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Theme presentation - New Earth, Inc.

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Vassoul
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Joined: 12/31/1969

Below is my first attempt to put together the theme for my first board game. Please let me know what you think!

-Vassoul

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NEW EARTH, INC.

Introduction

The news was received in different ways by different sectors of society. Governments could not decide whether to cover up, ignore, or explain away the information. Academics threw up their hands and wondered whether humanity would ever listen. Some shouted from street corners about the coming of the apocalypse. The most intriguing response, however, came from boardrooms across the globe – a chance at the ultimate profit and unbounded public adoration?

At the close of the third quarter of 2189, a coalition of scientists in countless fields released the results of an internationally funded study on the sustainability of the planet Earth. The outlook was grim. Earth was perched upon a precipice and soon was going to start the treacherous plunge to inhabitability. Preliminary estimates predicted that in five years, pollution levels, lack of natural resources, rampant uncontrollable disease, and cosmic radiation would begin to decimate human population levels (7 to 15% annual atrophy of global populace). Clearly something had to be done.

While the public sector sat stagnant pointing fingers and trying to contemplate the destruction of the human race, industry responded rapidly to the changes in the marketplace, adapting product lines and lightening the tones of marketing campaigns. At the same time, astronomers provided hope by revealing the existence of a relatively reachable solar system with a planet that could serve as a potential refuge for the human race. The available data showed that the climate and resources were roughly equivalent to Earth. The existence of life was unknown. The media dubbed this planet New Earth in the nomenclature of the colonial age of mankind.

It isn’t clear who can take credit for the proposal, but the response was overwhelming and supportive from both the public and private sectors. There would be a contest for the charter to build the infrastructure to support the human race on New Earth. An international agreement was executed in remarkable time and the necessary funds were contributed from governments large and small. The rules for the contest were minimal. The entrants could only be international corporations with sizable annual earnings and net worth. In an effort to roughly equalize the field of competition, the corporations were restricted in the amount of people and resources they could send to New Earth. Each entrant would be provided with interstellar transport and a starport on New Earth. Their task was to outperform the competition in production of resources, elimination of hostile threats, and construction of required infrastructure. The entrants had twelve quarters to show Earth that they had what it took to save the human race. This winner-take-all competition came to be known as the contest for New Earth, Inc.
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(FYI- New Earth, Inc. is a game of territory exploration, resource gathering, trading, and conflict.)

Zzzzz
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Joined: 06/20/2008
Theme presentation - New Earth, Inc.

Vassoul,

Very nice, very nice indeed!

I dont really have much else to say, looks good to me. Guess that hard part will be designing the mechanics so they help to promote the theme you are starting to define.

Rick-Holzgrafe
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Theme presentation - New Earth, Inc.

Quote:
the treacherous plunge to inhabitability

Just a nit to pick: I think you meant "non-inhabitability."

I've been trying to think of a single, less clumsy word that means the same thing, but no luck so far.

Otherwise, I like it!

phpbbadmin
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Joined: 04/23/2013
Theme presentation - New Earth, Inc.

Rick-Holzgrafe wrote:
Quote:
the treacherous plunge to inhabitability

Just a nit to pick: I think you meant "non-inhabitability."

I've been trying to think of a single, less clumsy word that means the same thing, but no luck so far.

Otherwise, I like it!

Actually uninhabitability is more appropriate, but it sounds awkward. Probably something like...
"The treacherous plunge to become uninhabitable."
would sound better.

-D

Nando
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Joined: 07/22/2008
Theme presentation - New Earth, Inc.

"...treacherous plunge into desolation."

I have a slight problem with the story. The magnitude of the consequences of failure just don't allow me to suspend my disbelief that governments (and anyone else who could help) wouldn't be scrambling to get there and get started in a real and meaningful way. So the restrictions seem unnatural to me. If the world were ending, I probably wouldn't be putting restrictions on what anyone could do to save it. I'd probably be asking for everyone to think creatively, start yesterday, and show results tomorrow. Then I'd tax the people blind to pay for it (if I were a typical government).

Why can't the scenario just be "business as usual" where we are colonizing a planet because that's what we do, and this is the ordinary, run-of-the-mill bidding process for the colonization industry?

[Actually, I guess what I'm saying is that five years is too short to be pussy-footing around. So I suppose that just bumping the doomsday out to 20 years would also resovle my concern.]

Brykovian
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Theme presentation - New Earth, Inc.

I can see Nando's point ... Perhaps it's simply the first planet "within our reach" and there's and X-style competition (like the one for the first non-government funded space flight that was completed last year) to put together our first planetary colonization ...

As I told you in the chat room today ... it's a good backstory for an interesting game -- complete enough to give the players a theme to work with, but vanilla enough for the story to simply fade away and allow the game to engage the players.

-Bryk

Challengers
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Joined: 12/31/1969
Theme presentation - New Earth, Inc.

Vassoul wrote:
The outlook was grim. Earth was perched upon a precipice and soon was going to start the treacherous plunge to inhabitability.

How about: The outlook was grim. Earth was about to become a toxic dump that wouldn't even support the hardy cockroach.

