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The "collectable" factor in game design, opinions

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Anonymous

The collectability factor is tough decision for me, as I want to design a strategy game for the mass market, but still appeal to "gamers" at the same time. How do you guys feel the collectable factor affects the game design, or should be implemented. The normal school of thought is the rare stuff equals powerful, but that tends to lessen the appeal of such games to strategy enthusiasts who want a game based on skill not wallet size. Perhaps a feature that didn

Anonymous
The "collectable" factor in game design, opinions

I think collectible games are cool, but I don

Oracle
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The "collectable" factor in game design, opinions

I like the deck building mechanic, but collecting cards to play the gets expensive very fast. I spent about $100 on star wars ccg just to get it to a playable level, but my cards still aren

doho123
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The "collectable" factor in game design, opinions

I think after the first couple of expansions, the Magic people decided that the rare cards shouldn

Anonymous
The "collectable" factor in game design, opinions

I

Scurra
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The "collectable" factor in game design, opinions

Mario, can I say I hate you? ;-)
I

Anonymous
The "collectable" factor in game design, opinions

First off I think either method of "collecting" or "expansion" is good.

Secondly, no matter which way you go, do your best not to change the rules when expansions or new cards come out.

This is what really annoyed me with Magic the Gathering (and the main reason I no longer play Besides putting too much money into it), is the fact that they took a "solid" rule system (yes tons of errata -I admit) and then in subsequent series of cards changed the rules to make older cards nerely useless (phasing, flanking, who knows what else since I last played the game), or reprinting a card with changed rules that in effect "balance-out" what made the card good in the first place.

So whichever venue you choose just make sure that as it grows it doesn

Dralius
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The "collectable" factor in game design, opinions

The problem with let

Anonymous
The "collectable" factor in game design, opinions

I tend to think of CCG

Anonymous
The "collectable" factor in game design, opinions

I

Anonymous
The "collectable" factor in game design, opinions

Quote:
Mario, can I say I hate you? ;-)
I

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