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Star Wars Fan Film CCG

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Anonymous

Hello,

I am not sure if this is the correct forum, but I wanted to add and open for discussion a game I am working on.

STAR WARS FAN FILM CCG:
You can see sample cards and the preliminary rules at http://starwars.ice-breakerz.org/. The concept came when the pitch I did using the system I created fell through for a Stargate SG-1 CCG with MGM (I had the licensing department set to approve when an executive decided that they wanted someone with more money to pour into the game or so I was told) and I still wanted to have something to show for it. That is when I began creating a game called Space Battles CCG. However, my lack as an artist left me without images for my cards. That is when I thought about creating a Star Wars card game because I don't like the one that Wizards or Decipher has created. However, in contact with Lucasfilm and Wizards of the Coast, it became clear that even as a free download and print game, they would sue for infringement if I created it. I then turned my attention to the Fan Film market because there is a lot of talent out there with a large resource of information. The ones I have contacted have been great about using their stuff. And that has brought me to where I am.

I am working on Cards and have a preliminary set of rules and would love to have input before I finish up the cards and head to playtesting. The ultimate goal is a free CCG game that you can download, print and play.

Let me know what you think.

Thanks,
Jesterhawk

sedjtroll
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Star Wars Fan Film CCG

Looks pretty cool! I'll admit, I don't know where the line is drawn between using images from the films, or images frm fan films, or where the fan films get their images... (I mean for the battle droids for example). But I'm not one to worry too much about that.

I'd have liked to see your game based on Stargate, as there's already plenty of Star Wars themed stuff, and this seems like more of the same*.

- Seth

* Before anyone jumps on me abuot that comment and what I was saying about Kessel Run being a great idea for a game, please note that there are already 2 or 3 Collectible card games where Characters from the star wars universe face off in combat and etc. There are currently no games that I know of which involve flying the Milleneum Falcon in a race to pickup and deliver cargo.

Anonymous
Star Wars Fan Film CCG

The Stargate Game had similar rules without the Force and with Stargate cards as the central means for determining lasting effects (like the Adventure cards do). I love Stargate and would have loved to see the version go to production, but that was not to be. I did consider getting some artist together and creating a Stargate Fan CCG, but then I heard how MGM sued the makers of the only Stargate Fan Film and decided that apparently that franchise was closed. So, I moved on. Shame too because I like Stargate.

Thanks,
JH

sedjtroll
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Star Wars Fan Film CCG

There was a Stargate pinball machine at the student union when I was in college. I liked that a lot.

larienna
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Star Wars Fan Film CCG

I did not know there was a fan film of starwars. What's it's name, where can we get it.

The card look good, but have have not played SG-1. I played the decipher star wars game game it's totally crapy ( my cat could do better while sleeping).

The problem with star wars CCG is that whey want to put everything in the game instead of focusing on a theme inside the star wars world. For example, in the decipher game, not only you manage characters, but you also manage space ship, planets, locations, etc.

A good game would need to focus on 1 aspect of star wars. For example :

Space conquest : Space ship, planets(sectors),
Fleet duel : Ship, fighter, captain of the ship, techinology
Army combat : Units, Locations, Terrain, mission
Jedi Affairs : Jedi, sith, powers, Political influence
Bounty Hunting : Bounty hunter, Bounty, Equipement

So as an advice, don't make the same mistakes as other CCG.

doho123
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Star Wars Fan Film CCG

Quote:
A good game would need to focus on 1 aspect of star wars. For example

This is a pretty true statement for the types of CCGs that we are familiar with; generally short, one-on-one winner takes all games that can fit in a lunch hour.

So now I propose this question: is it possible to come up with a more epic-styled CCG (or a meta-wrapper around numerous styles of CCGs) that could encompass something like the SW aspect list presented?

Assume that the whole marketing limitation of the CCG format (buying small subsets of a larger sets cards) is ignored, and that a player would buy a full set of X,XXX cards for, I don't know, $80 or something. Sure maybe a fantasy, but it's probably one of the very few licenses you could get away with doing this, and anyway, this is more of a design question rather than a marketing/sellable question...

Anonymous
Star Wars Fan Film CCG

Larienna wrote:
I did not know there was a fan film of starwars. What's it's name, where can we get it.

Actually there are a lot of them. Some are crap and some are awesome, but they are out there. One place to find them is at http://www.theforce.net/fanfilms/. Another is at AtomFilms where they hold the Fan Film awards every year - http://www.atomfilms.com/af/spotlight/collections/starwars/?afhomeclickt....

JH

Anonymous
Star Wars Fan Film CCG

Larienna wrote:
The problem with star wars CCG is that whey want to put everything in the game instead of focusing on a theme inside the star wars world. For example, in the decipher game, not only you manage characters, but you also manage space ship, planets, locations, etc.

Good point and I had a thought on how to do handle this. Since I want to focus on character combat with the force as a ability that some characters will have, I was thinking about having a couple of cards that would be upgrades (enhancements) to characters in play that can give the character additional attacking ability instead of having ships and stuff. For example, let's say a Tie-Pilot is a character in play and a Tie-Fighter is an upgrade that gives the attached character the ability to attack in Space (this would work like Flight does in Magic). Since the game that I created revolves around the protection of your little armies BASE, then the Space attack may go unstopped on your base unless the opponent also has a character with an upgrade to allow for Space combat. I think that would be good, but what does everyone else think?

As for planets, locations and such. In my game, I have a card type called "Adventure". This is a very special card type that has it's own deck and discard pile. There can be only one revealed Adventure card and there are conditions on each Adventure card as to when a new Adventure gets revealed. I was planning on using Locations (including planets) as Adventure cards that would at times give certain characters additional bonuses. This way you have planets and locations and they are game altering, but not hard to keep track of. This worked well in the Stargate arena only there the cards were "Stargate" cards instead of Adventure cards even though they worked the same.

What does everyone think?

Thanks,
JH

larienna
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Star Wars Fan Film CCG

Quote:
So now I propose this question: is it possible to come up with a more epic-styled CCG (or a meta-wrapper around numerous styles of CCGs) that could encompass something like the SW aspect list presented?

In CCG like in any other games, according to the abstraction level you are playing, there is always some elements which are not considered. For example, if you have a space ship on a card, well you will not have a card for each star fighter, crew member and all his equipment. All these information are generaly represented by the stats on the ship instead of using separate cards.

Making a game like you state it above would create a lot of problems. First you will need like 10000 card in you collection to contains all the elements which can be hold in a game : Character, equipment, weapon, units, Buildings, Fighter, Ship, Planets, etc and you will have to include also events or other fast effects.

Each player will have to make a deck of around 200-400 cards splited in various piles and they will need to play with at least 50 card on the table for the game to run correctly. Considereing that cards take more place than pawns or tokens, well you will need a huge table.

Of course, the game will be really complex and it will take a lot of time to make a turn. Playing multiplayer is almost impossible ( there is no table large enough ) and it just won't be fun.

I have played star wars and star trek CCG from decipher, and also wizard's eye and they all have the same problem. Making a deck is not interesting, it is really not the same feeling like making a MTG deck. You just stack stuff that you might need in the game and that's it. Second, some of the games does not have direct confrontation, which mean that you must fullfill a goal and the opposing player can stop you IF he want/can. This mean that the game could be played like a solo game. Finally, most of these game requires you to move cards like if you where moving pawn along a board. On my point of view, this mechanic does not fit for a card game.

From my experience, I just don't like the look and feel of playing and making decks with these CCG. It's not a matter of game balance or rules. It's really this type of ccg game that should have better not being made as a card game.

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