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Players operating out of turn

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ACG
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Joined: 12/31/1969

Hi! I'm still toying with my Junkyard Wars game and am thinking about adding a rule. The catch is, I'm not sure if it will make the game too complicated.

Each player has four workers, each of which can take up to 6 actions (if he's carrying items, they may weigh him down and he won't be able to take all 6). Right now, all of a player's workers may only take action during the player's turn.

I'm debating allowing players to have their workers spend actions during other player's turns. Each time it gets around to the player's turn, the workers get a fresh set of actions.

This would make the game more realistic. However, do you think it make it too complicated? People will inevitably forget which worker has done what. In theory, I could give each player a card where they can keep track of which worker has taken how many actions (dice maybe), but people may forget to keep track of it.

Thanks in advance,

ACG

Sebastian
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Joined: 07/27/2008
Re: Players operating out of turn

ACG wrote:
I'm debating allowing players to have their workers spend actions during other player's turns. Each time it gets around to the player's turn, the workers get a fresh set of actions.

This would make the game more realistic. However, do you think it make it too complicated? People will inevitably forget which worker has done what. In theory, I could give each player a card where they can keep track of which worker has taken how many actions (dice maybe), but people may forget to keep track of it.

Another problem is that it slows the game down considerably. You have to keep having pauses to allow other player to do things, and you can't plan your turn ahead of time very well, because people may play a card half way through and force you to change all your plans.

A third problem is that unless you are careful, you get timing issues. Two player try to do something at once - which one gets to do it? A player plays an action, and then a second action. Another player claims that before the second action, they wanted to do something and didn't have the chance. Do you take back the action, or has that player missed it? What about taking two actions back. What about if the player does the second action very quickly to forstall any additional moves.

My conclusion would be that if the change is just to make things more realistic, then don't do it - you add a lot of complexity. If there are some gameplay benefits, then it's your call about whether they are worth the cost.

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