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Shared Pieces Game Design Competition - I Won?

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Anonymous

The Shared Pieces Game Design Competition winner has been announced, and it's me?

(Long-time lurker, first-time poster)

The official announcement is here.

Funny thing is, in May, I read the last post on the SPGDC thread that is now towards the bottom of the page. The last post on that thread said he assumed the finalists would have been notified by now. Sounded good to me. So I turned my attention to self-publishing it through my own game company, Blue Devil Games. I contracted for the artwork (that's right: my winning entry has COST me $75 so far), sent it out to playtesters, and made a few major changes to the rules.

I was literally about two weeks away from releasing it when I got the e-mail.

Crazy, crazy, crazy!

SVan
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Shared Pieces Game Design Competition - I Won?

Congrats, Bluedevil. The contest was tough for me and I didn't expect to get that high of a ranking, but it helped me get some creative juices flowing. I'm sure this will make your game easier to sell.

Also, welcome to the site, we would be happy to hear your story in creating your game or any other input that you have.

-Steve

Anonymous
Shared Pieces Game Design Competition - I Won?

Quote:
we would be happy to hear your story in creating your game or any other input that you have

I reckon that's the least I can do. My very first thought about the competition was to take "shared pieces" and boil it down to the minimalist "shared piece." So I started ruminating about two players struggling for control over a single piece. My first incarnation was the sublimely ridiculous: two scientists vying for control over a deep-sea mining drone. Ugh! Fortunately, the idea of the magical golem eventually bubbled up from the subconscious. (I'm surprised it didn't come to me first, since my principal hobby is D&D.) Even for an abstract game, I found that having some backstory helped me crystallize some ideas and come up with some of the mechanics. The bidding concept for control of the golem came to me first, and I never really considered other possibilities for that mechanic.

Just for the curious, the changes I've made from the winning version are generally: (1) more studied distrubtion between the values of the charms and curses, (2) reduction to 12 allocation units (to increase the incidence of ties), (3) elimination of the void district mechanic (unnecessary and confusing), (4) addition of board management rules to remove fully harvested rows or columns, (5) addition of special district rules, i.e, some districts with special effects when they are harvested.

SVan
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Shared Pieces Game Design Competition - I Won?

Where most games I'm sure centered around many shared pieces, yours was probably very unique. Having some sort of backstory to the game probably helped as well. If I was to do it over again, I would have created more of a theme than an astract (personally I don't like abstracts, which is the reason the contest was so hard for me.)

As I rereading the announcement, I noticed that we also had a finalist from the site (as much that I know), Tim Schultz (tjgames) for his game Wizard's Garden (he posted the rules before on the site previously.) Congratulations Tim!

Thanks again for sharing the news, bluedevil, especially since it seems no one got an email since the one saying that they had received our entry. Did you even get a email or anything saying that you won or did you happen to just go to the site and get a big surprise?

-Steve

Anonymous
Shared Pieces Game Design Competition - I Won?

I did get an e-mail this morning. It nearly knocked me out of my chair (for the reasons stated in my first post).

I think the issue of theme vs. abstract is an interesting one. Even chess has something of a "theme." FYI, I submitted another entry that was utterly abstract--on the order of othello. And as a technical matter--although Abstract Games magazine was one of the sponsors--it was not an abstract game design contest.

SVan
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Shared Pieces Game Design Competition - I Won?

Bluedevil wrote:

I think the issue of theme vs. abstract is an interesting one. Even chess has something of a "theme." FYI, I submitted another entry that was utterly abstract--on the order of othello. And as a technical matter--although Abstract Games magazine was one of the sponsors--it was not an abstract game design contest.

I didn't realize that until it was too late. But at least it taught me that I don't like designing abstract games.

-Steve

FastLearner
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Shared Pieces Game Design Competition - I Won?

Congrats, Justin, that's great!!! And congrats to all of the other winners, including Tim!

You can see the results at http://boardgames.about.com/b/a/095272.htm

-- Matthew

Anonymous
Shared Pieces Game Design Competition - I Won?

Congratulations!

Bluedevil wrote:
My first incarnation was the sublimely ridiculous: two scientists vying for control over a deep-sea mining drone.

I always like hearing about failed or changed themes for a game. Interesting to follow the creative process!

Oracle
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Shared Pieces Game Design Competition - I Won?

I got an email this morning too. My game, Knights, was a finalist in the competition.

Congratulations on your win, Justin.

Jason

Zzzzz
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Shared Pieces Game Design Competition - I Won?

Congratulations.....

Must feel good to place high in the contest, again congrats!

Brykovian
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Shared Pieces Game Design Competition - I Won?

Congrats to all who rated well! :)

Guess I also made the assumption that abstracts were in order ... not overly happy with the interesting mess that I put together and submitted, but I think I have the basis for something that can be tweaked into something better.

I look forward to reading through the rules of the various games being mentioned.

-Bryk

FastLearner
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Shared Pieces Game Design Competition - I Won?

Jason, congrats! Man, that's great!

In one way (and only one way) I'm glad I didn't place: I like one of the mechanisms in my (abstract) game and will definitely use it in the future.

