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What's that mechanic called? How does it work?

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Nazhuret
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Joined: 12/31/1969

i would like to start this thread because so many times i am thinking of a certain mechanic and i don't know what it is called.... if there is some sort of website glossary i am missing then simply point me there.. in the meantime i would like to use this to pick your brains for official names of game mechanics.

i would like to start with the "rock paper scissors" mechanic. i think it's something like "non transitive" or something....

Zzzzz
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Joined: 06/20/2008
What's that mechanic called? How does it work?

Rock, Paper, Scissors is a "non-transitive relationship". Basically Non-transitivity can arise in a game with three or more strategies A, B, C, when A beats B, B beats C, and C beats A, (A>B>C>A). So in the case you mention Rock, Paper, Scissors.... Rock beats Scissors, Scissors beats Paper, Paper beats Rock...

There is a good article over at thegamesjournal (http://www.thegamesjournal.com/articles/GameSystems4.shtml) about Rock-Paper-Scissors... take a look.

If you have not been to thegamesjournal.com, it contains a lot of great information on subjects such as game mechanics that you might enjoy.

--Dave

Nazhuret
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Joined: 12/31/1969
What's that mechanic called? How does it work?

yes! thank you very much.

that article was fantastic. the rsp+ is exactly what i had in mind for a new project.

i had forgotten all about that website. i have been out of the mindset of designing for a few months but recently got the itch with one of those just-woke-up-with-the-greatest-game-idea-ever type of things...

the archive is filling up.. i have some reading to catch up on!

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