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Open Game License for CCGs

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RAF
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Folks,

Several years ago, I embarked on creating a system for developing one's own CCG. Part of its originality is that the mechanics are designed in a way where one could play it as a standalone CCG or use it within an RPG framework as well. The idea was that the system would fall under "Open Game License". I'm considering finishing the system and publishing it.

I just wanted to get some feedback on the viability of such an idea.

Thanks,

RAF
www.zhadu.com

CIDIC
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Open Game License for CCGs

sounds cool, i'd like to see it.

VeritasGames
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Open Game License for CCGs

I'd like to see how you handle it. It's going to be interesting to see how you craft the OGC and PI declaration for such a project.

OutsideLime
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Open Game License for CCGs

Quote:
I'd like to see how you handle it. It's going to be interesting to see how you craft the OGC and PI declaration for such a project.

It would also be interesting to know what OGC and PI stand for....

~Josh

VeritasGames
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Open Game License for CCGs

Go to my website

http://www.veritasgames.net/

Go to the Game Design section and look through the article on "Info on the Open Gaming License"

Hedge-o-Matic
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Open Game License for CCGs

VeritasGames wrote:
Go to my website

This website's great. I recommend it. Oh, but update your news section!

VeritasGames
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Open Game License for CCGs

What news section?

Hedge-o-Matic
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Open Game License for CCGs

Oh, sorry. The Home page, where it mentions a 2005 product launch in the future tense. 2005 is, like, so yesterday.

RAF
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Open Game License for CCGs

Lee,

Thanks for the info.

-RAF

VeritasGames
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Open Game License for CCGs

Fixed the homepage, thanks.

RAF, did you check out the OGL article on my website? It sounds like you did. Is it useful at all to you? I haven't had a lot of comments back on that article. Perhaps you are already thoroughly familiar with the OGL.

BTW, RAF, is your game available online anywhere for us to check out?

Josh, did my article answer your questions about OGC and PI declarations?

Anonymous
Open Game License for CCGs

A while back I began work on an Open CCG of my own - Terality.

I know there is a good number of people who are fimiliar with it, and I do occasionally still get emails asking about the progress.

Someone was kind enough to link me to this thread, so I figured I'd chime in real quick.

First off, a shameless plug:
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=2903&highli...
(My website is currently down, so dont expect to get much from it)

Note before I comment: I obviously know very little about your true concept here, so I'm working with what I have

I personally believe an Open CCG model would have quite a bit of potential. Your post is somewhat vague, but from what I understand your basic concept here is to develop a streamlined method that any person could use to develop a CCG of their own, correct?

If the above is the case, I'd personally doubt the marketability and true potential it has - though I could be wrong. See, giving people a method to create a CCG is fine, but what this does is split the community based on each CCG developed as a derivitive of your process. Additionally players have to work significantly before they acheive a playable product, which is just another hurdle you need to jump.

My take on the issue (and the mindset I am using to develop Terality) is to create a base set of rules - as well as a solid set of cards which people have access to. What you do beyond this, is allow players to develop their own cards to expand upon the initially created cardset. Thus, as creator you have the option to 'sanction' cards that are fairly created by players, but ALSO give the players the option to go nuts if they want to, on their own accord, of course.

I am admittedly at work, so this reply is a little rushed. But at the most basic level, I believe that for something to create a solid community, there needs to be something common holding it all together. With simply a method to create a CCG, you are facilitating means to split the community before one even forms.

VeritasGames
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Open Game License for CCGs

Terality's license, if I remember, was for not-for-profit development. I think this, for most practical purposes, really limits the development opportunities for an open game. Art costs. Research and development costs. To pay for that, somebody needs to at least make back their money, and to get them to risk money on art, etc., they may expect to produce for a profit.

I think these types of projects make MUCH more sense if they are co-op projects at the very least, or if they are introduced with a license that lets others add on without restrictions regarding their profits.

Now, I agree that a sanctioning process is really useful to keep play balance. I'd advise coming up with two logos and a set or rules. Logo A is for the main developer. It never gets licensed. Logo B is a "for use with logo" licensed as Product Identity under the OGL (under the restriction that it is available only for sanctioned cards and products), and the rules are 100% OGC.

Logo B should appear in large form on the product packages and should appear in small form directly on all sanctioned cards, so that people can tell at a glance if a card is sanctioned.

That's how I'd handle such a project.

-----

The folks at Neo Productions have a different idea. They have a point-based card creation mechanic for Final Twilight. They also have a gallery of art. You submit cards for approval. They verify that they are legal. They let you pick art out of the gallery, and you pay to have the cards done Print on Demand and shipped to you.

A novel idea, but I'm against re-using art for totally unrelated cards because players mnemonically encode card text onto their brains by associating text with images. Re-using images for unrelated cards could result in lots of player mistakes. If your player base is sufficiently fragmented (a negative thing, in my opinion), then this is not an issue, because so long as each group does not repeat an image for different cards, it matters little if different groups use the same art to different ends.

Neo Productions has hit on one important thing: for this stuff to take off, people are really going to want cards printed out on nicer stock using a Print on Demand method, so they don't blow out whole ink cartridges on lousy stock and have to cut them out by hand.

I have done a lot of investigation in the POD card game requirements, if anyone needs to pick my brain.

OutsideLime
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Open Game License for CCGs

Quote:
Josh, did my article answer your questions about OGC and PI declarations?

Why yes, it did, thank you. Also I must agree with Hedge-o-matic, you have an excellent website going there, tons of great resources!

~Josh

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