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Electronic Board Game: Further discussion

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phpbbadmin
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Folks,

I have access to an old Pen Tablet PC, and I was strongly considering again the possibilities of creating a hybrid electronic board game. I was hoping to pick your brains for ideas.

The pen tablet is a Pentium 120, with a small touch screen (10" or so), Super VGA graphics, sound blaster compatibility, and probably rudimentary video playback. It sits upright rather nicely on a built in stand. It has a numeric keypad inset into the unit, but it does not have any other 'built in' keys (although you can plug in a ps/2 keyboard). It's fairly lightweight and sturdy, so it easily rotated or passed from one player to the next. Battery life might be a problem (a full charge lasts maybe 90 minutes, but I have a spare battery and an ac adapter, although I'd rather not use the adapter if possible).

For software development, I was thinking I could learn visual basic, or use Microsoft Access for rapid mock ups, or a game design software application like Multimedia fusion.

Ok here's the questions. How could I actually incorporate this piece of electronics into a board game?

We've briefly discussed this idea in theory at this thread:

http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=625

But I was hoping to get some more concrete ideas to work with the device I have available to me.

What immediately came to mind was hidden information. An electronic device would be great for keeping things secret from certain players and revealing information to others. Any thoughts on this idea or other ideas you have about using such a device?

Thanks in advance for your comments,
-Darke

DarkDream
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Electronic Board Game: Further discussion

Darke,

I don't want to kill your enthusiasm, but it seems to me first come up with a game then consider using the pen tablet.

Right now at least, I don't think any board game manufacturer will be interested in a hybrid-electronic board game. It seems to me it will cost too much.

If you want to do software for a pen tablet, I suggest starting with a board prototype and then putting it in the software.

--DarkDream

phpbbadmin
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Electronic Board Game: Further discussion

DarkDream wrote:
Darke,

I don't want to kill your enthusiasm, but it seems to me first come up with a game then consider using the pen tablet.

Right now at least, I don't think any board game manufacturer will be interested in a hybrid-electronic board game. It seems to me it will cost too much.

If you want to do software for a pen tablet, I suggest starting with a board prototype and then putting it in the software.

--DarkDream

DD,

I'm not even considering production of the game, I'm just exploring the possibilities of what such a unit *could* do right now. I'd like to discuss what sorts of games could benefit from the aid of a computer of some sort.

Realistically, I don't have any ideas for what might work. That's why I'd like to discuss it. I was hoping to see what you guys think is possible so I can come up with something to work on.

Don't be a naysayer, help me out here man!

-Darke

Oracle
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Electronic Board Game: Further discussion

How about an RPG where the tablet acts as the game master?

Maybe create a story-based game like Lord of the Rings where it's the players act as a team against the tablet. The tablet can do a good job telling a story, complete video and it would branch depending on what the players do.

----

It might help to look at it from the other direction.

What are the advantages of incorporating a board and cardboard/plastic bits into the computer game. Why not make it a purely computer game that supports multiple players across the network?

There's the obvious benefit that it's more fun to play a game with a group of friends over a table than have everyone stay home and sit at their computers.

Beyond that though, what in-game benefits are there?

Jason

Anonymous
Electronic Board Game: Further discussion

I would look at all the games out there with electronic components.

Dark Tower
Stop Thief
Code Name Sector

One thing software can do well is handle tedious maintenance (math, table lookups) and can keep you from making mistakes by enforcing the game rules. It can also "roll dice" for players. This would allow you to setup complex probabilities that don't work out well with a small number of dice (eg choose one of three outcomes, 0.3%, 12.7%, and 87%).

Passing the "component" around so each player can see "hidden" info is a great advantage. You can keep secret their money, VP (puerto rico style), allocations (kremlin style), their actions (dark tower style), or the location of some game element (stop thief style).

