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Shared Pieces Game Design Competition

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prophx
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Anyone here have a game they are submitting? In my somewhat depressed state about my Hippodice submission score, I suddenly (and without warning) received a jolt of inspiration about an hour ago which caused my day to go from a little down to very excited. I had gone through alot of shared pieces ideas in the last couple of months after hearing about this contest, but they were either too close to other things out there or too dumb. Even if this one doesn't win, I'm sure to be sharing it with many people because it to me is a winner. It uses alot of die which may be its downfall in this competition... but the saving grace of it is that the die are never rolled! I'm glad there is a Dollar Tree nearby because they sell 10 die for $1.

tjgames
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Shared Pieces Game Design Competition

I will be submitting a game to the contest. I've been working on it for a few weeks and made several changes, but I think I finally got it down. I plan on posting the rules here after the deadline for submitting the games has past. I've entered a game every year but have yet to win :cry: but I like the challenge of creating a game for the contest. The first year I got a sort of honorable mention :) . My game Generatorb is listed with some of the others from the contest in the free 8x8 games on about.com website. Since it is an abstract strategy game contest I think the dice will work as long as you use them more towards a strategic game piece then a random chance item. I've seen dice used as game pieces before and not as a randomizer quite sucessfully. I can't remember the names but I have copies of 2 them home, which I can get later if you are interested. Good luck, with your game.
TimS

hpox
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Shared Pieces Game Design Competition

Quick question: what's the deadline?

prophx
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Shared Pieces Game Design Competition

Submission starts December 1 and ends December 31. Plenty of time for you to get something together...

tjgames
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Shared Pieces Game Design Competition

Here is a link to the rules for the contest.
http://boardgames.about.com/cs/sharedpieces/a/shared_rules.htm

sedjtroll
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Collaborate on this contest?

Anyone want to work together on an idea? I don't know that I have the time or gumption to create an entry on my own, but I would be more than happy to collaborate on an idea- either a new idea from scratch, or an idea somone's already thought about for a while.

PM me if you are interested in chatting about it.

- Seth

FastLearner
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Shared Pieces Game Design Competition

Are coins are reasonable type of marker? I'm sure just a few coins would clearly be, but the game I have in mind requires (non-US equivs are obviously fine) 4-6 quarters, 10-12 nickels, and 20 pennies. That's a lot of nickels, it seems like, so I'm concerned that they might not be considered "easily available". Thoughts?

Scurra
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Shared Pieces Game Design Competition

Coins sound like an idea sort of marker under the criteria they cite - even more than a few. Whereas lots of dice seem like a bad choice.

My design group have been tossing ideas around too, and we've been having a lot of trouble thinking of good mechanics that haven't been "done to death" already...

FastLearner
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Shared Pieces Game Design Competition

Scurra wrote:
My design group have been tossing ideas around too, and we've been having a lot of trouble thinking of good mechanics that haven't been "done to death" already...

I suspect I'm either blessed or cursed by my ignorance, but I've played very few abstract games and so my design is either hackneyed or clever and reasonably new. Being the the dark doesn't feel all bad. :)

tjgames
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Shared Pieces Game Design Competition

My guess is coins would be acceptable. I use them quite often as markers myself and I am known to carry a stash of pennies that are spray painted on one side. But there are many other common game pieces that you can also use if you are worried; poker chips, checkers, reversi pieces, go pieces, chess pieces. etc. You can always write and ask if you are unsure. Eric is very good about reponding to questions. But I really don't think it's really going to mattter since the winning game is right here in front of me :wink:

FastLearner
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Shared Pieces Game Design Competition

Coins are my best bet, though, since I need them to be 3 different sizes (or colors or something else that clearly sets them apart) and they have to have fronts and backs.

Thanks for the info. Perhaps I'll drop Erik an email.

-- Matthew

Dralius
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Shared Pieces Game Design Competition

Yes i am submitting an odd little abstract i came up with off the top of my head. It can be found at my site.

http://pyromythgames.tripod.com/games/Op-position/Op-Rules.html

Comments are welcome especially from those who have taken the time to play a game or two.

FastLearner
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Shared Pieces Game Design Competition

Interesting idea. I played it, but it did occur to me while readng the rules that you might need to specify that the die must be of the most common standard type where the opposite sides add up to 7 (6 and 1, 5 and 2, 4 and 3). While most standard pip 6-sided dice do this, some (often cheap ones from East Asia) do not: there are dice out there where you can't place if with the 6-face up and the 4-face towards the top of the board because they're opposite each other... I suspect this non-standard facing will affect more about the game than just the setup (after reading the rules).

