Skip to Content

The Amount Of Resources in Games

2 replies [Last post]
DSfan
Offline
Joined: 12/31/1969

Hey everyone,

As I was reading over the replies in Tempests GDW spot, I noticed something. My game like most others have 2 different kinds of resources. This also applies in some RTS video games. Which lead me to think:

Why are there two resources in most games? Does this have to do with balance issues, currency, more pretty counters? (J/K)

I am stumped, so I came here to figure out why? Hopefully one of you smart people out there know the answer.

-Justin

Hedge-o-Matic
Hedge-o-Matic's picture
Offline
Joined: 07/30/2008
The Amount Of Resources in Games

I think the two-rescource issue is common in videogames, and less so in board games. The simple reason that comes to mind is to differentiate the value of the two rescorces, usually through supply, to allow a more complex rescource model without micromanagement, or having so many different kinds that they form a smooth spectrum that makes all rescources seem the same.

In boardgames, resources tend to top out at five or six, and these tend to be important either at different times in the game (think of Settlers of Catan), or given the strategies the player is pursuing (so coal and sttel might be important for militarization, for example).

In any case, I, as usual, recommend having no more different resource types than the game demands.

CIDIC
Offline
Joined: 12/31/1969
The Amount Of Resources in Games

i think in videogames ther are usually 2 resource types because 1 is too simple like in command and conquer (although it worked fine with just one resource) blizzards games had 2 and later 3 resources, but mainly 2. i think it is because 1 is too few to have an economic side to the game but any more that 2 and the game is centered too much on economy and not the combat that the players crave.

Syndicate content


forum | by Dr. Radut