I like this topic. Keep it alive. :)

jwarrend
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Electronic Board Game: Further discussion

Another thing that this kind of implementation could permit would be a lot more variety from game to game, which could permit a more "narrative" game structure, like an RPG-board game as others suggested.

What I'm thinking of more is something like this: There are 5 "lost artifacts", 3 of them are needed to complete the "amulet" of power (but you need to find out which 3), and those 3 are hidden in various locations. Now, a computer can shuffle the 3 "live artifacts" and their hidden locations trivially, making every game different, whereas doing this in a board and card game is workable but very challenging to implement.

Hidden info is the obvious benefit, but I see creating variation from game to game without needing cards as a game-state randomizer as another great benefit.

I agree with your approach -- don't worry about marketing, just make a fun game that you can play with your new "toy"! And as a practical matter, board/electronic hybrids are certainly coming; designing something that blends the two certainly will give you a feel for the capabilities of such a blend, which can only help.

Good luck,

Jeff

Scurra
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Electronic Board Game: Further discussion

One thing that came up recently in a discussion with my testers with regard to having a computer aide would be the joy of being able to implement a true "blind bidding" auction mechanic, where everyone found out who had won but had no idea how much they had paid!

I think your "marketplace" from the Shipwreck game could benefit from something like this as well, since it becomes trivially easy to introduce slight random elements relating to supply and demand.

Anonymous
Electronic Board Game: Further discussion

One thing that would be real cool with an electronic device such as a tablet would be that players could secretly communicate with each other without giving any tells to the other players that the communication is happening. really good for a backstabbing game. another benefit would be that those messages (and other stuff) could be saved ... my group likes to save the byproducts from played games and then go back a few months/years later and read over them to see what was going on back then ...

nosissies
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Electronic Board Game: Further discussion

I'll concur with Jeff on your approach and add that now is a great time to start thinking about this, not even just in terms of a tablet, but also in terms of wireless laptops. No doubt folks are aware of the mainstream availability and use of wireless networks at home, which makes the participation of a laptop with some network connectivity much more of a practical reality.

I don't see any reason why your board game couldn't come with a CD which folks could install on their "game companion."

This might also lend itself nicely to a cooperative game.

Actually, the tablet might make one of the blue-sky thoughts I've had in the past a possibility. ... you could display the board itself on the tablet. The board could change over time, or based on events.

While you're at it, add a bar-code reader and barcode all of the cards for the game. When you play a card, you scan it, and the effects occur on the screen. Conveniently, You can get a refitted cue-cat on ebay pretty cheaply.

The only annoyance I can imagine would be the limited viewing angle on some lcd's.

That's my 2 cents... so much for patenting that idea :-)

peace,
Tom

SVan
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Electronic Board Game: Further discussion

Jumping into this headfirst without a lot to add but hoping this will inspire me to think of something good to say...

The only electronic game I own is Ebay, although I almost got the electronic battleship (i think it would have interested me much more than the boring old one would, but still wasn't sold on it)

Without the electronics Ebay would not be a game, because it keeps the game moving and makes it a great experience. I don't know if this is the same for the other games since I haven't tried them.

So in my eyes, I think having the machine keep track of the tedius and secret things can make a much better experience. The machine in ebay makes it truly random instead of making a human shuffle cards or something else.

Another game I think about that has a machine in it that I just thought of but thought of before when I read this thread earlier is NFL Showdown. The idea behind that game was great (except the collectable part) but it was too tedius to scan the cards over and over again. After you were done with a game, you did feel like you just coached a real football game, somewhat because it lasted just as long as a football game. Another problem was when Hasbro sent out the first batches the machine didnt read right and it took a lot longer to play. That cause a lot of people to stop using it and pretty much spelled the doom of the product.

I realize this may be a little off subject, but I think the focus should be on how machines and computers make games simpler for the players to play the game, how they can shorten the set up and possibly the math in the game and how the machine can make the experience so much the better.

-Steve

phpbbadmin
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Replies

No Sissies wrote:

I don't see any reason why your board game couldn't come with a CD which folks could install on their "game companion."
....

