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Army Men Evolution

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Anonymous

I'm pretty new to game making, but I'm starting a series of games in which all the supplies can be purchased at a Dollar Tree.

My first project is Army Men Evolution (working title). The only supplies are: 2 Army Men 53 pc. sets (1 gray + 1 tan - $1/each) and a 10 pack of multi-colored 6-sided dice ($1). So basically, anyone can just download the ruleset, then goto the Dollar Tree and get these 3 things for only $3 and they are ready to play. I'm aiming to make it a pretty comprehensive and semi-complex tactical RTS game. If anyone has any cool ideas, feel free to contribute! Hopefully I'll have a base for the 1st edition of the ruleset soon. (When I finish it, I'll post it.)

Brykovian
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Joined: 07/21/2008
Army Men Evolution

I think that's a cool concept! Are you planning on having any board/maps for the game -- perhaps in a download-n-print format? Or would it be more of a boardless miniatures game?

And by "RTS", I assume you mean "having an RTS computer game feel" to it, since doing a true real-time board game is a difficult task.

-Bryk

Anonymous
Army Men Evolution

Brykovian wrote:
I think that's a cool concept! Are you planning on having any board/maps for the game -- perhaps in a download-n-print format? Or would it be more of a boardless miniatures game?

And by "RTS", I assume you mean "having an RTS computer game feel" to it, since doing a true real-time board game is a difficult task.

-Bryk

Thanks!!

I haven't decided yet. I think what I'm going to start with is boardless with a small 2-sided strip of paper. One side would have tick marks for how far 1-6 moves are. On the other side, it will have tick marks for the different ranges of the weapons. That way, you can just put the little piece of paper in front you your guy when you need to move him or have him do something, eliminating the need for a board. (I'm not ruling out a board-based version in the future however...)

By RTS, I did mean having the feel of a computer RTS game in the sense of 2 opposing armies out to methodically destroy each other. In addition to the 6 weaponry units (pistol, machine gun, flamethrower, grenade, grenade launcher, and mortar) there are also mine detecting units and spy units. So, I'm going to find a way to incorporate mines and spy tactics.

Also, I think a big factor for the game will be doubles. I'm going to make special rules for each set of doubles. (For example - double 5's is going to be "Double Cross", where the player can pick any soldier from the opposing army to be a spy for their side, and thus is now in their control.)

Anonymous
Army Men Evolution

it's been awhile since i've posted about this!

i think i've done about as much work as i am planning on doing (at least for awhile) on this game. i'm anxious to move on to another. in any event, i will post the rule set soon!

gpetersz
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Joined: 02/18/2009
Army Men Evolution

I don't know how a board game could be "Real Time Strategy", since the players can't move parallely. Can they? :)

Infernal
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Joined: 12/31/1969
Army Men Evolution

One of the main element of a coputer RTS is the base building and economy (resources). If you give the players "Goal" areas on the board where they can collect resources that they can then spend in their base to buy more army men this would give more syncronicty with the computer RTS games.

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