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Web promotion

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Dralius
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Joined: 07/26/2008

One for anyone with a web site and games for sale.

How much you think your web site contributes to the sales of your games?

Brykovian
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Joined: 07/21/2008
Web promotion

I'll let you know once I sell something to someone I didn't know beforehand. ;)

However ... I doubt a website by itself with sell anything -- there has to be something to draw people there (such as links from BGG, or other sites that gamers like to visit). I, for one, will always look to a product's website when I become curious or interested in it. Not having a site will see my attention die a lot more quickly.

-Bryk

Brykovian
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Web promotion

Brykovian wrote:
I'll let you know once I sell something to someone I didn't know beforehand. ;)

Okay ... just had my first sale to someone I didn't know ahead of time (unless one of you guys has a very Greek name and lives in the state of Mass. ;)) ... I've requested info on how he found out about the game, and what lead him to buy it -- I'll let you know what I find out. :)

-Bryk

Dralius
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Web promotion

Congratulations

The first of many i hope. I look forward to your update.

Yekrats
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Joined: 08/11/2008
Re: Web promotion

Dralius wrote:
One for anyone with a web site and games for sale.

How much you think your web site contributes to the sales of your games?

I think it's helpful, if you get some links coming into your site. If you're an island and nobody refers to your site, you'll never get into the search engines, like Google. Links from other sites (especially different sites) are gold. Also, it's helpful to try to get into sites like dmoz.

Also, it's helpful to keep a high profile. A website is free (or almost free) advertising, and it's been my best advertising so far. I've received $13 from tips for my free game, all from people I do not know. That's just during the past year.

However, direct income from people wanting to buy my game based solely on my website I think is very little. However, it's part of being a professional and getting your name out there as having product.

I hope this helps. Best of luck.

Brykovian
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Joined: 07/21/2008
Web promotion

Brykovian wrote:
Okay ... just had my first sale to someone I didn't know ahead of time (unless one of you guys has a very Greek name and lives in the state of Mass. ;)) ... I've requested info on how he found out about the game, and what lead him to buy it -- I'll let you know what I find out. :)

The gentleman replied to my questions about how he found my games and decided to buy one ... He initially found his way to my website via the piecepack community (don't remember exactly if it was piecepack.org, or the piecepack wiki, or the yahoo group). Once at my site, he downloaded the free computer version of "Castle Danger" and liked it enough that he wants to introduce it to his gaming group -- so, he ordered the tabletop version.

This reminded me of a chat session I was having with Clark Rodeffer earlier this week where I explained my thinking that having both a computer and real-life version of my games would help cross-sell between each other ... seems to have worked in this case.

I'd also like to say that Yerkrats made some excellent points in his post, above. I will also add that being active in on-web gaming (and other) communities, with relevant signature lines that might lure some folks to your website would also help. But like Scott said -- the website alone won't get someone very far.

-Bryk

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