-- Matthew

tjgames
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Shared Pieces Game Design Competition - I Won?

Congratulations to Justin in winning this years About.com contest. Also Congrats to Jason and all the finalists, including me :P : and thanks to all that congratulated me. I hope everyone that entered this year enters again next year. This is my forth year in the contest and my first in the top 8, although I did get a kind of honorable mention for the first year contest. My game Generatorb was listed with the winners in the free 8x8 board games on the About.com website. I hope the rest of the game rules will be posted soon. Only four of the eight are there now.

Oracle
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Shared Pieces Game Design Competition - I Won?

tjgames wrote:
I hope the rest of the game rules will be posted soon. Only four of the eight are there now.

I did post my game rules on BGDF when the contest submission period ended. They're available on indieboardgames.com (at least I can use the URL for something) :) .

Does anyone know if they publish the games in the print magazine, and if so when/where the print version is available?

Jason

Anonymous
Shared Pieces Game Design Competition - I Won?

Thanks for all the kind words.

I think it speaks volumes about the collection of game design talent on these boards that so many finalists frequent them. Kudos to all the finalists.

tjgames
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Shared Pieces Game Design Competition - I Won?

Quote:
Does anyone know if they publish the games in the print magazine, and if so when/where the print version is available?

Some of the games are supposed to be in the next Abstract Games Magazine.
http://www.abstractgamesmagazine.com/

Anonymous
Congrats

ah so now I know who designed that game. Problem with volunteering to be a judge is that you have all these great games but no names. You keep wondering, do I know who did this? Finally nice to be able to identify who did what.

Your game was great. All the finalist and heck, all entries for that matter, were great.

Well deserved victory. It was a tough theme this year, I couldnt even think of a good workable one so kudos to those who did.

Whitey
Back to being quiet in the background.

Oracle
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Shared Pieces Game Design Competition - I Won?

tjgames wrote:
Some of the games are supposed to be in the next Abstract Games Magazine.
http://www.abstractgamesmagazine.com/

I've never seen Abstract Games Magazine at the newstand, and that site is still talking about the Winter 2003 issue. I was hoping someone had a bit more info.

Jason

CDRodeffer
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Re: Shared Pieces Game Design Competition - I Won?

Bluedevil wrote:
The Shared Pieces Game Design Competition winner has been announced, and it's me?
Hey, congratulations! I didn't even make the cut this go-around, but honestly, I didn't put as much effort into my game as I should have. I'm looking forward to trying Golem.

Clark Rodeffer

slam
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Shared Pieces Game Design Competition - I Won?

Congratulations, Blue Devil. Looks interesting.

Y'know, I just assumed it was an abstract game competition due to the sponsor. Silly me.

Anonymous
Shared Pieces Game Design Competition - I Won?

My entry was a finalist again this year (House of Doors). How it happened is a modestly interesting story.

I was working on a shared-pieces variant on Hex, so I typed up the rules and sent it to a game designer friend for comments. Less than a week later I get an email from Richard's PBeM server, announcing a new game called Chameleon, which was exactly the same as my game, right down to the tie breaker!

At first I was very annoyed, because it was nearing the contest deadline and I didn't feel like I could enter that game anymore. I scoured my design notebooks looking for inspiration when I saw some notes I made about how to move "doors" around on the edges of grid lines. I toyed around with that concept until I had what I considered to be a workable game, but not one that I was particularly excited about, and I entered it. Honestly, I was shocked when I saw that I was a finalist.

I ended up writing to Cameron Browne, the person who implemented my Hex variant for Richard's server (he named it "Chameleon"), to share about my independent invention of the game, and I forwarded him the message with the rules that I sent to my friend. Turns out that my email was dated a couple of days before Cameron's friend Bill came up with the same idea (also trying to come up with a shared pieces contest entry), so Cameron declared us co-discoverers of the game, and I will be credited as such in Cameron's upcoming book.

I'm not sure if Bill entered Chameleon in the contest, but seeing that Chameleon wasn't a finalist and House of Doors was, I am happy with the result, even if I was annoyed at first.

Erik doesn't have the House of Doors rules posted on About Boardgames yet, so if you're interested in playing it, you can get the rules from my website: www.cox-tv.com/games

Rules for Chameleon are on Richard's server: www.gamerz.net/pbmserv/chameleon.html

--Randy Cox (the Younger)

FastLearner
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Shared Pieces Game Design Competition - I Won?

I haven't had a chance to take a look at your game, Randy, but I do want to welcome you to the site.

Welcome!

-- Matthew

phpbbadmin
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Well

slam wrote:
Congratulations, Blue Devil. Looks interesting.

Y'know, I just assumed it was an abstract game competition due to the sponsor. Silly me.

One of the things I find difficult about the about.com design competitions is that you have to use commonly available components. In my mind, this immediately throws up a red flag that screams 'abstract! abstract!'. The clever use cards and dice and other common components used by some of the entrants is fascinating. While there can be themes to the games, I think the lack of components to adequately symbolize the theme is my major stumbling block. Perhaps instead of calling the games abstract, we could call them symbolic, at least to get us folks who are resistant to abstract designs over that hurdle.

-Darke

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