I have little experience with hex-and-counter type wargames, though I do own a few and would like to play them more often.
I am hoping that some wargamers out there could point me to a variety of different CRT's in specific wargames. Let's pretend that I am asking for three, but you can give me as many examples as you wish. Those three would be two that are as far removed from each other as possible and one that is in between those two. I not looking for really bad vs. really good. I'd rather just hear about the good ones. I am also more interested in "bloody" CRT's rather than the "bloodless" variety.
Thanks.
If there are any wargamers here, I'd be interested in hearing from you. I am not so much looking for examples to copy, but to use as the basis for a dice based combat mechanic that DOES NOT use a CRT. I've actually been working on this combat mechanic since I first posted this discussion, and seem to have come up with something that I like. Still, any pointers would be helpful.