Ok, I'll start this one.
The issue has come up in the GDW about how players might, through poor sportsmanship, 'wreck' a game, and to what extent a designer ought to take that into account and design around it.
For example, players who are going to cheat can probably ruin a lot of games, yet that can be notoriously hard to design around.
For the specific issue at hand, we were talking about whether a player who is clearly losing might "give up" and try, if it's possible to do so, to accelerate the game end, thus freeing himself from the burden of playing.
Seth also pointed out the issue of "playing for placement" rather than playing for the win. I think this is ok in some cases and not ok in others. My personal feeling and expectation is that each player will, in each of his actions, attempt to maximize his position relative to the player he believes will win the game. I don't feel a player is necessarily obligated to "hit the leader", particularly if (a) he doesn't think that player will end up winning and (b) doing so wouldn't make him more likely to win the game.
The issue only comes up, I guess, in the kind of situation where a player can perhaps make a risky move that if it succeeds, will win him the game, but if it fails, will drop him lower than his current position. Here is the kind of scenario where I think it really matters whether you're "plaiying to win" or "playing for placement". Personally, I think it hangs a lot on how well you can calculate the likely out come of your move, and the likely way other players will respond. If you can be pretty sure that the move that would net you the win has only a 5% chance of succeeding, I wouldn't necessarily take it, since I think maximizing your score relative to the leader is what is important but this will almost certainly reduce your score. But, if it's the only possible imaginable way of winning? Maybe then, you really ought to go for it, since if you don't, you come in 4th rather than 2nd, maybe.
It all depends what you put in your personal trophy case. To me, I feel pretty good when I come in 2nd; I feel less good when I come in 4th. But I generally rate myself more on relative performance based on score. If first place had 51 points, then I want to know how close I came to 51 points, not what my ordinal position was. If the score breakdown is 51/49/46/45, then I would probably be happy with whatever position I got. If it's 51/26/24/10, then probably only winning would feel terribly satisfying. So for me, "how close was I to winning" is usually the question I ask more than "what place did I come in?", and I think that's a little different than "playing for placement".
So in conclusion, I think I think that a player ought to try to maximize his score relative to the person he thinks will end up in the lead, assuming things continue to go the way they are going. If each player does that, I won't generally complain about another player's actions, particularly if he fails to take down the leader just so I can become the leader!
Just my take on the situation...
-Jeff
I don't think we're on the same page yet. I think "playing for position" means when you go into the game, you are going to try to go for the highest place rather than go for the outright win.
If a person has determined they can't win, why shouldn't they try to finish 2nd? What do you want them to do instead? Or are you taking issue with their determination that they can't finish 1st?
This is a psychology excercise at this point, because it's pretty clear to me that someone who is "stuck" in third might as well end the game; if further play isn't going to move him forward in the game, why not try to end it? What we're objecting to in different ways, I think, is the motivation for ending the game. You're saying it's bad if the player is only ending the game so as not to risk falling out of 3rd. I agree, but only insofar as its still possible to advance. If a player can't hope to gain in position, why not end the game?
My objection with the kind of people Fast was talking about is that they give up without even trying to win, and try to sabotage the game by ending it as quickly as possible. That's just being a poor sport.
But again, if someone does all they can to maximize their score relative to what they believe the winning score will be, I just don't see anything to object to there...What am I missing?