Actually, the tablet might make one of the blue-sky thoughts I've had in the past a possibility. ... you could display the board itself on the tablet. The board could change over time, or based on events.

While you're at it, add a bar-code reader and barcode all of the cards for the game. When you play a card, you scan it, and the effects occur on the screen. Conveniently, You can get a refitted cue-cat on ebay pretty cheaply

Well one of the reasons I wanted to explore this little gadget's possibilities is to see whether the possibility of a board game console system could ever be practical, or more importantly fun. One of the greatest things about board games is the social aspect; it brings people together. Sometimes the game itself is only secondary to the conversations that the game stimulates.

I agree about the dynamic board being a good concept. I envisioned a large flat screen laid facing up, perhaps touch sensitive or with some other technology that was able to track the location of objects on top of it. But here I think I'm getting ahead of myself. (Note: with E-paper being developed, this might be a real cost affective solution in the next few years. They are already developing methods for full color e-paper).

Regarding bar codes/cue cats, while they would be neat, I think it would just be a gimmick. Gimmicks aren't always bad, but read on...

Bitraven wrote:

One thing that would be real cool with an electronic device such as a tablet would be that players could secretly communicate with each other without giving any tells to the other players that the communication is happening. really good for a backstabbing game. another benefit would be that those messages (and other stuff) could be saved ... my group likes to save the byproducts from played games and then go back a few months/years later and read over them to see what was going on back then ...

Interesting; a method for implementing secret communication, and logged no doubt. No more 'passing notes' to other players or leaving the room together making it obvious that 'you are up to something'. Interesting, definitely something to add to the list.

Scurra wrote:

One thing that came up recently in a discussion with my testers with regard to having a computer aide would be the joy of being able to implement a true "blind bidding" auction mechanic, where everyone found out who had won but had no idea how much they had paid!

Another good one; secret actions!

Okay skimming the other replies breifly it seems like there are several things that a board game could benefit from using a computer. I'm going to list them in their simplest form because I am having a difficult time categorizing them (not these aren't in any meaningful order)

1) Resolve randomization. I.E. Roll Dice, shuffle cards, whatever.
2) Book keeping: Keeping track of resources and other game 'variables'. I.E. Victory Points, Gold, etc. Basically anything that board games currently track with 'traditional' methods can be tracked electronically.
3) Hide / reveal information: Hide/Reveal information at appropriate times to appropriate players.
4) Complex mechanic resolution: Use the computer to handle table look ups, or resolve highly complex mathematics. This might allow mechanics once thought to be 'fiddly' or too complex to be seamlessly implemented without any unnecessary strain on the players.
5) Game setup: Basically the computer distributes and/or setups everything that needs to be setup so the players aren't burdened to do so.
6) Player interaction: Players can have secret negotiations with one another.
7) Act as moderator, game judge, or AI: Basically, anything that previously required another player to act as an impartial 'judge' can now be handled by the computer. The best example of this is those games requiring a game master. Also the computer could be used to add extra 'neutral' players.

Ok that's about all I could think of at the moment. I understand that some of these cross over; that's ok.

In my eyes, I want to take some of the weaknesses of board games and couple them with the strength of the computer to hopefully have a more enjoyable game experience. Personally I don't think you should replace the tactile aspects of board games (dice rolling, gold tokens, etc) with electronics. Also people like being able to look at the board and get a good summary of the situation at a glance, which would be difficult if you moved alot of the components to the electronic realm. So my thinking is that hidden information is probably the best use for such a device. And possibly resolving complex mechanisms, but that might take a lot more theorizing. Card handout might be a good use as well. Basically instead of drawing a card, the computer would 'deal' you a card, and then you would grab the appropriate card from the deck. Not sure what use that actually serves...

Keep the comments coming.
-Darke

Zzzzz
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Electronic Board Game: Further discussion

My two cents...

