Hello everyone,
I'm working on a fantasy style board game involving combat. What I need assistance with is sorting out some basic combat category types for the pieces.
At the moment I have the following six types of pieces:
- Infantry: Basic land troops
- Cavalry: Any land mounted troops
- Artillery: Any troops that attack at range (Does "Ballistic" sound or suit more appropriately?)
- Aerial: Any troops that attack from the skies
- Siege: Any troops that are specialized in attacking defensive structures or strongholds
- Defensive: Any Structure or Stronghold that provides a measure of protection and support to the troops inside
I suppose what I need to work out is:
- Should there be any more categories of pieces - Have I missed out on anything that should be in a fantasy setting?
- Which units are good at attacking which?
For example, Cavalry units should be good against infantry while infantry are better against Defensive structures than cavalry units. Any framework that you can give me would be appreciated.
I suppose what I'm getting at is that I don't want to make an obvious blunder that does not make sense in game.
Any help would be very greatly appreciated; thanks in advance
Well I am looking at a similar game and I have a number of other unit types that aren't on your list...
Combat-wise I can only think of two important ones off the top of my head:
Archers & Magic.
Speaking as a longtime SCA fighter and follower of medieval history, you can't lump archers into the same category as swordsmen or catapults. In certain situations, the archer is KING of the battlefield, and they have strengths and vulnerabilities that are quite different from any other sort of unit.
The other catchall for fantasy is magic. What if you have a wizard on the battlefield? How does he attack or defend as compared to a mob of swordsmen or goblins or elves?
You can solve this by simply not including wizards, but you wanted ideas so there it is.