I love these kind of back-stories. I think you can keep the contest, but make it more believable by having one company, say MegaCorp., run it and offering huge bonuses to the mid-level manager whose team first built a habitable sector on New Earth. (MegaCorp's theory is that, once the infrastructure is in place, desperate governments would pay billions to be included in MegaCorp's expansionist monopoly.)
By using a single company, your resource and personnel limitations make perfect sense.
the five year time frame could be explained by saying that the managers had started a decade ago and were now heading into the final phase ... etc.

Your story reminds me of a novel I read called Sentenced to Prizm, by Alan Dean Foster. It really captured the essence of being on a new world.

Good luck with the game!

Mitch

Vassoul
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Joined: 12/31/1969
Theme presentation - New Earth, Inc.

Thanks all around for the suggestions! I had some thoughts on the time frame for uninhabitability as well as the prospect of an intracompany competition issues:

One thing I was hoping for was to provide an array of companies the players could represent. They would have experience in different industries and management styles that would translate to corresponding bonuses and drawbacks in gameplay. The single company approach may not be able to accomodate this concept... Or could it?

As for the time frame, I don't have any issue with bumping the window out to 10 -20 years. That could explain the lack of immediate action by public officials (who would be term limited out or voted out or whatever), as well as the lack of participation by companies that couldn't float such a long term project.

It is great having input from you all -- thanks again!

Challengers
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Joined: 12/31/1969
Theme presentation - New Earth, Inc.

Vassoul wrote:

One thing I was hoping for was to provide an array of companies the players could represent. They would have experience in different industries and management styles that would translate to corresponding bonuses and drawbacks in gameplay. The single company approach may not be able to accomodate this concept... Or could it?

I always look to Sid Meier's Alpha Centauri for inspiration in these matters. Because your players are all going to a foreign planet, it really doesn't matter whether they're from one company or a dozen: each "team" that lands on New Earth will be faced with the same challenges. How the team leader (the player) handles these challenges will determine victory, defeat or quagmire.
The single company concept simpifies the back-story by couching it in the familiar cliché of a ruthless conglomerate doing whatever it must to amass a fortune. The managers in this single company are driven not only by profit (of which they'll realize little, being peons), but also advancement ("Pull this off, Fenster my boy, and you'll be in line for a BIG promotion! Why, you might even get to be prefect of your own sector!)

No matter which method you choose, I would love to see how the game develops.

Mitch

Vassoul
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Joined: 12/31/1969
Theme presentation - New Earth, Inc.

Something else in support of your idea Mitch-

You cut out the need for the international diplomacy to raise starting funds, set forth the terms of the competition and reward, etc. In my experience, the likelihood of such a thing actually happening is so small. On the other hand, it is extremely likely that a huge corporation would seize the opportunity to start the colonization process on its own in order to reap financial rewards later.

What do you think about the competitors being middle manager types from divisions involved in different fields? I like the concept of each player starting with a slightly different set of bonuses and drawbacks based on personal experience of the leader and the experience of the employees (e.g., a building materials company should be able to process wood, cement, etc. at a faster rate than an electronics company). I don't think it is too unrealistic to think that Megacorp (working name) would have diverse operations like this. Do you?

Thanks!

Joe

phpbbadmin
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Joined: 04/23/2013
Theme presentation - New Earth, Inc.

Quote:

As for the time frame, I don't have any issue with bumping the window out to 10 -20 years. That could explain the lack of immediate action by public officials (who would be term limited out or voted out or whatever), as well as the lack of participation by companies that couldn't float such a long term project.

LOL, this sounds too much like our country's current debate over social security. Do I detect a possible theme change? LOL. j/k

-Darke

Challengers
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Joined: 12/31/1969
Theme presentation - New Earth, Inc.

Vassoul wrote:

What do you think about the competitors being middle manager types from divisions involved in different fields? I like the concept of each player starting with a slightly different set of bonuses and drawbacks based on personal experience of the leader and the experience of the employees (e.g., a building materials company should be able to process wood, cement, etc. at a faster rate than an electronics company). I don't think it is too unrealistic to think that Megacorp (working name) would have diverse operations like this. Do you?

Thanks!

Joe

Joe,
I never commented on it because I assumed that would be the case. It's neat to see how two people can be on the same page. That's exactly what I envisioned, which is why it has to be a conglomerate. The middle managers ("middle" being a relative term) could be the heads of their respective subsidiaries. Now, all you need is an abundance of subsidiary industries from which to draw your managers ... hmmm, as I wrote this, I wonder, would it be possible for each player to draft their team from a pool of managers - like a hunting party in an RPG? This keeps you from having to define industries that could reasonably be expected to accomplish a project on New Earth. After all, how likely is the head of electronics to be capable of building tunnels and stringing cable? For that matter, the head of the frozen foods division need not apply! But in a draft, both of these managers would serve a useful function: the electronics manager could confer a tech bonus of some sort, while the frozen foods manager could provide a nutrition bonus (maybe all workers have +1 health or something.)

Mitch

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