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Design Inklings

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zobmie
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Joined: 12/31/1969

I want to make a game that

-Has the character development of an RPG
-Has quick setup like a board game
-Focuses on Exploration and Social Interactions as Mechanically strategic as Combat
-Role Playing emerges naturally out of the game mechanics
-The GM is allowed lots of creativity in setup of scenarios, but is able to "play" with the characters by playing against them.
-Has a troupe mechanic that allows you to control not only your own character, but a small group of underlings with varying utilities.
-The characters have an incentive to work together (my idea is a ship of some sort)
-has a unique yet familiar and fun campaign setting full of mystery and intrigue

i have a few more ideas, but i dont want to taint your awsome ideas with my tired old ones.

CIDIC
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Joined: 12/31/1969
Design Inklings

check out "when darkness comes" by twilight creations, its a boardgame-rpg and is almost exactally what you are describing.

zobmie
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Joined: 12/31/1969
Design Inklings

That sounds about right. I think im going to lift ideas from this pretty liberally thank you.

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