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The Already Infamous Christian CCG Game Design: Title TBA

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Anonymous

First of all, for more background on this game, check out the "Need suggestions for a playcost in a CCG" thread.

Second of all, I decided to post these rules and design principles because many people took for granted that it was a Christian game, and couldn't be done. Not saying it's perfect by any means, and I am surely open to suggestions.

Here we go:

Purpose: To show young adults (teens especially) the progression of an unchurched soul to a "Jesus Freak" (positive connotation applied).

Object: To have shown 5 unchurched souls "The Way" before your opponent does. Not to save them yourself!

Basic Rules:

    Once a soul is "saved" it can no longer be "unsaved", but can be tempted.
    7-Card Hand.

Card Types: Souls, Influences (Temptations and Blessings), Events, Demons, Divine Intervention, Cornerstones, Keystones, and Capstones, and Prayers.

Souls Can Be Saved By: Two ways: a "divine intervention" card is played. There are currently four divine intervention cards (Audible Word, Miracle, Physical Appearance, and Vision). The second way is to increase a soul's FAITH characteristic to or above 10. NOTE: A "prayer of repentance" card must be played on target soul before it becomes saved.

Souls: Each soul has three characteristics (taken from Ephesians 6): faith, Word, and righteousness. Faith affects salvation (10 or above) and provides resistance to Temptations. Word provides resistance and offense to demons. Righteousness affects adjacent souls' faith and Word on the playing field. More on these characteristics later.

Influences: There are two types of influences: Temptations (black) and Blessings (white). Temptations attempt to reduce a soul's characteristics, and if the target soul is saved, makes it harder to play Prayers (or decreases the Prayer's effect) . Blessings attempt to raise a soul's characteristics, and if the target soul is saved, makes it easier to play Prayers (or increases effect). Influences have a minimum number relating to a characteristic which defines which souls it can be played upon.

Events: Events are played which affect the entire playing field, reducing characteristics, adding power for each player, etc.

Demons: Demons attack the souls, trying to reduce characteristics, and provide ill effects. These demons are not like traditional demons. For example one demon is "Pornography".

Divine Intervention: You can have no more than 2 Divine Intervention cards in your deck. They instantly save a soul (increases faith to 11), pending Prayer of Repentance.

Stones: See the post on the playcost. The power provided is 1 for cornerstones, 3 for keystones, and 6 for capstones.

Prayers: Directly affect souls. A prayer for repentance, for example, allows for the "flipping" of the card from black to white (unsaved to saved).

Normal Turn:

    Draw a card.
    Draw power from Stones.
    Main Phase: Once a Stone is played, the main phase ends, and you move to discard phase. All other cards may be played by either player during a main phase. Cards follow the traditional FILO stack procedure.
    If more than 10 power is remaining at the end of a turn, discard a card. Players may have no more than 9 cards in their hand at the end of their turn.

More to follow. Please comment, complain, suggest, ask!

Derek[/u]

[/][/]
setarcos
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Joined: 07/31/2008
The Already Infamous Christian CCG Game Design: Title TBA

So does this game advocate for an Arminian or Calvanist view of salvation? (Just jerking your chain...)

Seriously though, while I still don’t really like the idea of Collectable Component Games, this does sound interesting.

You mentioned play-testing in the other thread. Have you done any yet?

Best of luck with this. It would great to see a game like one this make it.

Chip
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Joined: 12/31/1969
The Already Infamous Christian CCG Game Design: Title TBA

If you get all the mechanics worked out for the game, and assuming you don't want to publish it yourself, you might want to contact Standard Publishing in Cincinnati, OH - www.standardpub.com. They do lots of publishing of Christian related items, including a few games.

I struck up a conversation with a guy at Toy Fair in Feb while I was checking my email at the Tech Center. He indicated that they take outside submissions. They've posted some guidelines on their website too if you're interested in exploring this option.

http://www.standardpub.com/Quick%5FLinks/Information%20Desk/tradebooks.asp

Just a thought.

Chip

Anonymous
The Already Infamous Christian CCG Game Design: Title TBA

Thanks! I'm actually just starting actual card design for playtesting. The mechanics are in place. I'm fairly new to the design aspect, mostly just been a gamer who pays attention.

Derek

jwarrend
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Joined: 08/03/2008
Re: The Already Infamous Christian CCG Game Design: Title TB

Derek wrote:

Second of all, I decided to post these rules and design principles because many people took for granted that it was a Christian game, and couldn't be done.

Nah, no one thought that. There's no question that a good Christian game is doable, it's just harder because you have more things that you have to take into consideration.

I think your game sounds like a very solid idea, and I look forward to hearing more about it. Some of the concepts are superficially similar to an Acts game I've been working on, which I must have mentioned somewhere in the forums or in my journal or something. I can give you more details off line if you're interested in hearing more about how I approached some of the concepts.

My only other thought is that I really think this should be a standalone game rather than a CCG. The whole reason CCGs work from a marketing standpoint is the prospect of getting a really cool card with some super power or ability -- "A prismatic dragon -- cool!" I don't see a viable analogy for this kind of thing in your game. No kid is going to say "Hey John, check it out -- I got the ultra-rare 'Harold the old drunk wino'!" I just don't think this idea has the legs for the collecitibility aspect. And I don't think it needs it. You've got a great core mechanic. Keep working on that, build a standalone game, and you'll very likely find a way to get it to market.

Good luck!

