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Question for dice game idea

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dete
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Joined: 12/31/1969

I like the way the dice from Dragon dice look.

So I want to make a game that uses dice that
look like that instead of number printed on them.

The thing is I prefer more of a small scale fight
than an army vs army.

And I don't like the luck factor. I prefer strategy.
So if I'm using the dice as pieces and
not for rolling would it turn off a lot of players?

The dice is used instead of miniatures because
each side of the dice will be used in play.

any suggestions?

A dice game without using dice in their normal context,
sounds like an oxymoron doesn't it? hehehe

JPOG
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Joined: 12/31/1969
Question for dice game idea

Actually there are a selection of games use dice as things besides "dice". My friends and family commonly use dice for life counters for Magic the Gathering and I know the Star Wars card game uses dice as counters as well.

Dice are perfect to keep track of low numbers, or even high ones if you feel like you can easily explain how to do it. For example, for life totals in MTG, I have a huge D6 and two small same-colored D6 - the big one is my TENS and the smaller ones are my ONES, so if the big die is 2 and little ones total 9, I have 29 life. I will redo my Space Mines game at some point and more easily insert the dice-as-counters concept into it.

The numbers instead of pips are ok and I have seen Dragon Dice but dont remember them - I'm partial to pips myself and I think D6 are the perfect size to use for counters. I think dice are fine to represent pieces or units or what have you, though a lot of people don't like the genericness of it.

Anonymous
Question for dice game idea

This may be an area I have burned many a midnight on....

You mean using Dice as miniatures (never rolling them)... and as they move around and affect or are affected by things... you manually flip the die (like to indicate loss of life or a transformation, etc, etc)

Am I getting warm?

I, possibly against popular opinion, think dice also make great miniatures and custom dice with little images, etc can really bump up the coolness factor of any game in my humble.

Be warned, if you plan on needing a set of dice with all the faces unique, make sure you are playing your state lotto regularly.

One of my most powerful games has currently hit the big bad brick wall of customized dice cost.

Shrike
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Joined: 08/26/2010
Question for dice game idea

Sounds like if done right it would be cool. The cost could be a poblem, but if you use six sided die, just get the blank ones and use stickers. I'm sure you've thought about that though. Hmmm...... to only have your own plastics factory... ^_^

dete
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Joined: 12/31/1969
Question for dice game idea

Yes JPOG, I agree, dice make a nice counter.
yes Brahmulus your totally on the right track.
and fellow Texan, Shrike, yes I plan to use
stickers on a cube.

I've even contemplated a paper cut out dice.

I guess tis ok to have a dice game that doesn't roll.

I was thinking of a several settings for this dice game:

A Monster game in which the dice represents 6 limbs of
a monster. Head, torso, 2 arms, 2 legs. A build your own
creature type thing. Like a Vampire head will have
these marks on the dice. (using a regular 6 sided dice)
1. face
2. drain blood
3. convert into vampire
4. hypnotize
5. (repeat any of the above)
6. (repeat any of the above)

The other setting has to do with Giant Robots.
Not quite sure how to do this, because I'm thinking
of Voltron or Power ranger type robots that can
split into 5 components.
Transformers and Gobot types are easier
and I want to include them as well.
Also, what is a giant robot without a
guy in a rubber giant monster suit to fight?

Zzzzz
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Question for dice game idea

If you dont have any reason to roll these dice, why would you not consider using just a plastic or wooden cube?

If you dont specifically need a die, it might be cheaper to just use a cube of plastic or wood, since it would not need to be sent through any type of die certification/validity testing (you know the whole process involved in validating the dice are weighted correctly). A big part of the cost of dice comes from this extra processing to assure your dice are valid.

Anonymous
Question for dice game idea

Actually for proto-typing here is your cheapest alternative...

packs of dice from WALMART or your toy aisle in the Grocery Store... usually 99 cents - $1.99 for a set of 5.

Then grab a pack of address labels from Office Max.

Do a few tests with photoshop to line of 6 images on one address label (they fit perfectly.

Print them off and trim them out (hard part, will totally waste your patience, wrists and your scissors (they get sticky fast)).

And press labels hard over your standard dice.

They roll and test pretty darn good...

you can also use highlighters to paint over each sticker if you need colors.

As i said been there done that... its once I started trying to go to the next level of actually having some real custom dice made... that the dream ended... for now... (is MegaBucks tonight!?)

doho123
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Question for dice game idea

Something I've been toying around with involves using dice as cheap counters. The game involves three different "currencies" (for lack of a better term). Each currency does a slightly different thing in the game (how it relates to point totals). Each currency is represented by a different color of die (red/white/green, for example).

