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Tour De France game idea

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Triktrak
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Joined: 12/31/1969

Hi All,

I had an inspiring idea about a bicycle racing game, and now I'm somewhat stuck since I don't have anyone to bounce ideas off of (my gamer friends are good playtesters, but original ideas get blank stares). Any comments or criticisms, or ideas would be appreciated. Here goes:

TOUR DE FRANCE the game

Players race across the French countryside, pedaling hard and conserving their energy by drafting behind other racers. The racers try to win as many of the legs of the race as they can to be declared winner.

Each player is given a set of cards numbered 1-10 twice, for a total of 20 cards. And each player’s bike is placed at the starting line. Next each player secretly selects a card to start off the race with, they are revealed simultaneously.

The player with the highest value card goes first, and moves his bike that many spaces ahead on the board (board would be a straight section of road with a grid on it). The next highest moves next and so on until all of the racers have moved forward the initial number of spaces. If players should reveal the same value of card at this “starting line” tie breaker numbers should be observed. The loser of the tie breaker may move directly behind the winner of the tie breaker or may move parallel to that player. Played cards are discarded.

Every round after the first, the player in the lead must place his race card down first. The second place player second and so on until the last player plays a card. Players may also play 2 cards simultaneously if their total does not go above 10.

After the first round, drafting is also possible. In drafting, a player directly behind another player may keep pace with that player even if the drafting player plays a lower value card (maximum 2 points lower). For instance. Lucky Pierre is in the lead with Crazylegs Smith right behind him. Pierre decides to play a 7 value card(s) and moves ahead 7 spaces. Smith only has to play a card(s) worth 5 to stay directly behind Pierre. If Smith were followed directly by another racer, Furious Fritz, he too could take advantage of drafting and only need play a five value card or cards (sorry it isn’t a cumulative effect).

Crashing can occur when a drafting player plays a card value equal to the card value of the person they are drafting. Ie. Pierre plays a 9 and so does Smith who wishes to remain behind Pierre. If the subsequent player plays a card with a number that beats the previous player a wreck occurs.

Once a single player had eight spaces between himself and the next closest player, he has won that leg of the race.
(this could be compatible with the staircase mechanic; adjusting 1st, 2nd, and 3rd places for each leg of the race; winner moves up one, loser moves down one)

The overall winner is the one to win the most legs.

Brykovian
Brykovian's picture
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Joined: 07/21/2008
Tour De France game idea

Sounds like a good start ... how about throwing in a couple other "themey" things, just for fun ...

Each player draws a random "Cycler Profile" card that gives them an identity and some ratings for sprinting, climbing, drafting, stamina, etc. Then, different legs of the race could include different terrain types ... good climbers could get some kind of bonus (player's choice of up to +2 added to whatever card he/she plays).

I do like what you have going as a drafting mechanic, however, I'm not sure the crashing quite works ... what do I play if I want to pass everyone? Also, after the first round, I take it that the player's cards each revealed 1 at a time ... so you know what the guy immediately in front of you has played so you can make a choice on whether to draft or pass (or fall behind) ...

-Bryk

DSfan
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Joined: 12/31/1969
Tour De France game idea

Hi,

I think you have a good start. I also like Bryk's suggestions on some themey add-ons but...

Couldn't there be some kind of runaway leader problem? Lets say that I am first so I get to place a card first each time and move. If I use each high card for awhile I will most likely gain the lead and could then start using semi-low cards to keep the lead.

Something that could maybe help this would be to make crashing able to occur when players go really fast. Say I play 2 high cards (7-10) I have to either roll a dice (which a symbol would mean I crashed) or I have to use a low card (Ace-3)

Also how about curves on the map? Where players have to use semi-low cards (4-6) or else they would crash.

Hopefully this helps a bit.
-Justin

Triktrak
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Joined: 12/31/1969
Tour De France game idea

I'm glad you brought that up DSfan and thanks for your input Brykovian.

I don't think there would be a runaway leader problem at all since a player in the lead will have to use all of their cards at face value, and allow drafting players to spare their high cards till after the lead players are already exhausted. Trying not to be in front, but not too far behind is the desired effect. But it is or course untested.

sedjtroll
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Joined: 07/21/2008
Tour De France game idea

What I don't understand is why wouldn't everyone play the same card off the bat for the first turn? If it's good to be in the lead, why wouldn't everyone play their highest card? If it's not, why wouldn't everyone play middling or low cards? Or is the object to try and play a card that will land you in 2nd or 3rd place?

- Seth

paolo
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Joined: 08/01/2008
Tour De France game idea

Maybe an existing game could interest you. It's "Um Reifenbreite", and of course it's about cycling races (including the Tour de France). Some of its mechanics are similar to those you were talking about (drafting, etc). Give it a look:

-> http://www.boardgamegeek.com/game/442

Some years ago, I was also thinking of a similar game. I remember something about the idea of using a modular board (so to compose a new circuit every game), and about racers with different skills (the pacer, the grimpeur, ...).

Hope that helps. My two (euro)cents!

Paolo
www.inventoridigiochi.it - The spot for italian game authors

zaiga
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Joined: 12/31/1969
Tour De France game idea

Two other race games that use a similar "drafting" card playing mechanic: TurfMaster and Der Ausreisser.

I have played both games and I must say I'm not fond of a mechanic where you don't want to be in first place. It's not objectively bad, just something that rubs me the wrong way personally.

Something similar happens in Ursuppe. The guy with the least points gets first pick, which is so good in the beginning of the game that you actually want to score the least points. To me, that's just very counterintuitive, and I don't like it, but maybe that's just me.

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