Initially I think about two things, how an electronic device can be used as a game component and how it can me used to improve game mechanics.

From the mechanics standpoint, it is all about how the device can improve the players enjoyment of the game. Take away the tedious tasks as often as possible. Make the board randomize for me, keep track of my pawn, move my pawn, etc.

From the game component side, a ton of options arise. Maybe its the game board, maybe its just a fancy spinner, maybe its a fancy score keeper. Maybe it helps keep track of maps, items, pcs for an rpg.

One example/thought, maybe you can create a board game that requires 10 different game boards(or sections of a giant game board). First the tablet could easily contain the different boards, and maye it helps reduce overhead of swapping boards for the players. As a component it helps to enjoyment since players would not have to worry about 10 different boards, they can just enjoy the game play. It also allows you to work on maybe a "3-dimensional" board idea. Maybe the 10 boards are floors of a tower and players need to make their way to the top. This would allow players to be on different floors "seaching" for a key to unlock the next floor for them to move on. Might be hard to implement this in a straight printed media format. Cant even think how I would implement this, since it seems messy.

Along with the above idea, maybe there are game mechanics that you can introduce that are harder to do without a device like that. Say a mechanic called "secret movement". In this "secret movement" players would take the tablet in turn, moving their pawn in secret. So in the case of jwarrend's idea about the amulet, this would allow players to move in secret to different areas of the board to search for the amulet pieces. To add drama/tension maybe a sound is played when a player finds a piece of the amulet a sound is played so other players can be aware that that player found a piece of the amulet, but still have no clue where the player is on the board.

Anyways just a few thoughts....

Brykovian
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Re: Replies

Darkehorse wrote:
I envisioned a large flat screen laid facing up, perhaps touch sensitive or with some other technology that was able to track the location of objects on top of it. But here I think I'm getting ahead of myself.

Actually, I think I'll follow you down that road ... because I had envisioned something similar a while ago, but left it in my "too hard for me to figure out now" pile (with lots of other things).

And, before I go into details, I'll be sure to temper my idea with this comment of yours:

Quote:
Personally I don't think you should replace the tactile aspects of board games (dice rolling, gold tokens, etc) with electronics. Also people like being able to look at the board and get a good summary of the situation at a glance, which would be difficult if you moved alot of the components to the electronic realm.

I could see having a "tabletop gaming console" that would consist of a large flat screen that would sit in the center, as the main game board (just like you mentioned), with a smaller unit for each player either wired or WiFi'd to the main console.

Game modules would then come with some form of electronic media (DVD/cartridge, etc.) to tell the console what to do, plus rules and additional tactile pieces.

The main console screen would display the main "game board" and the players would use the tactile pieces on top of that. The individual user units would be able to show the players what they have "in hand" and take care of things like accounting/banking, messaging between players, hidden information items, etc.

Okay ... so, how does that help you with the specific PCpad that you mentioned? (I don't think it does really ... sorry man. ;) )

-Bryk

Oracle
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Re: Replies

Brykovian wrote:

I could see having a "tabletop gaming console" that would consist of a large flat screen that would sit in the center, as the main game board (just like you mentioned), with a smaller unit for each player either wired or WiFi'd to the main console.

That's exactly what a Nintendo Gamecube is. There's the large screen in the center (though vertical, not horizontal as you envisioned). Each player can use a Gameboy Advance as their controller and have private information, menus, etc on the small handheld screen.

The only real difference is the nature of the game we'd want to design for it.

Jason

Brykovian
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Re: Replies

Oracle wrote:
That's exactly what a Nintendo Gamecube is. There's the large screen in the center (though vertical, not horizontal as you envisioned). Each player can use a Gameboy Advance as their controller and have private information, menus, etc on the small handheld screen.

