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Defender of the Crown

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sedjtroll
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Anyone ever play that old game on 8-bit Nintendo, or maybe on an Amiga? It was a kind of strategy game where 8 Saxon lords compete to take over England.

Well, the makers of that game got back together and re-made it recently for Playstation, with updated graphics, gameplay, story, and everything. I think without too much effort it could be ported to a board game. The whole thing seems like it would be similar to Axis and Allies in many ways. It goes a little something like this:

At the beginning of your turn, you collect income based on the territories you control. Each player controls 1 territory at the beginning of the game. On your turn you can Recruit troops (buy Peasants, Footmen, Knights, Archers, Catapults) for cash. Transfer troops to and from territories and your Campaign Army, and then one of the following: Attack a territory (combat ensues, and if the attacker wins, that lord gains control of that territory), Raid an enemy stronghold (some mechanic to simulate swordfighting*, a successful attempt means you've stolen some gold from that player), Buy a stronghold (improve the defenses of a particular territory), Hold a tournament (players compete for Fame, Fortune, and Land... in this case players win money or territories from each other), and perhaps things could be added that improve your performance in raids and combat (spend time and money training troops for example).

* here's a possible raid mechanic- raidER rolls 2d6, RaidEE rolls 1d6. Subtract the 1d6 from the 2d6 to see how much gold was stolen. It's possible to steal some, or none, but never a lot. A more dangerous raid might be 3d6 minus the defender's 1d6, but if the defender rolls a 1 then you're considered caught (held for ransom or something).

- Seth

Oracle
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Re: Defender of the Crown

sedjtroll wrote:
Anyone ever play that old game on 8-bit Nintendo, or maybe on an Amiga? It was a kind of strategy game where 8 Saxon lords compete to take over England.

It was on the Amiga.

That was my favourite game at the time and the whole reason I bought an Amiga. The graphics and sound were amazing for the time and the gameplay was too.

Compared to now, the gameplay is a bit simplistic. Lords of the Realm is a similar takes it a lot deeper but just isn't fun because the AI is too stupid.

Just thinking of a remake of Defender of the Crown has me drooling.

sedjtroll
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Re: Defender of the Crown

Oracle wrote:
Compared to now, the gameplay is a bit simplistic. Lords of the Realm is a similar takes it a lot deeper but just isn't fun because the AI is too stupid.

Just thinking of a remake of Defender of the Crown has me drooling.

I had it on Nintendo. If you have a Playstation2 then hit your local Blockbuster or Game Stop and check it out. It's been greatly improved, although the Swordfighting and Jousting still aren't very hard. They added a different ind of raid where you sit in a tree and ambush a caravan, picking off guys on carraiges or horseback with your bow and arrows. It's fun, and they shoot back at you. The more dudes you hit, the more money you make. It's not as lucrative as the swordfighting raids of a stronghold, but it's safer too.

- Seth

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Re: Defender of the Crown

sedjtroll wrote:
I had it on Nintendo. If you have a Playstation2 then hit your local Blockbuster or Game Stop and check it out.

I'd love to, but I just have the original Playstation. I've been considering getting an xbox. I try to avoid buying anything from Sony because of the way they cripple a lot of their AV hardware to satisfy their media arm.

I did buy the PSX specifically because I wanted Soul Blade, so one good game is enough reason to buy the console for me :). Soul Calibur 2 is the reason I'm looking at xboxes, and there is a version for the PS2.

sedjtroll wrote:
It's been greatly improved, although the Swordfighting and Jousting still aren't very hard. They added a different ind of raid where you sit in a tree and ambush a caravan, picking off guys on carraiges or horseback with your bow and arrows. It's fun, and they shoot back at you. The more dudes you hit, the more money you make. It's not as lucrative as the swordfighting raids of a stronghold, but it's safer too.

I just hope it feels like the original but in a modernized way. If I went back and played the old version I'd just laugh at myself for thinking it was such a great game and I'd destroy the memory. Yet the part of me that remembers it nostalgicly wants to say it doesn't need improvement.

Anyway, thanks for letting me know it exists...It just went to the top of my wishlist. :)

sedjtroll
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Re: Defender of the Crown

Oracle wrote:
I did buy the PSX specifically because I wanted Soul Blade, so one good game is enough reason to buy the console for me :). Soul Calibur 2 is the reason I'm looking at xboxes, and there is a version for the PS2.

I don't know if I'd buy a system based on this one game, although it factored pretty heavily on my choice of systems... I rued out Xbox because I already have a computer... I wanted Gamecube basically for Mariokart, and because I always liked Nintendo better anyway. I chose PS2 over Gamecube though because it plays DVDs (progressive scan even) and because there's a lot more games for it. I'm a little bummed I can't get DOA Xtreme Beach Volleyball (Xbox only), but I remember thinking Kingdom Hearts sounded cool (PS@ only). And of course, failing all else I can just play Defender of the Crown!

But what do you think about the game board idea for it? Do you think it could stand as an Axis & Allies style game, pretty much as is? There's have to be some mechanic to determine raids and tournaments, and combat (which could be just like Axis & Allies I suppose)...

- Seth

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Re: Defender of the Crown

sedjtroll wrote:
I don't know if I'd buy a system based on this one game, although it factored pretty heavily on my choice of systems.

