I noted in my journal here that when designing games, I always have production realities and final cost in mind. I
Designing with Production in Mind: Good Idea or Bad Idea?
In my case the production costs definately has a big influence on the games that im producing.
The fact that i focus on production costs already at prototype stage is most certain a creativity filter.
There are numerous examples of games that i have dismissed because of special mechanics, core mechanics, where i didnt want to make a budget version of the original idea.
I think that 99% of the people in this forum is producing their games in a low budget enviroment and im absolutley sure that economics have a significant impact on how they design their games, subconscious or not.
A really good thing about this forum is that we can share our problems and tackle the different problems together.
Most of the problems can be solved, just like you did Fastlearner.
Like the old Swedish saying:
Every problem can be solved with will, violence and vaseline!
:-o
I think that while constraining your ideas to some more producable, in the end probably helps in the long run since less stuff, will usually mean tighter, more understandable goals and rules, and simpler play. And I think that contraints help in a lot of cases in trying to be creative in getting things to happen within those contraints.
I have to agree with doho there - sometimes the constraints improve the game in the longer term. OTOH that
I think it could be a negative thing. I
Sorry to stick my nose in, as I
I may run afoul of a few folks here....
Thinking of production feasability is VITAL when designing, unless its just a game for you and your friends.
Thinking of marketing feasability is VITAL when designing, unless its just a game for you and your friends.
...and cardboard may be cheap... but 4-color printing on cardboard isn
XXOOCC: Good to see you
Quote:
27-03-2003 at 00:32, hpox wrote:
XXOOCC: Good to see you
Here
Just to expand on Darke