Dralius
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Shared Pieces Game Design Competition

Although different die configurations could alter individual games, it is hard to see how they would affect the game as a whole. For my play-testing it takes several moves to get pieces into a capturing position and the game comes down to getting your opponent into unexpected positions were they are forced to make a play that will allow you to capture. It would take quite an effort in play-testing with both types of die to show that one works better than the other. The die in question is listed as standard so i hope that it is understood that the opposing faces total 7. Thanks for the input. I hope you found the rules easy to learn/understand.

tjgames
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Shared Pieces Game Design Competition

I am having a little problem trying to understand some of the movement rules for the checkers.

Rule number 1 I understand no problem.

Rule 2
During its move, a checker may freely pass over any number of empty spaces and any number of checkers of the opposite color. But a checker may not pass over any checkers of its own color unless a capture is made.

I understand most of this one. I just don't know if I am getting the get 2nd sentence correct. Are you trying to say that if I am making a non-capture move I can not move over a checker of the same color, but if the move results in a capture I can.

Rule 3
If a capture is made, the player may continue moving (but is not obliged to move) the same checker again, provided that another capture is made. Multiple captures may be possible.

This one I am not to sure of either.
Are you trying to say that if I make a capture I get to go again if I want to, but it has to be the same checker I just moved and it has to be another capture move. Sort of like a double jump in checkers. And if that is the case I assume that I have to move the same number space I just moved. Example: I had a 3 on the die and I moved a cheacker three spaces and made a capture and there is another capture 3 space away, I now have the choice to continue or not.

Everything else is clear to me. I haven't had a chance to play it yet, but it does look good.

Dralius
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Shared Pieces Game Design Competition

Dear Tjgames

Sounds like you understand the rules quite well

Quote:
Rule 2
During its move, a checker may freely pass over any number of empty spaces and any number of checkers of the opposite color. But a checker may not pass over any checkers of its own color unless a capture is made.

I understand most of this one. I just don't know if I am getting the get 2nd sentence correct. Are you trying to say that if I am making a non-capture move I can not move over a checker of the same color, but if the move results in a capture I can.

Correct: You may not move over a checker of the same color, but if the move results in a capture you can.

Quote:
Rule 3
If a capture is made, the player may continue moving (but is not obliged to move) the same checker again, provided that another capture is made. Multiple captures may be possible.

This one I am not to sure of either.
Are you trying to say that if I make a capture I get to go again if I want to, but it has to be the same checker I just moved and it has to be another capture move. Sort of like a double jump in checkers. And if that is the case I assume that I have to move the same number space I just moved. Example: I had a 3 on the die and I moved a cheacker three spaces and made a capture and there is another capture 3 space away, I now have the choice to continue or not.

earlier in the rules it states that:

Checkers are always moved a number of spaces exactly equal to the number displayed on the top face of the die, with these further conditions:

Then it gets into the rules you quoted.

So the answer is yes it does work like checkers and each move would be the same numebr of spaces.

I don't expect to win with odd little game but i hope that it might get mention for the unique mechanics involved.

tjgames
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Shared Pieces Game Design Competition

I'm glad I got the idea of the game right. It just took a few rereads to get those 2 rules straight in my mind. If I might be so bold, I think if you rewrote those two rules it might be a little easier to understand.
Your reply to rule 2

Quote:
Correct: You may not move over a checker of the same color, but if the move results in a capture you can.

can be changed to

You may not move over a checker of the same color unless the move results in a capture.

Which I think is easier to understand IMHO.

And here's a suggestion for rule 3

Multiple captures may be possible. If a player makes a capture and can make another capture by moving that same game piece the required amount of spaces, he may do so if he wishes. Example: You move a checker three spaces for a capture and there is another capture 3 more spaces away.

Personally I find the hardest thing about making games is writting the rules. It is also my least favourite part.

I also think you have as much as chance as anyone else in winning. I really like the fact you used very common game pieces and created a very cool abstract strategy game. I hope to give a try soon :D

Dralius
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Shared Pieces Game Design Competition

Thanks for the advice. I also find the hardest part of creating game in explaining the rules. I will make a copy of the rules with your suggested changes and do a side by side comparison before i send in my submission.

