What is analysis paralysis? People mentioned it when talking about Tigris and Euphrates, and other action point games? Is it when a player stalls trying to decide what to do, or just an overload of information that lowers the fun factor of the game? Some one chime in and set me straight.
A question from the Chat.
Thu, 05/01/2003 - 17:00
Thu, 05/01/2003 - 09:02
#1
A question from the Chat.
Analysis paralysis is when a player takes a long time deciding what to do, usually because there are a lot of options and all of the possible resulting actions/reactions to consider.
Analysis paralysis can be avoided in game design by giving the player less options or to give the player these options in more managable chunks.[ This message was edited by: zaiga on 01-05-2003 06:03 ]
Thu, 05/01/2003 - 09:53
#3
A question from the Chat.
Analysis paralysis is a bad thing. It makes other people wait while you plan your move and who doesn
Thu, 05/01/2003 - 10:48
#4
A question from the Chat.
Quote:
01-05-2003 at 06:33, Mind4u2c wrote:
Yet if you striving to create an "Civilization" (AH or Eagle), or Mare Nostrum epic empire building game or even a semi complex wargame, isn
Thu, 05/01/2003 - 17:00
#5
A question from the Chat.
As has been pointed out, it
Yet if you striving to create an "Civilization" (AH or Eagle), or Mare Nostrum epic empire building game or even a semi complex wargame, isn