style board for a non-Monopoly style game so that the players can set the goals instead of having a finish line? I've never made a board game before so I'm sorry if this is a stupid question.
~ boardgamefreak
That's a very subjective question so it's hard to answer whether it is good or not. Also to be perfectly honest I don't really understand your question. Could you possibly reword it so it makes more sense?
-Darke
I'll tell you about my idea if you want.
I think it may help if you tell us about the game. So we can come up with a solution to your question.
Ok, my game is a car dealership simulator. You buy cars, sell them, an you can even set up a dealership that specializes in selling one make of new cars. I think that I'm going to have trouble making it so that there can be customers, so if you have any suggestions please let me know. Thanks.
~ boardgamefreak
I think that I'm going to have trouble making it so that there can be customers...
What about different sized squares on the board. The bigger the square the larger the population, but the more it cost's to build in that area.
You could also add (to my idea) residental, commercial, and agriculature areas on the board (shading could represent this). Were the squares are located also adds to Population. (I.E. Commercial would have the most, and agriculature would have the least pop.)
Just a few ideas. Good Luck,
-Justin
You guys rock! I'm so glad I joined this forum. DSfan, that idea is awesome. I'll take some notes...
man it sounds like a very original idea! Keep developing it...........
you're going to have to start everyone on the same point and then build it from there with the cards,dice and money.........it's good to use monopoly as a reference at the start but with an idea like yours you have to be more dynamic as the dealerships get bigger. Or use a fixed point dealership with the surroundings dictating the changes as players grow.
Maybe making a set amount of car sales or a set amount of money as the finish line????????????
I'll probably use Monopoly parts to test out my game. I'm using a big sheet of paper as my board. I'm going to let the players set their goals instead of setting them myself. That's why I'm using a Monopoly style board.
Hidden Movement: What Makes it Cool? (19) by larienna | |
Dymino Monsters Update 4-18-2024 (0) by Stormyknight1976 |
Wizardry Legacy: the Forgotten Academy (12) by larienna |
TradeWorlds — Tactical Core (3) by questccg | |
Introducing, Jacob! (that's me by the way...) (0) by Jacob | |
Chat GPT: Testing as a design assistant (8) by larienna |
Winner Announced for the Meta Progression Community Challenge! (0) by The Game Crafter |
Hi guys ~ Gameland and Yaofish are officially accepting board game design submissions! (1) by questccg |
A programmer's dilemma (16) by larienna |
Qubits: a solo trick taking game (9) by Wobt2 |
Worker placement, Role selection and Action cards: Is it the same thing? (11) by larienna |
Site Ads and Google Experiments (0) by questccg |
TradeWorlds — Smuggler's Run (7) by questccg | |
Single Item Shipping at The Game Crafter (0) by The Game Crafter |
Protospiel Indy 2024 (May 24-26) (0) by The Game Crafter |
How to avoid being blocked at content creation (10) by questccg |
Protospiel Indy 2024 (0) by sirvalence |
In need of some IDEAS concerning a "Battle" System (15) by questccg |
How to avoid quarterbacking in an adventure game (7) by larienna | |
How complicated could math get? (23) by X3M |
Can we have gaming ads on this website (7) by questccg |
Dice Mitigation Challenge - Winner Announced! (0) by The Game Crafter |
Delving! - " That is when it hit me, it was starting to feel like other games" (3) by MarkJindra | |
Game Purchase Contract (0) by MarkJindra |
Blackboard Boogie Board: a bit of a REVIEW... (2) by questccg |
Sure, here goes:
You know how a lot of board games have a finish line? Well, I wanted to make a sort of abstract game where the players can make the game go on for as long as they want. I hope that helps.
I'll tell you about my idea if you want.
~ boardgamefreak