Quote:
I also think you have as much as chance as anyone else in winning. I really like the fact you used very common game pieces and created a very cool abstract strategy game. I hope to give a try soon

And thanks for saying that. It's nice to get support from you peers.

Speaking of support i am putting you on my links page. This is free to anyone in the group who has a game related web page (just contact me) not only those who give me compliments. I also suggest that every one who has a page start linking to others in this group. If we can't help each other out then why are we here?

tjgames
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Shared Pieces Game Design Competition

Quote:
Speaking of support i am putting you on my links page. This is free to anyone in the group who has a game related web page (just contact me) not only those who give me compliments. I also suggest that every one who has a page start linking to others in this group. If we can't help each other out then why are we here?

Thanks. Another great way to link together is to join the Games UnPlugged webring. Which I run by the way. It's free and fairly painless.
Here is the web address to join.
http://j.webring.com/hub?ring=gamesunplugged1
I should also put this info somewhere else on this site. :idea:
Any suggestions where?

Brykovian
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Shared Pieces Game Design Competition

tjgames wrote:
I should also put this info somewhere else on this site. :idea:
Any suggestions where?

Definitely in the Web Resources area ... but I'm not sure under which category ...

-Bryk
{heading off to join the webring now}

FastLearner
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Shared Pieces Game Design Competition

Had a great playtest of Argenta today, my entry into the contest. It's weird: I'm not much of an abstract game player and not a big two-player game guy, but I woke up Wednesday morning with a full-fledged game in my head and I'm quite pleased at how it works out.

I have one more thing to work out: it's possible (though quite unlikely) that the game could end without either player scoring the final required point, I think. I'll have to work on it. Does anyone have a good way to word something like "if the players repeat the same 4 moves more that twice then the game ends immediately" or something similar?

FastLearner
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Shared Pieces Game Design Competition

Never mind, I figured out a way to solve it. :)

-- Matthew

SVan
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Shared Pieces Game Design Competition

I have thought of a game idea for the shared piece contest, but do not know if it will work. Does anyone think they would allow playing cards to be a component of the game? I need to get the rules typed up and put on the web and then I can show what I plan to do with them.

By the way, I'm new to this site and have found lots of great inspiration for my own games here. I mostly do card games, but this shared piece contest will be the first actual board game I've ever done.

tjgames
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Shared Pieces Game Design Competition

Quote:
Does anyone think they would allow playing cards to be a component of the game?

In last years contest the same question was asked and they decided that a standard deck of 52 cards is ok. So, I would assume it is ok this year. If you not sure you can always write to Erik and ask. Also for anyone that is interested reversi pieces are acceptable too.
TimS

SVan
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Shared Pieces Game Design Competition

Thank you for your answer. That makes my game able to be made and presented. I plan on having it finished by the weekend and ready to submit on the first.

FastLearner
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Shared Pieces Game Design Competition

Interestingly year-before-last there was a specific rule that said you could not use cards. I wonder why they changed their minds.

tjgames
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Shared Pieces Game Design Competition

I think they didn't want to have playing cards that would be custom made for a game, but didn't state it that way. That's what I get from following the thread on the boardgamedesign forum on yahoo. It starts at post 1489.

SVan
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Shared Pieces Game Design Competition

Do you think playing cards will make them look at the game differently?

benedict
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Shared Pieces Game Design Competition

The rule about a standard deck of cards being allowed for last year's contest was made because of last year's theme: Simultaneous Movement.

i.e. the cards gave an easy way to increase options when designing such a game.

I would still check by emailing Erik as to whether cards are allowed in the current contest - remember this is a board game designing contest, and they want to see a board with squares, triangles or hexagons.

Benedict

SVan
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Shared Pieces Game Design Competition

I've e-mailed him. The cards will not be playable, instead they will be markers (or similar to that) in the game idea that I have.

Also i just read the posts in the yahoo group and it seems that would say that they would be allowed, as they do constitute a household item. Still going to wait to see what I'm told in the e-mail I sent to them.

SVan
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Shared Pieces Game Design Competition

Anyone submit any games yet for the competetion? I'm finalizing mine and hope to get it in sometime next week. I'm not using playing cards as I thought I would and created a whole different design. I don't know how well it will do, but I think it's unique, interesting and simple, and I hope those are the things they are looking for.

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