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Brutal Sports game of intergallactic measure

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Anonymous

Hello guys and gals!
I'm new here and I'm very glad that I found out about this forum.
I've been working on this game since about the age of 12 or so now I'm 26, wow I know long time.
The game involves pieces of players 5 on 5 two teams and nothing else, well nothing else b4 cause the objective of the game is sort of like bowling: you 'send rolllin' one of your players rambling and tumbling towards the pile of plaeyrs kinda like in football line of scrimage and what the rammer has to do is try to go thouh or over the pile to get into the I guess I could call that "end zone" to score a point for his team, the lineman are trying to clear the way for him, creat a gap so that their rammer could sneak in though one of them or if hes flexible enough then just jump over the pile and get into the end zone.
Now my problems with the whole thing:
I can't really think of how to recreate all player movement without having to actually rolling the guy towards the pile and I mean ROLLING: I put him sideways and just let him go cartwheeling towards the line of skrmge.
Its a thing of past for me, I want to try to impolement the movement somehow some way but I'm not really sure how:
with dice?
special play cards?
pre made stats for each player?
I do want to come up with stat sheets for all the players and implement them into the game so id help people creating and improving their teams.
The rules are simple but at the moment mechanics of the game are broken cause I'm not sure how to recreate the movement of players.
Could you suggest your ideas please? What would be a good idea to fix it?
Are there any games that kind of show how to fix that problem.
I'll tell you more about the game as you guys reply to this post.
Have you guys ever tried coming up with a sports game that contains brutality of football, rugby, hockey, rollerball, something similar to the game they played in the movies called Blood of hearoes etc?
Let me know, maybe from there I could puck up something.
Thank you!
-L

prophx
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Joined: 08/13/2008
Brutal Sports game of intergallactic measure

A fun dice-fest football game that I enjoy playing with my younger brothers is Battleball. I know... it is by Hasbro, but it is an interesting quick game with great player figurines. There are different types of players and depending on the figurine base color, that is the die color you roll. There are D6 to D20 die so there is a bit of strategy on which player to move and the chances of doing this or that. Its not a "great" game straight from the box, but it is much better when using the advanced passing rules and some variants found on the web.

Checkout this link for the rules: http://www.hasbro.com/battleball/pl/page.strategy/dn/default.cfm

rob

Deviant
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Joined: 12/31/1969
Re: Brutal Sports game of intergallactic measure

Welcome to the board!

Quote:
I can't really think of how to recreate all player movement without having to actually rolling the guy towards the pile and I mean ROLLING: I put him sideways and just let him go cartwheeling towards the line of skrmge.
Its a thing of past for me, I want to try to impolement the movement somehow some way but I'm not really sure how

Understandably. If all there is to the game is bowling over players with other players, you have a sport and not a board game. It may not be necessary to eliminate the dexterity element of your game altogether, though. It's funny, but this is the part I really like because it makes the game "feel" more like a sport, even though you'll need other mechanisms for the strategy.

One game I suggest you look at are "Diceland: Deep White Sea" http://www.boardgamegeek.com/game/3339. While the strategy isn't deep, it is definitely there, and it can be fun just throwing the dice around to flip other dice. If dice aren't your thing, your game could involve pieces like tiddly-winks or marbles, with elaborate rules for what color piece can hit (tackle?) other color pieces, when, where, how multiple hits are scored, etc. These are just a few ideas off the top of my head. Players should be challenged to think and consider their best move, because this is what makes the game a "game", but you don't necessarily have to give up on your "bowling" mechanic.

This is unrelated, but one of the things I have admired about the BGDF is how well-spoken (written?) everyone is. I understand if English isn't your native language, but please take a little time in the future to write clearly.

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