With the PSX, it was the decision of no console vs the PSX. I spent more playing Soul Edge on the arcade machine than the PSX game cost, and probably enough to have made a pretty big dent in the PSX console as well. I was seriously looking into buying the arcade machine when I found out there was a PSX version :).

It was also the only arcade machine I was ever good at. I was practicing hard combinations on the easier levels, so it looked like I wasn't doing that well and some arcade punk came in and challenged me for the machine. I won so fast he was in shock and played (and lost) to me 4 times before he gave up. I'm not really an arcade/console gamer, so I usually can't beat anyone at them. For me that was a great feeling :).

I never did find another game for the PSX that was worth buying at full price, and since I had the machine at school (in an apartment with 3 people and 3 PSX's), I tried close to 100 games. There were a few others worth getting as greatest hits.

That's why that first game is so important in my decision. There are so few console games I consider worth buying. I would probably get the newest crash bandicoot game if I got a new console. I thought Crash was the PSX mascot, but I've only seen it for xbox.

sedjtroll wrote:
.. I rued out Xbox because I already have a computer...

Besides the fact that Xbox is most similar to a PC in hardware, why is that an issue? It acts like a console? My problem with PC games is they just don't seem to work. Except for the Warcraft/Starcraft games, I can't remember the last game I could finish, they all seem to have some point where they crash every time. Console games don't seem to have that problem.

sedjtroll wrote:
And of course, failing all else I can just play Defender of the Crown!

It's funny that I know so few people who have heard of the game, but everyone who has loved it.

sedjtroll wrote:
But what do you think about the game board idea for it? Do you think it could stand as an Axis & Allies style game, pretty much as is? There's have to be some mechanic to determine raids and tournaments, and combat (which could be just like Axis & Allies I suppose)...

I've never played Axis and Allies so I don't know how to answer your direct question, but I think DoC could easily be ported to a board game. As you said, combat was fairly simple, a boardgame could handle the level of complexity. It would need more options for strategy though, iirc the original game didn't need much thinking.

Jason

Scurra
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Defender of the Crown

Well I want to just say that the recent PC remake is pretty damn fine. No idea how it compares to a PS2 version but it's just as much fun as the original (which I had on an Atari ST.)

As for a boardgame version - well it ought to work. There are some aspects which could prove tricky (especially the "hidden information" component whereby you don't really know how big an army you will be facing because you don't know the outcome of the previous battle.)

Oracle
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Defender of the Crown

Okay, I downloaded the 170 meg demo of the PC version and I was very disappointed.

The main issued seemd to be the lag, it took about 1 second between moving the mouse, pressing a button, or entering a key on the keyboard for the effect to show up on the screen. When trying to aim the bow and fire and a moving target, that makes it almost impossible to play. My hardware should be enough to handle the demo; it's several times faster than the system requirements.

I was dumped into the scene where I'm supposed to ambush a caravan with no idea what was going on. I managed to hit one of the soldiers through pure luck (because of the lagged controls) while it was going by and then nothing happened. I was just sitting in the tree over the bridge with nothing going on. After about 10 minutes I gave up and quit the game.

Jason

sedjtroll
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Defender of the Crown

Oracle wrote:
Okay, I downloaded the 170 meg demo of the PC version and I was very disappointed.

Hmm... Bummer. I don't think that's a problem with the game, perse...
I know I don't get any lag on the PS2 :)

- Seth

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Defender of the Crown

sedjtroll wrote:
Hmm... Bummer. I don't think that's a problem with the game, perse... I know I don't get any lag on the PS2 :)

I think that goes more in line that PC games just never seem to work right. A big advantage with the consoles is everybody has the same hardware so it's less likely that something unexpected will happen that the developer didn't account for.

The lag is probably because of some piece of hardware or software I have that the game didn't get along with. I'm kind of curious where the game was supposed to go from the ambush and why it didn't happen.

Jason

sedjtroll
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Defender of the Crown

Oracle wrote:
I'm kind of curious where the game was supposed to go from the ambush and why it didn't happen.

After he ambush it goes into a simple mini-game where it introduces the story and the game play stuff- first the 2 kinds of raids (Archery- just like the ambush, and swordfighting). Then buying guys and taking territories (combat). So there's Robin vs the Sheriff for this sample intro game, and once you defeat the Sherrif, you go into the real game (map of England).

Scurra
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Defender of the Crown

Cinemaware did release a pretty "straight" rerelease of the original game too (with spruced up graphics) although that might incredibly difficult to track down (although, cough, the Underdogs have the original EGA version listed.)

Deviant
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Defender of the Crown

The Underdogs is great. Although I'd consider myself an avid PC gamer, most of the games in my collection are pretty old. I buy my games from the bargain bin, partly because I'm a poor penniless college student and partly because that way I know what I'm getting. And partly because I practically never have a hardware conflict with a 1-5 year-old game.

The exception to the rule is Christmas time, when I get games that are so high-end they blow my PC out of the water. Right now the biggest offender is Age of Wonders: Shadow Magic. The game is beautiful, but laggy, and not just over the internet! It's so slow I can hear enemies howl in pain before I see their health go down, before they die, before the firebomb that hit them has even been fired. It's weird, like that movie Memento where the story is told end-to-beginning.

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