Each player is assigned a number 1 through 6. When a player plays his currency on to the board, he places the die on the board with his number face up to indicate that it is his.

This simplifies things greatly, so instead of having to have 3 different token sets for each player, I now have 3 different token sets that can be used by all players. So, if players are pulling tokens randomly from a bag, any token can be used by anyone. If players are willing to make deals for X amount of red tokens, then fine, just hand over the red dice. Or if players want to make a deal for different ownership of a token on the board, you don't have to swap them out; you just flip the die around to appropriate player.

Of course, in the real world dream, each die face would have a special symbol for each player, and not just die pips. But for cheap, available items, dice are a great way to go in this application.

JPOG
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Joined: 12/31/1969
Question for dice game idea

Also look up "wooden cubes" in Google or somesuch - they are VERY cheap, usually from a woodcrafter site, and come in a variety of sizes - I was even tempted to buy some to use AS dice but they would not be weighted acceptably.

GamesOnTheBrain
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Question for dice game idea

Brahmulus wrote:
Actually for proto-typing here is your cheapest alternative...

packs of dice from WALMART or your toy aisle in the Grocery Store... usually 99 cents - $1.99 for a set of 5.
I've seen packs of 10 dice at the Dollar Store (or the Dollar Tree, whatever you call it) for, drum roll please.... one dollar! (I bought theire entire stock, LOL.)

Gogolski
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Question for dice game idea

How about this for a die as miniature:

Every turn, you may turn the dice to a certain number (1-6). This determines your unit's action for that turn, as well as your defencive ability for the unit till your next turn.

1] Defensive stance (6 defence)
2] Move + defencive stance (5 defence)
3] Run + defencive stance (4 defence)
4] Full/special attack (3 defence)
5] Move + minor attack (2 defence)
6] Run + minor attack (1 defence)

=> A 'run' would be a double (or tripple) 'move'...
=> The full attack could be two attacks, or an attack that deals extra damage.
=> The special attack could be the vampiric bite or crushing bearhug or anything like that according to what unit the die represents.
=> The minor attack could be a single attack or an attack that deals less damage.
=> In case of '5]' or '6]', you may choose if you make the complete move or run before or after the attack, but it may not be split up in two half moves/runs.

[EDIT]
The stickers could picture:
1] shield
2] arow (->) + shield
3] double arow (=>) + shield
4] sword
5] arow (->) + sword
6] double arow (=>) + sword

Depending on how large the cubes would be, they could also feature the defence number.
[/EDIT]

Cheese!

larienna
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Question for dice game idea

First, I have to say that I somewhat hated dragon dice. The first flaw in the material was the shapes carved on the dice which were very hard to understand. You need an instruction book that showed you which faces are available on each die. Second, the fact that it was a collectible game was also horrible. I bought 1 starter set pack and it is now taking dust somewhere in my house.

Now, there is another dice game which look cool that I have seen in YuGiOh called DDD which stand for something like dungeon dragon dice. OK, it's yugioh, it's fiction, still there is a few cool ideas. Here is the rules explained really fast.

3 Dices are drawn, they have stars, pentagram, swords, etc. All result goes into a crest pool. If you get a number of star, you can summon one of the die rolled. The summon die is place on the table. It open itself making 6 tiles on the board with a creature in it. You can move the creature around the tiles.

The goal is to reach the opposing player, You cannot summon dice where there are already tiles. Some creature has special abilities that requires some rolled crest to activate. You can use your reserve crest in your crest pool. So you can use you pentagon crest to cast spell, or sword crest to attack. As you can see, there is a lot of fiction but there is still a couple of good ideas.

By the way, one of the thing I love in YuGiOh is all the game found in the manga besides the basic card game. They are really interesting and sometimes give me ideas.

Finally, I already tried to make home made symbol dice. I don't think my solution can be used for commercial purpose. I use D6 blank dices that you normally use stickers on them. I take a permanent fine marker and draw my logo on them. When they are dry, I use some varnish on them to make sure the logo does not fade with time.

Anonymous
Question for dice game idea

Quote:
First, I have to say that I somewhat hated dragon dice.

Never played it, only seen pictures. I'll agree that the art on the dice themselves looked kind of poor (ok, really kindergartenish)... but i have heard they felt good in the hand?

The number one complaint I've read is that there were too many symbols, as you said, AND, perhaps the fatal flaw, tons of different symbols across different dice that meant EXACTLY the same thing... so lets say 20 different symbols that all just mean teh same ATTACK.

