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Dinosaurs

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NetWolf
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Joined: 12/31/1969

Everyone likes dinosaurs, whether it be the lowliest Compsognathus or the mighty Tyrannosaurus Rex. The question is, how can this be implimented into a board game? I would like to hear everyone's oppinions on a few ideas and which they would like most to see in production.

1) Evolution, Baby! You start the game on the continent of Pangea, a tiny saurian creature. Each turn represents a different epoch in Earth's time. Your goal is to evolve into a bigger, more efficient member of your species. If you start out as a proto-therapod you could work you way towards becoming a Tyrannosaurus or a Velociraptor, depending on what conditions are met. Cards represent environmental conditions such as natural disasters, food availability, droughts/floods, and mating. Meet the requirements listed on your current form to evolve into the next great predator or an intimidating herbivore. Hurry though, the meteor is coming (end of the game).

2) Lords of the Cretacious. The Cretacious era is the period of time in Earth's history where the most famous dinosaurs roamed. Each player represents a different dinosaur in this time period and their goal is simply to be the last one around. Random events are drawn from a deck while the players try to acquire basic materials for survival each round. Food and water are primary considerations for your own life, but eliminating these sources from the map are also viable options in your quest to become the Lord of the Cretacious.

3) Build a Beast. Dinosaurs are the most varies species this planet has ever seen. While we have a wide range of fossilised examples, these are likely only the tip of the ice-berg. In this game, you take attributes of different known species and attempt to build a new dinosaur while balancing considerations such as speed, weight, food consumption, size, etc... When your creature is finished, you battle other creations that your opponents have made. Last one standing wins.

4) Dinosaurs in the Amazon. You take the role of a member of cyptozoologist team in an attempt to scour the amazon rain forest, examining the reports of a creature whose description is troubling. In a Clue-like search you begin to piece together evidence and get a picture of what the creature may be and where it is hiding...only while you are hunting it, you feel that it may also be hunting you.

doho123
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Joined: 07/21/2008
Dinosaurs

You might want to look at this game:
Tyranno Ex

Neoclown
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Joined: 12/31/1969
Dinosaurs

A "create-your-own" dinosaur game would be interesting. I'm not quite sure how that would work, but it's definitely not like anything I've ever seen before.

zaiga
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Joined: 12/31/1969
Dinosaurs

Neoclown wrote:
A "create-your-own" dinosaur game would be interesting. I'm not quite sure how that would work, but it's definitely not like anything I've ever seen before.

Build your own dinosaur: Evo

Other evolution games:
Primordial Soup
Wildlife

Ska_baron
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Joined: 08/02/2008
Dinosaurs

I think you could even try a variation of option 2 and control a variety of dinosaurs all over pangea and score points not just for killing other dinosaurs (even your own if you really need the points!) but for keeping that brontosaurus alive... For some reason I feel that that'd be a lot more fun than just the one dinosaur... I mean, if you're going for the global pangea thing =)

Hedge-o-Matic
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Joined: 07/30/2008
Dinosaurs

Pangea was awesome. Man, I miss that place!

I think that dinosaurs have a ton of great things going for them, from a game-design perspective. The are:

1. varied
2. tough or speedy or spiky
3. dangerous, yet with the appeal of the cute animals of today
4. strange, yet more believable and less geeky than aliens
5. already extinct, so they can be safely mocked, bred into genetic knots, or killed in huge imaginary numbers without do-gooders getting upset

All of these aspects are positives, from a game standpoint.

Plus, they got to live on Pangea. Lucky bastards!

Gogolski
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Joined: 07/28/2008
Dinosaurs

Read this tread from Materu who was working on a critter-building game. I sparked ideas in me for an evolution-game. That game would have an evolving game-board (to have changes such as continental drift, climate changes,... as well as natural disasters.) The idea is still not much more than an idea, but I have given it some thought every now and then and have scribbled down a bunch of things (problems and a few possible solutions) since putting it in my juornal...

I certainly think it could make for a great game!

Cheese.

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