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A question from the Chat.

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Anonymous

What is analysis paralysis? People mentioned it when talking about Tigris and Euphrates, and other action point games? Is it when a player stalls trying to decide what to do, or just an overload of information that lowers the fun factor of the game? Some one chime in and set me straight.

zaiga
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Joined: 12/31/1969
A question from the Chat.

Analysis paralysis is when a player takes a long time deciding what to do, usually because there are a lot of options and all of the possible resulting actions/reactions to consider.

Analysis paralysis can be avoided in game design by giving the player less options or to give the player these options in more managable chunks.[ This message was edited by: zaiga on 01-05-2003 06:03 ]

Anonymous
A question from the Chat.

Yet if you striving to create an "Civilization" (AH or Eagle), or Mare Nostrum epic empire building game or even a semi complex wargame, isn

zaiga
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Joined: 12/31/1969
A question from the Chat.

Analysis paralysis is a bad thing. It makes other people wait while you plan your move and who doesn

jwarrend
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Joined: 08/03/2008
A question from the Chat.

Quote:
01-05-2003 at 06:33, Mind4u2c wrote:
Yet if you striving to create an "Civilization" (AH or Eagle), or Mare Nostrum epic empire building game or even a semi complex wargame, isn

FastLearner
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Joined: 12/31/1969
A question from the Chat.

As has been pointed out, it

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