First I don't know if this is the right place if not move it for me. I'm looking for any tips you guys can give me on any subject if creating board game. Anything you guys can think of advise me on. I would appreciate it.
Thanks,
Drew
First I don't know if this is the right place if not move it for me. I'm looking for any tips you guys can give me on any subject if creating board game. Anything you guys can think of advise me on. I would appreciate it.
Thanks,
Drew
Um... are you looking for advice on coming up with an idea, thoughts on mechanics, ways to playtest your game, how to make a prototype, information on the business, how to get published, or all of the above and then some? If it's all of the above, you can read through the archives of the various boards on this forum and get some good advice already typed out on all sorts of things.
Plus -- and people tend to miss this a lot -- there's a little "Search" link up at the top of each page of the forum, a feature that works remarkably well. And as always, if you have any specific questions that you can't seem to find answers for, please feel free to ask.
-- Matthew
Heh. I used to mod the Penny Arcade forums. "Use the search button" was in a text file called "The Book of Standard Answers." I feel your pain.
Like how to make the physical pieces of a prototype? Like, say, a board, or cards, or tiles, or such? Or how to figure out what a prototype should look like? Or...?
What about making a rulebook? Like what to include in the rules, or how to organize them? Or how to create a saddle-stitched booklet by hand? Or how to format such a book for professional printing?
-- Matthew
I believe this article on Design Considerations at The Games Journal (http://www.thegamesjournal.com/articles/DesignConsiderations.shtml) should be useful. It goes from Boxes, to Boards, Cards, and Rules. I think it's too short though, but I think it is in the "Art" of the game designer to add more ingenuity to his game. These are just basix.
Protospiel Indy 2024 (May 24-26) (0) by The Game Crafter |
TradeWorlds — Smuggler's Run (3) by questccg |
How to avoid being blocked at content creation (10) by questccg |
Protospiel Indy 2024 (0) by sirvalence |
In need of some IDEAS concerning a "Battle" System (15) by questccg |
How to avoid quarterbacking in an adventure game (7) by larienna | |
How complicated could math get? (23) by X3M |
Can we have gaming ads on this website (7) by questccg |
Dice Mitigation Challenge - Winner Announced! (0) by The Game Crafter |
Delving! - " That is when it hit me, it was starting to feel like other games" (3) by MarkJindra | |
Game Purchase Contract (0) by MarkJindra |
Hi guys ~ Gameland and Yaofish are officially accepting board game design submissions! (0) by Willow Jiang |
Blackboard Boogie Board: a bit of a REVIEW... (2) by questccg | |
Toy play: Creating a log while playing (15) by questccg |
New Contest at The Game Crafter - "That Cool Stock Part Challenge" (0) by The Game Crafter |
Will....this die roll work? (11) by X3M |
Duel Botz — Complete overhaul in order to focus the design (12) by questccg | |
What are the caracteristics of pen and paper games? (16) by larienna |
Is there names for common dice rolls or other mechanism? (7) by questccg |
Quest — The Reboot (17) by questccg |
The Game Knight - Epic Game Haul Unboxing from The Game Crafter (0) by The Game Crafter |
Game submissions for "The 1 Pound Challenge" at TGC are due in 7 days! (0) by The Game Crafter |
New Payment Methods at The Game Crafter (0) by The Game Crafter |
Alternate history VS Complete fiction (21) by FrankM |
Helping in making a video game (213) by X3M |
Anything? Anything at all?
Wow, when you put it that way it's really hard to think of anything. Could you maybe narrow that down a bit?
Thanks,
Drew