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Anonymous

I am having a problem thinking up Status point kinda like in Morrowind.

There is stuff like Weapons(Blunt, Spear, Sword), and Jobs( Armorer,alcemy) Magic( Conjuration,Enchant, Destruction) and other bility status(Acrobatics,Marksman,Speechcraft)

So, the idea i want in my game, is that each player/Charecter can pick which for exaple 5 stat they want. There will still be the Main stats(STR, AGI, DEX and stuff) But this is additinal.

Can anyone help me think up some i can use for a Game? I have a few, but i need more.

Stelth-Movment Abilitys
Assasination-Killing stuff
Critial Hit-Increase hit Rate
Weapons(eash weapon Category)
Magic(Healing, Destruction)
Transformation
Marksmen

Thats it, any ideas?

OutsideLime
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Joined: 12/31/1969
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I think that if you want to get specific suggestions for character statistics in your game, you should give us a better idea of the types of things you want characters in your game to do, the scenarios they'll find themselves in, and what your game is actually all about.

What is the setting / the time period / the technology available to the characters? Is there a specific focus to the game, or is it general adventuring/duelling ... if it's just general, you won't get responses from people I think... as you haven't thus far... it's too broad a question.

Give us details about the world you've envisioned, creative details, and you will get people thinking.

That being said, here's a list of generic skills I compiled for a D&D-style game I ran at camp years ago:

Endurance
Alchemy
Mystics
Willpower
Observation
Empathy
Co-ordination
Acrobatics
Persuasion
Reflexes
Cartography
Logic
Linguistics
Pathfinding
Survival
Tactics
Local Lore
Leadership
Geology
Plant Knowledge
Animal Knowledge
Swimming
Poisons / Potions
Climbing

general stuff... maybe it helps...

~Josh

phpbbadmin
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Joined: 04/23/2013
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If you can get your hands on a copy of the Warhammer RPG rules, it has a pretty complete skills listing.. Damned, that was one fine RPG.

-Darke

larienna
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Joined: 07/28/2008
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The problem is that there is an infinity of them. A great way to make sure you don't have double skills is to go from general to specific. You gradually refine your skills in each categories. Then if you want a more simple game, you only use the general categories else you get into the details.

The way you select these skills will also varies accoring to the focus of your game and you technology level of your theme.

stark1261
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Joined: 09/08/2008
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As mentiond go general to specific. That way you could catergorize some, like for example. Athletics: Climbing, Swimming, Riding etc. So feasable a character could have a general bonus in athletics (i.e. +10) and then another bonus in climimg (i.e. +17) for a total bonus (+27). Another good source is ICE/MERP RPG source books for skills, ICE is very in depth if I recall.

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