-Jeff

Anonymous
The Already Infamous Christian CCG Game Design: Title TBA

Thanks for the input! I'd be glad to share ideas with you, Jeff. Email me at everydayjesus@gmail.com . Also, I guess I've been mislabeling it CCG. Guess standalone is more correct. Sorry! Not really looking at it as being collectible, but there are other options as far as cards go in the future. More demons, blessings, temptations, etc. Or not. I could just design all of them at once. I don't know, like I said I'm pretty new to the gaming business. Thanks!

Derek

Anonymous
The Already Infamous Christian CCG Game Design: Title TBA

Just found this website and came across this fascinating idea.

This sounds like a interesting game that could be really fun (and informative.) I'd be really interested in the end results.

I'll just say that many card games these days avoid the CCG route. They release a core game and add expansions with more cards and sometimes new rules to increase strategy.
Off the top of my head some good examples of this are:
Munchin
Killer Bunnies and the Quest for the Magic Carrot

And to some degree the board game Carcassonne.

Keep us updated. And I might add that people tend to listen to humour more than seriousness. I know that's not the direction you're going for here. But it might be something to consider. (okay, probably not. ) :roll:

Johan
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The Already Infamous Christian CCG Game Design: Title TBA

Hi

Derek wrote:
First of all, for more background on this game, check out the "Need suggestions for a playcost in a CCG" thread.

I think that you should get this game up in the GDW (Games Design Workshop) forum. Read the instructions and if you still is interested then contact jwarrend.

Quote:
Second of all, I decided to post these rules and design principles because many people took for granted that it was a Christian game, and couldn't be done. Not saying it's perfect by any means, and I am surely open to suggestions.

I just say that you should be careful with the theme. This is a subject that many people will have opinion about.
I think that you should decide before you start if you what group of player you aiming for as:
- As a funny game with a great theme. In this case should just let the Christian part just be a flavor in the theme. In this case anyone (Christian, Jew, Muslim, Atheist or other religion) can play the game without getting offended or getting a bitter taste in the mouth.
- A game where you also want to convert people or where you want to have the game as a start for a debate.
- For people that are hard core believers.
The theme will not change the mechanism of the game but how the game is presented.

I have done a quick review of the game and here are my comments.

Quote:
Purpose: To show young adults (teens especially) the progression of an unchurched soul to a "Jesus Freak" (positive connotation applied).

Object: To have shown 5 unchurched souls "The Way" before your opponent does. Not to save them yourself!
Back to the theme, I think that the information in these two paragraphs is the opposite of each others. Since you don’t have different religions or different church, I can not see this. Is it more important that you convert the souls then that your friends (or another member of the church) do it? I can not see why we have a race!!!

Quote:
Basic Rules:
Once a soul is "saved" it can no longer be "unsaved", but can be tempted.
7-Card Hand.

What is the difference?

Quote:
Souls: Each soul has three characteristics (taken from Ephesians 6): faith, Word, and righteousness. Faith affects salvation (10 or above) and provides resistance to Temptations. Word provides resistance and offense to demons. Righteousness affects adjacent souls' faith and Word on the playing field. More on these characteristics later.

What types of souls do you plan to have? Will it be some souls that are more easily changed or tempted? Can you have a problem with the game order (the first player can get the easy once and get an edge before the other player started (as I understand it this was a 2 player game)).
One possibility is to add some rules on some of the souls. Once you have managed to get (saved) an easy sole some minor negative rule apply (as you got one less card on your hand or something like that). A hard soul can give you a small edge.

Quote:
Influences: There are two types of influences: Temptations (black) and Blessings (white). Temptations attempt to reduce a soul's characteristics, and if the target soul is saved, makes it harder to play Prayers (or decreases the Prayer's effect) . Blessings attempt to raise a soul's characteristics, and if the target soul is saved, makes it easier to play Prayers (or increases effect). Influences have a minimum number relating to a characteristic which defines which souls it can be played upon.

As I see it, there are in the Influence you connected to the Souls you have the real interesting mechanism in this game. This is the part I want to know more about.

Quote:
Demons: Demons attack the souls, trying to reduce characteristics, and provide ill effects. These demons are not like traditional demons. For example one demon is "Pornography".

A good source for inspiration for the "daemons" it the Hell Game. (Is "Pornography" rely a "demon").

Quote:
Normal Turn:
    Draw a card.
    Draw power from Stones.
    Main Phase: Once a Stone is played, the main phase ends, and you move to discard phase. All other cards may be played by either player during a main phase. Cards follow the traditional FILO stack procedure.
    If more than 10 power is remaining at the end of a turn, discard a card. Players may have no more than 9 cards in their hand at the end of their turn.

A little boring but it works.

// Johan

Anonymous
The Already Infamous Christian CCG Game Design: Title TBA

Johan wrote:
A good source for inspiration for the "daemons" it the Hell Game. (Is "Pornography" rely a "demon").

If it is... then been I've been a baaad baaad boy....

sedjtroll
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Joined: 07/21/2008
Regarding a name...

How about S.O.S. ?

- Seth

Anonymous
The Already Infamous Christian CCG Game Design: Title TBA

Hello,

I have just PM-ed you. And I invite all to stop by my website and see the game that I have created (www.ice-breakerz.org and look at Gospel: The Game). I am still trying to gain funding for a printed version, but soon will have an downloadable version for sale.

Love in Christ,
Jesterhawk

Anonymous
The Already Infamous Christian CCG Game Design: Title TBA

Chip wrote:
If you get all the mechanics worked out for the game, and assuming you don't want to publish it yourself, you might want to contact Standard Publishing in Cincinnati, OH - www.standardpub.com. They do lots of publishing of Christian related items, including a few games.
Good thought except that webpage just says "Hello World". Are they having problems or is there another website to see?

Love in Christ
Jesterhawk

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