I'm just curious if anybody else has come up with ideas as to how to make a strategy game similar to chess, but with more realistic pieces and moves.
I personally have used lego pieces to make a game where each "piece" (unit) has health points, and each weapon has different powers. Ultimately, the weapons determine the strength of the unit, but you get the idea. It is played on either a hex board (for more realistic moves), or a square-spaces board (my original idea), and you get 2 "commands" per turn. The weapons determine the attack power and range of the units, but I did add some other interesting units in there (captains, rangers, knights, generals, wizards, standard bearers). Below is a little info on the game units.
(1.1.1.1 means that the Move Speed is 1, the Attack Power is 1, the Attack distance is 1, and the last 1 stands for the # of HP)
Swordsman - 1.1.1.2
Axeman - 1.2.1.2
Archer - 1.1.3.2
Spearman - 1.2.2.2
Monted units:
Knight - 2.2.1(on sides).3
Captain - 2.3.1(on sides).3
Ranger - 2.1.3.3
General - 2.2.2.3
Special units are:
Wizard - 3.n/a.1.2 The wizards "attack" is not really an attack at all, but a healing spell. The wizard is used to keep your forces alive.
Standard Bearer - 3.n/a.n/a.1.2 The Standard Bearer is a unit I developed in order to move more units around without having to add more commands. Any units around (in the spaces next to him) the standard bearer can move with him, but may only move at the speed of the slowest units.
I have developed this game into the playtesting area, rulebook and all. I have played it with some of my friends, and they seem to like it. I was going for a strategy game that did not use any chance, but was still somewhat realistic. If anybody has any other games fitting this description, I would very much like to hear about them, as long as you don't mind me using the ideas. I realize that this is going to cut out alot of you, but that's okay.
I had a similar goal in mind with my current project, originally my idea started out with the "chess" premis, but soon evolved. The idea of a game with depth and strategy like chess, yet using modern day game mechanics intrigues me. My game is now closer to a strategy/ rpg. Let me know of any further developments you may have