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The Outside Track and Other Weak Concepts

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Anonymous

How many of you are not familiar with the outside track design concept? It

FastLearner
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The Outside Track and Other Weak Concepts

"The Outside Track" concept is also referred to in a broader sense as "Roll and Move." The primary complaint against it is the amount of randomness it adds: for example, even if you

phpbbadmin
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The Outside Track and Other Weak Concepts

I think one of the best games I

Chip
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The Outside Track and Other Weak Concepts

I think a slight improvement over basic "outside track" use is when players are rewarded with a dice roll after performing some action - in most instances, such as in games like Trivial Pursuit, this means anwering a question. After which a player (or team) if having answered a question correctly is rewarded with the roll of a die. The roll of the die is obviously still random, but the extent/frequency of a roll is controlled by the ability of a player.

I know "Party Games" such as Trivial Pursuit aren

Anonymous
The Outside Track and Other Weak Concepts

I

FastLearner
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The Outside Track and Other Weak Concepts

I find the roll and move in Trivial Pursuit to be quite irritating, though, because the questions are designed to have "impossible" questions every n cards. This keeps even really good trivia buffs or teams from running the board, which is good, but it adds a second random factor to the roll and move such that many games of TP I

Anonymous
The Outside Track and Other Weak Concepts

Bin-Fa The Tao of War ( http://www.binfa.com/ ) uses an evolved roll and move concept and it works very well. I think die rolling when combined with decision making is a concept that works. If you are forced into just moving, then it is weak. But if I roll and can then use that roll to move, attack or perform some other action, then it becomes a viable concept. The die then just becomes a random element, an obstacle which players must adapt to, much like life presenting situations that force us to use our brain.

Scurra
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The Outside Track and Other Weak Concepts

Quote:
15-04-2003 at 19:56, darkehorse wrote:
Considering rock, scissors and paper: The game that uses this that I found most frustrating is talisman

phpbbadmin
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The Outside Track and Other Weak Concepts

Quote:
16-04-2003 at 08:11, Scurra wrote:

But they thought about that one, in that the various options weren

jwarrend
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The Outside Track and Other Weak Concepts

Although it wouldn

zaiga
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The Outside Track and Other Weak Concepts

Played Royal Turf yesterday. It

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