FWIW there seems to be a massive fanbase for this game... and a few websites that await its return!? Almost like a cult.

Quote:

Now, there is another dice game which look cool that I have seen in YuGiOh called DDD which stand for something like dungeon dragon dice. OK, it's yugioh, it's fiction, still there is a few cool ideas. Here is the rules explained really fast.

Just my opinion, but I have this game out in front of me right now... I grabbed it at a massive comicon for playtesting/ripping off ideas... you know the routine... hehehe...

anyway, its terrible... the dice that form pathways are cheap pieces of cardboard that you cant actually fold properly to form dice (there are no fold lines or indents), and when you do try to (like with a straight edge) they dont connect or secure or anything anything... its absurd.

Beyond that there didnt seem to be much depth, and I'm usually into fantasy fight monster dungeon type games... but there was just nothing beneath the surface. The miniatures are ok.

Just my humble.

Quote:
They are really interesting and sometimes give me ideas.

Well in the end, this is all that matters for a designer (vs a player) - so keep it up!

___

Quote:

A Monster game in which the dice represents 6 limbs of
a monster. Head, torso, 2 arms, 2 legs. A build your own
creature type thing. Like a Vampire head will have
these marks on the dice. (using a regular 6 sided dice)
1. face
2. drain blood
3. convert into vampire
4. hypnotize
5. (repeat any of the above)
6. (repeat any of the above)

Ok, I'm intrigued...

So one dice is the HEAD and then there would be 5 more dice (torso, arms, legs) to that one character... I think i dig this, but not for moving around on a board though (i have to drag 6 dice every move, and how big is the space to hold 6 dice...)

Hmmmm...

Also something to consider is that while the Head dice EASILY loads up with 6 inteersting functions... when you get to teh legs I think you'll be hurting.. (kick, run... um... kick again... um... run.)

:)

I like the concept... lets keep rockin on it...

___

Gogolski wrote:
How about this for a die as miniature:

Every turn, you may turn the dice to a certain number (1-6). This determines your unit's action for that turn, as well as your defencive ability for the unit till your next turn.

1] Defensive stance (6 defence)
2] Move + defencive stance (5 defence)
3] Run + defencive stance (4 defence)
4] Full/special attack (3 defence)
5] Move + minor attack (2 defence)
6] Run + minor attack (1 defence)

This is very cool.

I would maybe tweak it a bit... for simplicity of course, and thsi is just *my* style... but of course depends on the mechanics of the game as a whole...

but if you were flipping the dice to represent what you are during ona round, i would guess you could choose if you were moving, defending or attacking (or combo) each round...

1] Full Defend (6 defense) (no move/no attack)
2] Move + defend (5 defense) (no attack)
3] Run (4 defense) (no attack)
4] Charge (4 attack) (no defense)
5] Move + Attack (5 attack) (no defense)
6] Full Attack (6 attack) (no move/no defense)

However, it seems our man is looking for something a bit less mechanical and more to the point... (an image of fangs = i'm biting you)... but who knows.

good stuff.

dete
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Joined: 12/31/1969
Question for dice game idea

I agree with the flaws you pointed out of Dragon Dice, but I still liked
the way they looked.
I have been very forunate to play the Yugioh card game with some
kids so I have seen the anime several times and do think it was
pretty well made.
I suggested to the kids that they ditch the calculators and
just use their deck as their life points. If you get hit by like 2500
then find a card(s) that is 2500pts attack or defense and ditch it.
When you run out of cards you loose anyway, so this speeds up
the game more, and no calculators. Every group of kids I've played
with has loved the idea.
I've seen the DDD and I like something about it and somethings
not. Which means I think it had potential to be really awesome.
My own game I've been working on is somewhat similar and I started
over 10 yrs. ago when I was in junior high :)
I haven't played or really looked into the other Yugioh games,
the fact that they are not inter-related is REALLY bad since it's a
collectible game, what I start a new collection all over again?
The card game should be able to cross into the DDD and vice versa.
Like a varient.
On your home made symbol dice, you used varnish on them?
What exactly is varnish, where do you get it, and on what
surface can you appy it?
One time I borrowed my mom's nail paint remover (sorry
I don't know that stuff) and I used it to remove the face on a
LEGO guy and it kind of melted the plastic and made his face
rough..... I don't know if that is related.

dete
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Joined: 12/31/1969
Question for dice game idea

Brahmulus wrote:
Quote:

Ok, I'm intrigued...

So one dice is the HEAD and then there would be 5 more dice (torso, arms, legs) to that one character... I think i dig this, but not for moving around on a board though (i have to drag 6 dice every move, and how big is the space to hold 6 dice...)

