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Sports Game

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sihir
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Joined: 12/31/1969

I've tried searching the forum for thread on sport-based boardgame and it came up empty.

Me and my wife is developing a boardgame for the sport football (soccer), and i am curious on how others are achieving such games.

For instance, i want to know how does the scoring works? and how to simulate key-points from the actual sport?

Is there any sport-based boardgame? What is the best example of such?

I'm open to any sport-based boardgame, not just football. I'm really looking for a brainstorm here.

Thanks

Magickmind2000
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Joined: 12/31/1969
Sports Game

Hi, I would really like to join in on the whole brainstorming Idea as I came here with basicly the same plan (other then the fact i'm looking to make a fantasy sport)...

There are some games out there, one of the top fantasy sports board games is call bloodbowl... There are also plent of american sports games and a few english (football / soccor being the main one) in general I find that the games tend to be quite abstract, not so much the gridiron games, but most others and this doesn't really hit the spot for me...

none of this really answers your questions, but i'm here and ready to brainstorm!

Kreitler
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Joined: 12/31/1969
Re: Sports Game

sihir wrote:
Is there any sport-based boardgame? What is the best example of such?

I'm open to any sport-based boardgame, not just football. I'm really looking for a brainstorm here.

Thanks

There are several sports-based boardgames. There are a number of golf games; a tabletop dexterity-based hockey game; electric football; a play-calling (American) football game that's supposed to be quite good (the basic version is available on-line for free, though I don't know the site off hand); and undoubtedly many, many others. I've only listed the few of which I know.

Here is a link to the BoardGameGeek's list of sports games:
http://www.boardgamegeek.com/browser.php?itemtype=game&sortby=category&categoryid=38&catname=Sports

And lastly, here's my two cents on sports games design, based on what I've learned making a small cards-and-dice golf game: you will be faced with a choice between accurately modeling the details of the sport and abstracting the system to emphasize decisions like those you would actually make in the sport. For example, in my golf game, I started the design trying to include club choices, wind direction, and terrain details, and quickly bogged down in a huge rule set. I wanted a game that was easy to pick up and play but gave the feel of real golf -- meaning I wanted players to have to make tough decisions like "do I take a risky shot and possibly end up in a hazard or play it safe at the cost of an extra stroke?" Staying focused on those choices, I was able to abstract away a lot of the details and produce a quick and fairly tight system.

Good luck with your design!

Kreitler

chowdah
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Joined: 12/31/1969
Sports Game

Just want to offer a quick piece of advice from my playing of several sports games - keep it fast paced! Make sure you arn't checking multiple charts, rules, ect, too many dice rolled for resolutions, ect. Quick opposed dice rolls with immediate effects seem to work very well in keeping with the pace that sports have. Lots of jumping back and forth between players is good - keep everyone on their toes.

Good luck and keep us posted!

Magickmind2000
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Joined: 12/31/1969
Sports Game

I personaly think that sports games should be very much based on stategy, as I feel sport itself is... if you take basketball as an example, a sport very close to my heart, there can be differences between players abilitys and sizes but the secret to the game is using those differences to your advantage... In a gaming sence I would relate this to a very limited game of chess where you could pick 5 different playing peices and sub them around (this is not a great sounding game, but it give you an idea of how I feel sports games should feel)...

I think pace is important, and keeping the flow of the game, but not as important as the player feeling that they have made there team win with skill rather than luck...

just my two pence worth

ariel
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Joined: 04/27/2012
Sports Game

Perhaps you could have the game as strategic, but have time limits on each move/turn. (Then again, a team might go together for a turn) If the time limits were harsh enough, it could be very fast paced, but also strategic. In sport, though it may be strategic, there is a lot to say for reflexes and "seeing ahead". The quicker a player is at these, the better chance they have on the field. Really, in sport, players have to think quickly, in response to other players moves etc.

I don't know, just an idea...

jpaw61
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Joined: 12/31/1969
Sports Game

I came up with a kind of fantasy sports game four months ago, but I haven't had an opportunity to play test it yet. I actually made a post asking for crit on it but no one responded.

Here is the link to the pdf that I made of the rules. I hope this helps a little.

http://www.visualinfection.org/rushball.pdf

Here is an excerpt of the post I made awhile ago:

In rush ball two teams start out on opposing sides of a playing arena. Each team consists of four players, two blocking players and two speed or running players. Each team has a ball (or token as I refrence it in my notes) and tries to be the first to put the ball in the opposing players goal area. There are some rules (as to not allow players to cheat(also tell me if you can think of any holes I have not patched yet))

I agree alot with what Krietler said about making a disticntion in your design on weather you want to simulate every aspect of the sport, or make something that just forces the players to make the most important choices in a match.

