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What to Design -OR- Should I Abandon?

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Anonymous

Hello,

I have developed a set of rules and approximately 35% of the cards needed for a new Science Fiction Spaceship battle CCG (Customizable Card Game). I thought I had a great idea using something completely out of my imagination and therefore not linked to any show or series. However, I just discovered that there exists a game called "Flagship" that is eriely close to my idea. I believe that my game does have some greater depth of play and the card design is better. However, Flagship is going out of production due to lack of sales?

I thought about switching modes to a sea/naval combat idea. The card look would be the same and the rules would remain, I would just need new artwork. Then I discovered that 7Th Seas CCG existed and died also. My game would be very different from how this played.

So, my concern is should I abandon my idea? Or does anyone have any ideas where I could translate the game to a different theme that ship-to-ship style combat could relate (example going from starships to naval ships)? I hate to lose what I have been working on.

Give me your input.

Thanks
Jesterhawk

PS-
I have also created a Christian Card Game that my website has information on. It is good, just needs funding, if this genre turns your crank you are more then welcome to email me and we can chat about my attempts to get it produced.

FastLearner
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Joined: 12/31/1969
What to Design -OR- Should I Abandon?

It

Krakit
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Joined: 11/26/2011
What to Design -OR- Should I Abandon?

I agree with Fastlearner. It

Anonymous
What to Design -OR- Should I Abandon?

Dont be put off by other games with similar themes/rules. Its your creation, and if it plays well it should attract interest. A game about spaceship combat should be fairly easy to transplant to a similar theme. How about fighting mechs? Or souped up death cars? Or street fighters? Its amazing how you can fit a theme around a set of rules.

So dont be discouraged. Keep on going and make the game that you want to play.

Anonymous
What to Design -OR- Should I Abandon?

Cool!!!!

I love the advice. I like the idea of stand alone and not collectible, I just want to be sure that we can safety release expansions to the game in order to increase the fun factor. I don

Anonymous
What to Design -OR- Should I Abandon?

I am sorry to hear that Falgship is going out of print. I was introduced to the game a Prezcon by the GMT rep ... we got several different sets and had a good time playing the game. I was surprised by the fact that it was a card game but played very much like a wargame.

I would be interested in seeing some of the cards, rules et al for you initial game design. It may be possible to "avoid" the CCG aspect and just design the game to be a stand alone (with future expansions). Which, incidentally, that is how I viewed Flagship. The 1st few expansions added to the game flavor, tactics and strategy of play.

Good luck with your design.

Robert

phpbbadmin
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Joined: 04/23/2013
What to Design -OR- Should I Abandon?

I have always thought that a

FastLearner
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Joined: 12/31/1969
What to Design -OR- Should I Abandon?

Have you heard of Vortex? See especially this page.

It

phpbbadmin
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Joined: 04/23/2013
What to Design -OR- Should I Abandon?

Yes I am familiar with Vortex, as an online

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