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Aliens/Agents Cont...

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Neoclown
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Joined: 12/31/1969

This thread is a continuation of this thread...
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&p=30707#30707
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This is what I have so far guys...
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Background: Your alien spaceship crashed on earth with no proper fuel in sight! The only substance on earth capable of powering your spaceship is what these strange humans call “meatloaf.” Problem is, the nearest massive supply of meatloaf is six miles away at a Beefy Foods Inc. plant, and government Agents are hot on your tail!

Object: Aliens: Get to the plant before the Government does to collect the
fuel you need!
Agents: Get to the plant before the Aliens to set a trap and capture them!

Types of Cards:

Scene Cards: These cards represent the race to the Beefy Foods Inc.
plant. Each has certain requirements for Aliens and Agents to meet
in order to complete it and move on to the next Scene card. There
are two types of Scene Cards…

Alien Scene Cards: These scene cards tell the story from the ship to the
plant with a little twist in favor of the aliens. When the Alien player completes a scene first, an Alien Scene Card is played next (in the correct order…See Completing a Scene below).

Agent Scene Cards: These scene cards tell the story from the ship to the
plant with a little twist in favor of the agents. When the Agents player completes a scene first, an Agent Scene Card is played next (in the correct order…See Completing a Scene below).

Character Cards:

Alien Cards: These cards are played by the Alien player and are broken up into two distinct types of cards…

Alienus Erectus: These are actual Aliens used to complete Scene cards.
They represent the Alien crew aboard the crashed ship. An Alienus
Erectus card may contain additional text or “special abilities”. (See Playing a Character Card below).

Tech: These cards represent technology used by the Aliens in their race
to the plant. These technologies are used to complete Scene cards and retrieve discarded cards.

Agent Cards: These cards are played by the Alien player and are broken up into two distinct types of cards…

Government Agent: These are actual Agents used to complete Scene cards. They represent the Agents dispatched to apprehend the Aliens. A Government Agent card may contain additional text or “special abilities”. (See Playing a Character Card below).

Tech: These cards represent technology used by the Agents in their race to the plant. These technologies are used to complete Scene cards and retrieve discarded cards.

Win Condition: Be the first to the plant and complete the final Scene card to win!

Before Starting the Game:

1. Shuffle your Alien and Agents decks well.
2. Correctly organize the playing surface (See Setting Up the Playing Surface)
3. Flip-a-coin to see who goes first.
4. Each player should draw four cards to start.

Setting Up the Playing Surface:

1. Scene Cards: Scene Cards must remain in their intended order. In the right hand corner of each card is the number of the scene. The Scene Cards should remain in the correct order 1-10 in both decks (Alien Scene Card & Agent Scene Card decks). These decks should be flipped face down on the surface in such a fashion that they may be retrieved off the top of the pile in numerical order (1-10).

(I’ll finish this section later with a diagram)

Starting the Game:

Whoever won the coin toss can flip over their first Scene Card (Scene Card #1
from their deck) and place it face up in the middle of the surface. Then the first round begins with that player.

Playing the Game:

A round consists of the following actions…

1. Draw a card.
2. Play one card that helps meet the Scene card requirements or
discard a card from your hand to draw another from your deck.
3. End of turn.

If a player completes a Scene card, a new one is taken off the top of the Scene deck and placed down. Only a player who has completed the previous scene may move on to the next one.[/url]

Shrike
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Joined: 08/26/2010
Aliens/Agents Cont...

Are you going to have any "instants"? Cards that you can play to screw with your opponent? While the game and theme look really cool, I didn;t see any real interaction between the players, other than a few special abilities on some of the character cards. You just don't want your players to feel as if they are playing a two sided game of solitaire with little interaction. Too many of the smaller card games feel like that, IMO.

Aric

Neoclown
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Joined: 12/31/1969
Aliens/Agents Cont...

There will be tons of interaction. Cards mess with other's players character cards (like "blowing them away") and cards also mess with opponent's hands (making them discard cards). The scenes can also screw with your opponent. I'll post some cards soon.

Shrike
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Joined: 08/26/2010
Aliens/Agents Cont...

Sounds VERY cool then, can't wai tto see some fo them.

Neoclown
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Joined: 12/31/1969
Aliens/Agents Cont...

These are some concept sketches for the game art. I put an ad out on the net and received many good sketches. These are the first I've really liked. They aren't quite there yet, but will be soon.

[/img]

NetWolf
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Joined: 12/31/1969
Aliens/Agents Cont...

You should definately get that guy to illustrate the agents, though not necessarily the aliens.

I liked the style of art used in the examples you posted in the other thread (Even though they came from another game). Something simple, sleek, comical-yet-intimidating.

Neoclown
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Joined: 12/31/1969
Aliens/Agents Cont...

Thanks Wolf, yeah, he's doing a couple more drawings of the aliens until hopefully we can get it just right. So I'm waiting on those.

It's coming along nicely so far. I've created a good number of cards so far. I'll post some soon.

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