I think our games are very similar in the goal of the game. I went with only four players per team because I wanted the player to use some strategy on how he would move the ball, much like hockey or soccer. I think it may benifit you to cut the number of footballers from 11 down to maybe less than 7, then the player can set up one-timers and offensive plays.

Also, I think pushing the emphasis of the gameplay to be offensive would probably help make your game alot more enjoyable. (Because let's face it, 1-1 ties are cool in real life, but when you just spent a long time playing a board game, it wouldn't be as satisfying.)

Well, I hope this helps, I know it was long and rambling. PM me or email me with any questions, thoughts whatever.

Magickmind2000
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Joined: 12/31/1969
Sports Game

I really like the idea of time limited moves, that would really iron out some big problems and make fast thinking a must (like you said)
I also agree that lowering the number of players or each side (to start with at least) but I would say go for 5 a side as its a reconised form of football, add to which it is fast paced and higher scoring... also if you get a good game formula you have a template for basketball (5 players) and ice hockey(5 players)

it will be good to read over your rushball rules and report back... I think a sports area was very much needed so thanks sihir

JackDarwid
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Joined: 12/31/1969
Sports Game

The best sport board game to me is Street Soccer (you can search in BGG). Sure, it uses one die but once you play, you can feel that the game is very interesting (not just random).
I'd say that the game combine German style and the theme-style (American style)very well.
The only thing that I don't like (a little) is that the game only uses 5 players and no corner kick, no penalty, no throw in etc like soccer in real life. But other than that, the game is very good.

sihir
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Joined: 12/31/1969
Sports Game

interesting thoughts guys..

i'm not sure i really understand time limited moves. how does it work? the game should have a timer right? (like fast-chess?)

one thing i would really love to implement on my game, which currently i haven't figured out how, is star-player effect.

you know how sometimes a sports team can have the edge against other just cause they have a certain star-player on their lineups. what's the best way to incorporate that?

a little bout the game me and my wife is developing: we use step-cards to indicate how many move a player makes or how far-away can a player kick their ball-token.

ps. jpaw61, i haven't had the chance to see your rushball idea yet. but as soon i do, i'll comment on it. it sounds interesting though.

CardboardAddict
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Joined: 12/31/1969
Sports Game

you could work with a timer, but it would be a bit rude. Besides, most people are terribly annoyed by the ticktocking sound it makes and it distracts them from thinking, forcing them to think even longer about what they'll do in their turn.
If you'll create a strategic game - I certainly wouldn't recommend this by the way - you know you'll have to cope with players who need very long time to think up what they'll do every turn. Sport should indeed be fast paced and therefore more likely a combination of tactics and a tiny bit of luck than a strategy game.
I would hand every player a set of twelve step cards. (I would really think of another name if I were you, it doesn't really sound all that amazing) One card has one step, two cards have two, three cards have three etc. something like that. (this decreases luck in the game, and there is neither much luck in running a distance). Every step card that has been played has to be deleted from the game. (This way you know how long the game will approximately take).
Introducing fases in turns often helps keeping things short. So have the players to play either two step cards, (of which one can be used as a shot) or one step card and one action card ("tackle", "offence" etc.)

A shot on goal involves a bit of luck, and if a player decides to have a try at this he must roll the dice. I'm thinking of a d6. (This is for aiming) You have to play a step card covers your distance to the goal (if your using a bord, divide it in squares or better yet, eightsided grid). Then, if your player is three squares removed from the goal, he has to play a step card of at least three steps. If he plays a card of five steps, he gets two Scoring Points. Lets say you'll need at least 5 SP to score, then this would mean the player has to throw three or higher to score a goal.

Best of luck

chowdah
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Joined: 12/31/1969
Sports Game

While its a "fantasy" game of sorts I think Blood Bowl (most recent edition) handled moves the best - you can continue to move/use your players till you fail a die roll, or all are used - then its your opponents turn - play continues back and forth as such. Leads to descisions like "to i attempt the hard/important action first or the easy action and risk the chance of early turn loss?"

Keep the game fast paces but still retains a large "thinking" element and lots of tension on every die roll.

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