That's what pretty much planted the seed in my head ... :)

-Bryk

Anonymous
Electronic Board Game: Further discussion

A display setup as a large table that was touch sensitive:

You could play game like Warhammer digitally without having to compute (read: guess) line of site, inside/outside the area of effect, range, and damage. That would be fun. And the computer, of course, could randomly make maps. You could have maps much larger than the table/display and scroll across them as needed.

Scurra
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Re: Replies

Darkehorse wrote:

I agree about the dynamic board being a good concept. I envisioned a large flat screen laid facing up, perhaps touch sensitive or with some other technology that was able to track the location of objects on top of it. But here I think I'm getting ahead of myself.

If I understand it correctly, this is vaguely like how "King Arthur" works (the recent Knizia family game) - it's a step onward from "Dark Tower" by keeping track of where the pieces are on a touch-sensitive board.
The next stage is to allow that board to change its configuration during the game, but this could get complicated really quickly!

Anonymous
Electronic Board Game: Further discussion

Actually, this has been done quite often in the dim, dark beginnings of computer-gaming. Some examples which come to mind are: "Oil Barons" by EPYX around 1984/1985 and "The Quest For The Rings" by Magnavox for the Odyssey2 around 1980/1981. I believe even Avalon Hill tried something along these lines in their "MicroComputer" series in the early to mid-1980s. And some of the Ball games (at least statistic-wise) was incorporated into a board/computer hybrid system.

The problem seems to be that the technology is always outrunning the game, making any sequels or continuations nearly obsolete before they are released. Fortunately, it seems that, at least, the CD will stay with us for a while (one hopes) and this type of hybrid may make a comeback.

IMMHO, I would like to see a "series" of games, with the computer-end holding the drudgery of statistic-keeping which could be carried over to the next game in the series.

Imagine, perhaps, a "Fantasy World" board game where one adventure ends and the "sequel" would be released ... with the computer-end holding the info needed to start the next one. Or, perhaps, an "Age of Exploration" game where, after one unexplored continent is fully explored (and colonized), the "sequel" would take you to another.

The timing would have to be right with the "sequels" to keep interest high ... no more than 6 months apart ... so a designer should have at least 3 or 4 "in the can" to start with.

Oh well, my $ .02

Chris.....a.k.a. Smorgy

Anonymous
Electronic Board Game: Further discussion

Another great aspect of the computer/board hybrid would be atmosphere. Even the simplest computers could handle enough multimedia effects to immerse the players inthe atmosphere of the game (sounds, images, etc.). This is especially fitting considering the recent thread about narrative games. The computer could correlate the actions of the players and reveal specific information to each of them, allowing them to respond with or without the knowledge of the other plaeyrs (as has been mentioned in this thread).

It seems that many of the suggestions seem to move towards allowing the computer to act as game master for the players, it would be great to see some ideas that would go beyond this aspect of incorporating a computer into the design. But how...??

Anonymous
Electronic Board Game: Further discussion

Quote:
Another great aspect of the computer/board hybrid would be atmosphere. Even the simplest computers could handle enough multimedia effects to immerse the players in the atmosphere of the game (sounds, images, etc.).

Yes, this has been used to some effect, also.

The Mystery Dinner Party games which pre-dated Decipher's "How To Host A Murder ... " series used small 33-1/3 Records to set atmosphere. Decipher used Tapes. TSR used CDs in many of it's add-on games in the early to mid-1990s for this.

The problems in the Computer/Board Game hybrid area (IMO) are two-fold.

(1) There's a natural "logistics" problem ... the Computer is generally not in the general vicinity of where people would normally play Board Games.

(2) There seems to be a "divide" as far as Computer Gamers and Board Gamers are concerned. Computer Gamers tend to play, to a large degree, only Computer Games ... and vice versa for Board Gamers. The middle-of-the-ground Gamers who enjoy both are, IMO, a small portion of the total Gaming pie.

There needs to be a very compelling story and game, with enough to interest both types of Gamers, to actually be sellable. There's a balance to be struck which will do this ... just don't ask me what it is.

Chris.....a.k.a. Smorgy

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