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Sumbreros without the balancing rules

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dr_Edge69
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Joined: 12/31/1969

Quote:
I was working on a game where some caracter cards are chosen, like in "puerto rico" to perform some actions. But the difference with Puerto Rico, is that the player who choose the action must decide to wich persons he gave the right to perform the action too.

At first as i spoke about it in another topic, I was thinking on giving some kind of "rejection token" each time a player is not chosen, and the player with the most counter in a turn will be the first player to choose the caracter card on the next turn.

But the counting of these "rejection tokens" at each turn were really slowing the game and this was only to counter some bad playing. Because without them a group of three players could decide to never help the fourth player and never give him actions, i don't know why they would do that but it's a posssibility.

I don't know if it was a bad idea, but i decided to completly remove them, i think that if the group knows that they shouldn't help to much the leader, then they will help the last player (the one who wasn't so lucky with the action distribution) and the action will be distribute equally to players.

What do you think about that?

sedjtroll
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Joined: 07/21/2008
Re: Sumbreros without the balancing rules

dr_Edge69 wrote:
I don't know if it was a bad idea, but i decided to completly remove them, i think that if the group knows that they shouldn't help to much the leader, then they will help the last player (the one who wasn't so lucky with the action distribution) and the action will be distribute equally to players.

What do you think about that?
What about the player 'deals out' the action cards, so they are evenly distributed (more or less). If there are 4 cards and 5 players than 1 player each turn wouldn't get a card, but everyone else would get 1. If there were 3 players and 5 cards everyone would get 1 and 2 players would get a second.

Another idea, as long as there are more actions than number of players is you give each player 1 and then set the rest aside- those don't occur this turn.

- Seth

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