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Snow Day! A TCG

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Anonymous

I am creating a TCG called Snow Day! You have to collect fort cards, wheather cards, and snowballer cards. Each card has a level, attack, defense, and HP. When attacking, you take the attack away from the HP. (Attacks are much lower then the HP, so far the highest attack is 10 and the highest HP is 250!) If the attacked card has a defense, take the defense away from the attack and do that much damage to the HP. When a snowballer's HP reaches 0, it is taken off the field. When a fort's HP reaches 0, that player loses. You can only attack a fort if there are no snowballers on that player's side of the field. Now, for levels. Levels are for upgrading your cards. Forts can be upgraded 10 times. Most snowballers can be upgraded 7 times. Snowballers can be upgraded to many different things, such as from BASIC SNOWBALLER to Packer or Snow Shooter. You can only put the next highest level card on the field on top of another card. Such as, you can only put a level 1 on the field to start, and you can only put a level 2 on a level 1, ect., ect., ect. There are also wheather cards. They do certain things, but, they effect all players. Ex: THE SUN. It does 5 damage to both player's forts. BLIZZARD. Player's shuffle their decks and draw three cards. They then discard one.(A blizzard is a big mess. Everything is scattered around, so players get to shuffle their decks, making for randomness(even though it was already random) and they get to draw three cards. Then, in all the confusion, they also lose one.) FEEDBACK PLEASE!!!

phpbbadmin
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Joined: 04/23/2013
TCG

My first thought is that the idea/theme is very original and seems like it would be very fun. My next thought is don't make it tradeable or collectable. Just make it a normal card game. Also when brainstorming, you might want to consider not trying to assign point values YET. Games tend to take on a life of their own during the design stage, and unless you have a GOOD grasp of mathematical analysis, you are going to be refining the value of the game continiuously.

Just some thoughts.
-Darke

Anonymous
Re: TCG

Darkehorse wrote:
My next thought is don't make it tradeable or collectable. Just make it a normal card game.
-Darke

Why?

Brykovian
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Joined: 07/21/2008
Snow Day! A TCG

Collectable/Tradeable card games that have done best are those with a huge background story, allowing for my specific characters/types and expansion into even larger territory down the road. The theme of your card game looks to be a fun, lighter, tactical game ... but probably doesn't fit the bill for something that folks are gonna rush down to their local gaming store in order to get the next expansion pack.

I think the game could work just fine having more cards than needed included in the box. Then let each player assemble a deck from those cards (say only half of the available cards get used in a game, for example). That would allow for the deck-building strategy aspect of CCGs, which I think is cool.

-Bryk

jwarrend
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Joined: 08/03/2008
Snow Day! A TCG

Re: the collectible thing, I have only myself to go on, but if you told me "I have a trading card game about a snowball fight", it wouldn't even pique my interest; I'm not into the "collectible" aspect of those games anyway, but especially with reference to your game, I just don't see how you could add enough variety or depth to the different "snowballers" to warrant making it collectible; after all, they're just chucking snowballs. Maybe some can throw more snowballs, or some can throw them faster, but at the end of the day, it's all just stats on a card, and I don't think there's likely to be much different about "Lefty McGee" or "Frosty Frieda" or whatever.

I think you'd be far better off to make a self-contained game with, say, 10 or 20 different characters; that should be plenty to sample most of the depth in nuanced characters; and of course, give people the ability to make their own, if they want.

The other thing is that, to the best of my knowledge, the CCG market is pretty saturated, whereas I think the "customizable" game genre is wide open, so if you build a self-contained game system that uses deck-construction aspects, or whatever it is about CCGs that you like, you may have something that will be marketable. Plus, it will almost certainly cost you less.

I guess I'm just saying, somewhat harshly, that "Snowball Fight: the game" is a good enough idea to be made into a $20 boxed game, but it's just not a theme that seems to demand collectibility. But since I have a sort of disinterest in that genre anyway, it's possible I am wrong...

Good luck!

-Jeff

jwarrend
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Joined: 08/03/2008
Snow Day! A TCG

Now I remember why this sounded familiar...when I ordered the "sample kit" from Delano Service, I remember that one of the sample cards had something to do with a "snowball fight" game. Sure enough, such a game does exist:

http://www.boardgamegeek.com/viewitem.php3?gameid=7575

No doubt there's still plenty of room for originality in the genre of snowball fight games, but you should still check that out, just to make sure you're not overlapping; certainly, if your game did end up as a CCG, it would be different than their game...

Good luck!

-Jeff

JPOG
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Joined: 12/31/1969
Snow Day! A TCG

I would suggest thinking more globally, and perhaps involving players also having to have to bundle up first, with Mitten cards, etc. It was sort of a joke idea I considered making to spoof MTG - Muffler: The Bundling. =)

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