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Poll: Fun Dice Rolling

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GamesOnTheBrain
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Joined: 07/24/2008

Quick! Give me your gut reactions...

Just tell me the first thing that comes to mind.

To attack in a quick combat game...

Question A:

Would you rather...

1) Roll 1d6 ?
2) Roll 2d6 ?
3) Roll 1d10 ?
4) Roll 2d10 ?
5) Roll 1d20 ?
6) Roll different kinds of dice depending on my stats

Question B:

Would you rather...

1) Roll high values
2) Roll low values

Question C:

Would you rather...

1) Try to roll equal to or higher than a fixed number
2) Try to roll higher than your opponent who is also rolling

Since I only want your gut reactions and not analysis at this time, I don't want to provide any context or additional details.

rkalajian
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Joined: 12/31/1969
Poll: Fun Dice Rolling

A: 6
B: 2
C: 1

Brykovian
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Joined: 07/21/2008
Poll: Fun Dice Rolling

Question A: 6) Roll different kinds of dice

Question B: 1) Roll high values

Question C: 2) Higher than opponent who is also rolling

-Bryk

Anonymous
Poll: Fun Dice Rolling

1
1
1

Anonymous
Poll: Fun Dice Rolling

6
1
2

Anonymous
Poll: Fun Dice Rolling

6
1
2

Zzzzz
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Joined: 06/20/2008
Poll: Fun Dice Rolling

A) 1 or 2, using multiples of 1 type of di

B) 1

C) 1

Oracle
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Joined: 06/22/2010
Poll: Fun Dice Rolling

a) 6
b) 2
c) 2

sedjtroll
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Joined: 07/21/2008
Poll: Fun Dice Rolling

Depends onm the game, and how big a part the combat is, but...

A: 6
B: either way
C: 2

Anonymous
Poll: Fun Dice Rolling

5
1
1

IngredientX
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Re: Poll: Fun Dice Rolling

2d6, high values against a fixed number.

FastLearner
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Joined: 12/31/1969
Re: Poll: Fun Dice Rolling

Question A:
2) Roll 2d6 ?

Question B:
1) Roll high values

Question C:
2) Try to roll higher than your opponent who is also rolling

GeminiWeb
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Joined: 07/31/2008
Poll: Fun Dice Rolling

Question A

2) Roll 2d6

Question B

1) Roll high values

Question C

2) Try to roll higher than your opponent who is also rolling

So when do we get to give you our reasons? :wink:

GamesOnTheBrain
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Poll: Fun Dice Rolling

GeminiWeb wrote:
So when do we get to give you our reasons? :wink:

LOL.... soon...

I'm very happy to see so many people responding, especially since some of the answers are not what I expected.

If you haven't responded yet, please do! (The survey is at the top.)

Anonymous
Poll: Fun Dice Rolling

A) 6
B) 1
C) 2

zaiga
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Joined: 12/31/1969
Poll: Fun Dice Rolling

1
1
2

Anonymous
Poll: Fun Dice Rolling

A)2
B)2
C)1

ycyclop
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Joined: 11/12/2008
Poll: Fun Dice Rolling

a)4
b)1
c)1

Johan
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Joined: 10/05/2008
Poll: Fun Dice Rolling

A) 1 or 2
B) 1
C) 2

Scurra
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Joined: 09/11/2008
Poll: Fun Dice Rolling

2 (2d6)
1 (high numbers)
2 (more than opponent)

(indeed, this is the exact mechanic I have used in my quick combat game, so it's hardly surprising that I think it's the best! It does depend upon what you mean by "quick" combat though.)

Anonymous
Poll: Fun Dice Rolling

1/2
1
2

Anonymous
answer

6
1
2

As a side note on rolling dice, are there games where you want to roll "in the middle", ie below the highest and higher then the lowest?

RookieDesign
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Joined: 12/31/1969
Poll: Fun Dice Rolling

Ok, I'll answer quickly then give you some aftrtoughts.

2) - 2d6
1) - Roll high
2) - Greater than target number.

Now in some more details.
I would use one or two six-sided dice for a combat like a one-on-one combat. The RPG Heavy Gear use the best of few dice (2-3) and add your stat value. (a +1 to +3 typical). I hate this system because I find the stat is more important than the roll.

If I was to use a small army, I would prefer a D66 or D100. D66 because it doesn't increase production cost. With 66 choices you have a bit more flexibility in the number of opponents/support. That's what I'm planning to use in my next Napoleon battle game.

The system I like the most for rolling dice for combat was Earthdawn system. Your stat is define as a step. Each step has a dice combination associated with it. And if you get the maximum on a die you reroll this die and add the new result. A step represent that the value will be reach 50% of the time without any reroll.

Exemple
A step 3 is a D4. (50% to have 3 or more). A roll of 4 is a reroll and add. Spread (1-4)
A step 4 is a D6. (50% to have 4 or more). A roll of 6 is a reroll and add. Spread (1-6)
A step 8 is 2D6. (50% to have 8 or more). A roll of 6 on either die is a reroll for this die. Spread (2-12)
Later the combination are more fun.
A Step 13 is d12 and d10. (50% ...). Spread (2 to 22)
You can go on to an impressive
Step 100 4d20+6d10+4d8 (Ok it's fun anyway to roll that many dice)
You can go on till you want.

For the third part, if the roll is against a target number the target should be equal or above. If the opponent is also rolling, then I would suggest strickly above.

Have a good day.

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