Hmmmm...

Also something to consider is that while the Head dice EASILY loads up with 6 inteersting functions... when you get to teh legs I think you'll be hurting.. (kick, run... um... kick again... um... run.)

:)

I like the concept... lets keep rockin on it...

thanx for reading!
the idea came from many sources, but 1 is when I was little
I use to play with He-mans and my favorite thing to do was
to take off his arms and put on other He-man figure arms.
Each armwould have different abilites.
A chess board is 8x8 and it handles 32 pieces!
12 should be a piece of cake.
you have a point about the legs, I can just make both legs
into 1 dice.
Tank legs, lizard legs with a tail, centaur legs, snake or mermaid
lower half, etc..
Some torsos can have wings or even a demonic face on it
like the medieval drawings of devils.

Now for the battle, imagine 2 monsters fighting and one takes
out the others head, the other rips off an arm, and they still
continue fighting. When the head and torso is defeated its over.

Anonymous
Question for dice game idea

Quote:

A chess board is 8x8 and it handles 32 pieces!
12 should be a piece of cake.

Hmmmm...

but wouldnt all of your dice (arms, legs, head, torso) that make up your character/monster move together at once? Thats my point, sliding 6 dice around to move one *guy* is kind of (very?) awkward... perhaps physical movement isnt needed, just implied position... or maybe you narrow down a character to one or two dice? I dunno... maybe u mean something else.

Quote:
Tank legs, lizard legs with a tail, centaur legs, snake or mermaid
lower half, etc..
Some torsos can have wings or even a demonic face on it
like the medieval drawings of devils.

Hmmmm... a torso with a face on it?

Maybe if you opt for four legs (two sets of two) you sacrafice arms (like for a lion or a bear creature, etc)... a centuar would be 2 sets of legs AND arms so should *cost* more or something.... just like octupus man or giant spider would have 4 sets of leg dice (or however you assign them).

Quote:
Now for the battle, imagine 2 monsters fighting and one takes
out the others head, the other rips off an arm, and they still
continue fighting. When the head and torso is defeated its over.

Yep, unfortunately most of this has already been done:

http://www.boardgamegeek.com/game/4058

dete
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Joined: 12/31/1969
Question for dice game idea

doh!!!

his whole back's to these ropes
It don't matter, he's dope
He knows that, but he's broke
He's so sad that he knows
when he goes back to this mobile home, that's when it's
back to the lab again, yo,

2 main differences from demon dice:

-dice used as miniature and not as dice.
-use of board.

On the board = a single monster piece
Off the board = the dices to show the monsters components
(like a counter, a dice usage as suggested earlier)

larienna
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The mistery of Varnish

Varnish!

Maybe it's be who did not use a correct english word, but I checked it in my english dictionary and it goes as follow:

"A liquid preparation that is spread on a surface and dry into a hard glossy coating."

There is mate and glossy varnish. You can use varnish used for finishing miniature painting or you can also use floor varnish, it works also. I already try to use floor varnish on my miniature and it worked perfectly.

For the dices, I use some kind of white flat dice that looked like ceramic. They are generally use as replacement dices for games like the ones made by gameworkshop. You need to stick stickers on them. But you can use a permanent maker and draw your icons on them. Still, when you roll the dices a large number of times, the logo will fade away. So you can paint them with varnish to make sure the ink does not fade away. The dice will become a bit stiky but it is not that bad.

dete
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Joined: 12/31/1969
Re:mystery

Thanx for the detail reply Larienna

makes your dice a bit sticky? and that is not too bad?
Sounds horrible to me....

I guess this is why I'm not too fond of making
special rolling dice
because you have to over come the wear and tear.

FastLearner
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Joined: 12/31/1969
Question for dice game idea

You can buy a clear spray varnish, like Krylon Clear Coat. It protects them from wear and tear wonderfully, and no, it doesn't make them sticky, it makes them smooth and somewhat shiny.

CDRodeffer
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Joined: 08/04/2008
Re: question for dice game idea

dete wrote:
So I want to make a game that uses dice that
look like [miniatures....] any suggestions?

Have you researched what has been done in the past? I recommend you at least look at Diceland as one example.

Clark

dete
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Joined: 12/31/1969
Question for dice game idea

thanx everybody for their advice,

I had to put this game idea on hold,

1) I'm stuck! Like Brahmulus said, he's spend many nights...
2) workin another game, Just finished mechanics! YAY! SUPER HAPPY!
3) at least 1 other game to make has priority now.

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