I post this just to share some thoughts I have about gamedesigning and to hopefully start some discussion.
Keeping it simple:
I have thought about the issue of keeping a game simple and the value of that for the game. IMHO it
I post this just to share some thoughts I have about gamedesigning and to hopefully start some discussion.
Keeping it simple:
I have thought about the issue of keeping a game simple and the value of that for the game. IMHO it
I never played Puerto Rico but I look foward to trying it!
Also, I agree completely about the simplicity issue. The word "simple" looks to be frowned up by (hardcore) "gamers" because they look at it like it
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When someone refers to "keeping it simple" it may mean "Elegant, Clear and Concise" or it may simply mean keeping the fundamentals simple. Chess is a wonderful example of simple. I can explain all of the rules of chess in a minute or two, but the elegance comes when one discovers the depth of tactics and strategies. Settlers is another fairly simple game. When I think simple, I think about it in terms of rules and how long they take to explain without delving into all the strategies.
Puerto Rico is at heart a simple game; most of complexities originate with the various buildings and how they work together to support different strategies. Simple at heart, yet I would agree it is a more complicated game. To me it