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How to create a CCG

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rhianor
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Joined: 12/31/1969

First step we need to create the game mechanics.

Mana generation:

I don’t like the magic mana mechanic so I will use another type of mechanic.

I will use the 1 turn > 1 mana I (called mana to be easier to represent)

So if we are in turn 5 we have 5 mana points to spend, if we here in the 10 turn we had 10 mana, and go on.

If we spend mana in the next turn it will replenish.

With this we get a easy way to generate some mana.

rhianor
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Joined: 12/31/1969
How to create a CCG

Creatures

Next we need some soldiers to fight for us. Creatures and each creature should have one of the followings attributes:

Tolerance level - number of copies of a card per deck.

Speed level- the chance from escaping from the battle field to the hand.

Rage level- the chances of distributing the first blow

Damage level- the damage provoked in an attack

Life-life of a creature

Cost-the cost of a creature

Creature type- the type of a creature

Special abilities- this is optional.

We need also some value to make the deck balance maybe call it Card value.

rhianor
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Joined: 12/31/1969
How to create a CCG

Spells or effects

After we had the creatures we need something to affect the creatures attributes, we should call it magic, or whatever we want.

hpox
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Joined: 12/31/1969
How to create a CCG

One thing Magic got right is Emergence.

phpbbadmin
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How to create a CCG

Just curious, what is the purpose of this thread? It doesn't seem like it has anything to do with 'how to create a ccg' but rather, the process you used to create a CCG.

Scurra
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How to create a CCG

rhianor wrote:
Next we need some soldiers to fight for us.

Now you see, I don't think this is the logical next stage at all. It may be true that soldiers in some form may enter into the equation, but it does rather force the direction of the design - not to mention the difficulty in avoiding too many echoes of other games.

Mind you, I actually think that the resource generation isn't necessarily the right place to start either... :-)

rhianor
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Joined: 12/31/1969
How to create a CCG

How to play with all this

First, we build our, deck, next we take cards for our hand 5, 7, 9 whatever we want.

Then we wait for the mana to grow them we play the cards using the “Cost”

In a battle the creature with more” Rage level” will strike first, delivering the damage to the other creature.

If the attacked creature doesn’t die, is his turn to attack.
This will go on until a creature eventually dies.

If we want to use a magic, spell or effect we play, pay the cards cost.

rhianor
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Joined: 12/31/1969
How to create a CCG

Finally applying a theme

After much brainstorming we choose a theme wild life

For instance, instead of creatures we had animals (ex: lions, rhinos, stuff like that).

Instead of magic we had events, like storms, hurricanes

After this is done, we need to beta test the stuff to balance some things

Jebbou
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Joined: 07/29/2008
How to create a CCG

Hello Rhianor,

Have you though about creating a journal entry instead of a thread in the forum? I think it would be more appropriate, since this thread is not likely to generate much duscussion, but are about placing your thoughs in a location where interested people can comment. To access the Journal section of this site, click "Journals" link on the left menu.

Regards,

Jeb

PS: I just opened the "journals" section, and tried to add an entry. I saw that some icons are missing.

Zzzzz
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How to create a CCG

Jebbou wrote:
Hello Rhianor,
.....I think it would be more appropriate, since this thread is not likely to generate much duscussion, but are about placing your thoughs in a location where interested people can comment. ...

Jebbou You never know what people might comment on, my first comment would be that Rhianor needs to add in the issue of balancing card combo. Or for that matter decided how card combos will work.

Or maybe the first step should be WHY? That simple, WHY another CCG?

Or even WHAT, WHAT can I add to the CCG world that makes it worth it to post about how to make a CCG.

Or maybe start with designing new mechanics that would make it worth creating a CCG.

Sorry I will stop the little rant now ;P

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